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78fe254e96
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d4a67acc9b
@ -279,9 +279,6 @@ end
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-->8
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-- panel drawing
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-- empty panel placeholder
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nopanel = {}
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-- panel in ordinary state
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panel = {
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-- plt: palette as table
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@ -294,7 +291,6 @@ panel = {
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-- negative == mid-fall
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-- positive == bounce
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-- frames left
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state="idle"
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}
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mknew(panel)
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@ -314,7 +310,6 @@ prpblkp = {14,13,2,7}
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newblock = {
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function()
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return panel.new{
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id=1,
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plt=redblkp,
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sx=83,sy=1,
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ey=2, as=0,
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@ -322,7 +317,6 @@ newblock = {
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end,
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function()
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return panel.new{
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id=2,
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plt=ylwblkp,
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sx=83,sy=11,
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ey=2,as=0,
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@ -330,7 +324,6 @@ newblock = {
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end,
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function()
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return panel.new{
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id=3,
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plt=grnblkp,
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sx=78,sy=11,
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ey=2,as=0,
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@ -338,7 +331,6 @@ newblock = {
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end,
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function()
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return panel.new{
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id=4,
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plt=blublkp,
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sx=83,sy=6,
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ey=2,as=0,
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@ -346,7 +338,6 @@ newblock = {
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end,
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function()
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return panel.new{
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id=5,
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plt=prpblkp,
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sx=73,sy=11,
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ey=2,as=0,
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@ -428,42 +419,6 @@ function ants:draw()
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end
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end
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end
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-->8
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-- gameplay logic
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game={
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incoming_frac = 0,
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speed = 0,
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gravity_lag = 30,
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pop_lag = 20,
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stop_frames = 0,
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stop_max = 1,
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life = 180,
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life_max = 180,
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}
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mknew(game, function(ret)
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local board = {}
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for i=1,12 do
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board[i] = {
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nopanel, nopanel, nopanel, nopanel, nopanel, nopanel,
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}
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end
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ret.board = board
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ret.garbage_queue = {}
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ret.garbage_source = source.new()
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ret.floor_source = source.new()
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end)
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function game:update()
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end
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function game:draw()
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end
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__gfx__
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0000000000111000011011000000000009999900066666000eeeee00077777000aaaaa0001111111000000000000000000000000000000000000000000000000
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00000000012221001221221000000000988888206bbbbb30eddddd207cccccd0a999994012222222300040400000000000000000000000000000000000000000
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