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Author SHA1 Message Date
b680bc7491
Optimize for "one item" special case.
view.views can just be a single drawable.
2023-08-05 12:59:25 -07:00
020be1529e
rename 2023-08-05 12:57:10 -07:00

View File

@ -67,18 +67,22 @@ function _draw()
mode:draw() mode:draw()
end end
-- for each object in t, invoke -- if t[mname] is a thing,
-- t:mname(), converting mname -- invoke it as a method. else,
-- from string to method name. -- try each object in t
-- if there is no method by that function outer_or_each_opt(t, mname)
-- name, quietly skip it. local fun = t[mname]
function subeach_opt(t, mname) if fun then
fun(t)
return
end
foreach(t, function(o) foreach(t, function(o)
local f = o[mname] local f = o[mname]
if(f) f(o) if(f) f(o)
end) end)
end end
-- generate standard "overlay" -- generate standard "overlay"
-- constructor for type tt. -- constructor for type tt.
-- if more is defined, generated -- if more is defined, generated
@ -105,6 +109,117 @@ function mknew(tt, more)
end end
end end
-->8
-- window manager
-------------------------------
-- view
-------------------------------
-- composits drawable items.
-- add items to .views to
-- composit them. x and y are
-- relative reverse camera
-- offsets. drawable items will
-- observe appropriate incoming
-- camera and clip state.
-- clipping respects existing
-- clipping so stacked views
-- intersect.
-------------------------------
view = {
x=0,
y=0,
w=128,
h=128,
}
mknew(view, function(x)
if (not x.views) x.views = {}
end)
function view.of(subviews)
return view.new{views=subviews}
end
function view:update()
outer_or_each_opt(self.views, "update")
end
function view:draw()
local oldcam, oldclip = $0x5f28, $0x5f20
poke2(0x5f28, %0x5f28-self.x)
poke2(0x5f2a, %0x5f2a-self.y)
clip(-%0x5f28, -%0x5f2a, self.w, self.h, true)
outer_or_each_opt(self.views, "draw")
poke4(0x5f20, oldclip)
poke4(0x5f28, oldcam)
end
-- draws opaque rectangles.
-- default bg is equivalent to
-- clip-aware cls.
-- restores prior fill palette.
bg = {
x=0,y=0,w=128,h=128,fp=0,c=0
}
mknew(bg)
function bg:draw()
local oldfp=fillp(self.fp)
rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c)
fillp(oldfp)
end
-------------------------------
-- animator
-------------------------------
-- animator is a drawable item
-- that manages a linked list of
-- temporary drawables. a
-- temporary drawable is dropped
-- when its :update returns
-- a non-false value.
-------------------------------
animator = {}
mknew(animator)
function animator:update()
local p,n=self, self.next
while n do
if n.item:update() then
local nn = n.next
if (not nn) self.tail = p
p.next = n.next
else
p = n
end
n = p.next
end
end
function animator:draw()
local n = self.next
while n do
n.item:draw()
n = n.next
end
end
-- add a new drawable under all
-- existing other items.
-- (it draws first)
function animator:push_under(i)
self.next={next=self.next, item=i}
end
-- add a new drawable over all
-- existing other items.
-- (it draws last)
function animator:push_over(i)
local target, node = self.tail or self, {item=i}
target.next=node
self.tail=node
end
-->8 -->8
-- title -- title
-- (currently a placeholder) -- (currently a placeholder)
@ -191,120 +306,6 @@ function title:draw()
print("panel extreme", 1, 1, self.fcol) print("panel extreme", 1, 1, self.fcol)
end end
-->8
-- window manager
-------------------------------
-- view
-------------------------------
-- composits drawable items.
-- add items to .views to
-- composit them. x and y are
-- relative reverse camera
-- offsets. drawable items will
-- observe appropriate incoming
-- camera and clip state.
-- clipping respects existing
-- clipping so stacked views
-- intersect.
-------------------------------
view = {
x=0,
y=0,
w=128,
h=128,
}
mknew(view, function(x)
if (not x.views) x.views = {}
end)
function view.of(subviews)
return view.new{views=subviews}
end
function view:update()
subeach_opt(self.views, "update")
end
function view:draw()
local oldcam, oldclip = $0x5f28, $0x5f20
poke2(0x5f28, %0x5f28-self.x)
poke2(0x5f2a, %0x5f2a-self.y)
clip(-%0x5f28, -%0x5f2a, self.w, self.h, true)
subeach_opt(self.views, "draw")
poke4(0x5f20, oldclip)
poke4(0x5f28, oldcam)
end
-- draws opaque rectangles.
-- default bg is equivalent to
-- clip-aware cls.
-- restores prior fill palette.
bg = {
x=0,y=0,w=128,h=128,fp=0,c=0
}
mknew(bg)
function bg:draw()
local oldfp=fillp(self.fp)
rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c)
fillp(oldfp)
end
-------------------------------
-- animator
-------------------------------
-- animator is a drawable item
-- that manages a linked list of
-- temporary drawables. a
-- temporary drawable is dropped
-- when its :update returns
-- a non-false value.
-------------------------------
animator = {}
mknew(animator)
function animator:update()
local p,n=self, self.next
while n do
if n.item:update() then
local nn = n.next
if (not nn) self.tail = p
p.next = n.next
else
p = n
end
n = p.next
end
end
function animator:draw()
local n = self.next
while n do
n.item:draw()
n = n.next
end
end
-- add a new drawable under all
-- existing other items.
-- (it draws first)
function animator:push_under(i)
self.next={next=self.next, item=i}
end
-- add a new drawable over all
-- existing other items.
-- (it draws last)
function animator:push_over(i)
local target, node = self.tail or self, {item=i}
target.next=node
self.tail=node
end
-->8
-- board
__gfx__ __gfx__
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