rename update to u

saves 14 chars
This commit is contained in:
Kistaro Windrider 2024-02-18 19:46:34 -08:00
parent bece54a09f
commit 15d2ede2f6
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

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@ -74,10 +74,10 @@ function event_list:strip(f)
end
function event_list:update()
function event_list:u()
local p, n = self, self.next
while n do
if n:update() then
if n:u() then
p.next = n.next
else
p = n
@ -111,7 +111,7 @@ end
function nop() end
blank = {}
function blank:update() end
function blank:u() end
function blank:draw() end
function puke(item, indent, seen, hidekey)
@ -167,8 +167,8 @@ function view.of(subviews)
return view.new{views=subviews}
end
function view:update()
outer_or_each_opt(self.views, "update")
function view:u()
outer_or_each_opt(self.views, "u")
end
function view:draw()
@ -230,14 +230,14 @@ function _update60()
awaken_now()
end
end
if exit_dither and exit_dither:update() then
if exit_dither and exit_dither:u() then
exit_dither = nil
awakener_hold_frames=0
awakener_armed=false
mainview = fast_awakener()
mainview:activate()
end
mainview:update()
mainview:u()
end
function _draw()
@ -297,7 +297,7 @@ mknew(txtbox, function(self)
self.c = deli(self.cols)
end)
function txtbox:update()
function txtbox:u()
if #self.cols > 0 then
self.f += 1
if self.f >= self.interval then
@ -330,9 +330,9 @@ function easeoutovershoot(t)
end
function spring:update()
function spring:u()
local v = self.v
self.v:update()
self.v:u()
if self.f >= self.frames then
v.y=self.to
return true
@ -354,9 +354,9 @@ scoot = {
}
mknew(scoot)
function scoot:update()
function scoot:u()
local v = self.v
self.v:update()
self.v:u()
if self.f >= self.frames then
v.y=self.to
return true
@ -388,11 +388,11 @@ mknew(scootbox, function(x)
}
end)
function scootbox:update()
function scootbox:u()
if self.go then
self.s:update()
self.s:u()
else
self.v:update()
self.v:u()
end
end
@ -469,7 +469,7 @@ mknew(ditherer, function(x)
if (x.di and x.di < 0 and not x.i) x.i = (x.pattern and #x.pattern or #fadetable) + 0.99
end)
function ditherer:update()
function ditherer:u()
if (self.i > 0 and self.di < 0) self.i += self.di
if (self.i < #self.pattern + 1 and self.di > 0) self.i += self.di
return self.i < 0 or self.i >= #self.pattern + 1
@ -497,7 +497,7 @@ mknew(fuzzy, function(x)
end
end)
function fuzzy:update()
function fuzzy:u()
self.n += 1
if (self.n < self.interval) return
self.n = 0
@ -540,7 +540,7 @@ mknew(fuzzy_stripey, function(f)
}
end)
function fuzzy_stripey:update()
function fuzzy_stripey:u()
local fz = self.fuzz
fz.weight = self.weight
fz.interval = self.interval
@ -548,7 +548,7 @@ function fuzzy_stripey:update()
self.y += self.dy
if (self.y <= -self.gap) self.y += self.gap
if (self.y >= 0) self.y -= self.gap
fz:update()
fz:u()
end
function fuzzy_stripey:draw()
@ -594,7 +594,7 @@ breather = {
}
mknew(breather)
function breather:update()
function breather:u()
if (self.freeze) return
local f = self.f + 1
if (not self.on) f = 0
@ -834,7 +834,7 @@ function fadetbl(col, tbl, frac)
pal(col,tbl[1+(frac*#tbl)&0x7fff],1)
end
function zonk_mode:update()
function zonk_mode:u()
if (not self.brth:matches(self.bwt)) self.alwaysmatched=false
if self.playing_text then
self.twt -= 1
@ -886,10 +886,10 @@ function zonk_mode:update()
self.fpfrm=nil
end
end
self.stripes:update()
self.brth:update()
self.txt_frame:update()
if (self.d and self.d:update()) seq:next()
self.stripes:u()
self.brth:u()
self.txt_frame:u()
if (self.d and self.d:u()) seq:next()
end
function zonk_mode:draw()
@ -1030,7 +1030,7 @@ end
function awakener_lock()
arm_awakener()
return {
update=nop,
u=nop,
activate=nop,
draw=function()
pal()
@ -1060,9 +1060,9 @@ mknew(ao_splash, function(self)
font_monogram()
end)
function ao_splash:update()
function ao_splash:u()
if self.c.f < self.c.speed/2.5 then
self.c:update()
self.c:u()
return
end
self.fwait -= 1
@ -1070,10 +1070,10 @@ function ao_splash:update()
if self.fwait == 0 then
self.d = ditherer.new{di=1}
end
if (self.d) self.d:update()
if (self.d) self.d:u()
if self.fwait <= -32 then
mainview=consent_splash.new()
mainview:update()
mainview:u()
end
end
@ -1098,12 +1098,12 @@ mknew(consent_splash, function(self)
awakener_hold_frames = 0
end)
function consent_splash:update()
function consent_splash:u()
if (self.f < 0x7fff) self.f += 1
if (btnp(1) and self.f > 150) self.d.di = 1
if self.d:update() and self.d.di > 0 then
if self.d:u() and self.d.di > 0 then
mainview=newtitle()
mainview:update()
mainview:u()
end
end
@ -1157,7 +1157,7 @@ mknew(title_screen, function(t)
draw=function()
t:draw_menu()
end,
update=nop,
u=nop,
},
phin_x = 62,
}
@ -1186,13 +1186,13 @@ function title_screen:draw_menu()
end
end
function title_screen:update()
function title_screen:u()
self.a.wordwait=999
if btnp(1) and self.a.wordremain ~= 0 then
self.a.wordremain=0
create_game()
end
self.a:update()
self.a:u()
end
-->8
-- dolphin sprite renderer
@ -1277,7 +1277,7 @@ toyphin = {
}
mknew(toyphin)
function toyphin:update()
function toyphin:u()
local x, y, dy, splash = self.x, self.y, self.dy, self.splasher
-- entry mode?
if not self.entered then
@ -1410,7 +1410,7 @@ function collides(b1, b2)
return not (b1[2] + b1[4] < b2[2])
end
function wordtarget:update()
function wordtarget:u()
if collides({self.x, self.y, self.w, 6}, self.phin:box()) then
self:on_hit()
return true
@ -1479,7 +1479,7 @@ spark = {
f=-1,
}
mknew(spark)
function spark:update()
function spark:u()
self.f += 1
if (self.f >= 12) return true
self.x += self.dx
@ -1539,7 +1539,7 @@ function arcade_level:activate()
font_compact()
end
function arcade_level:update()
function arcade_level:u()
if self.phin.entered then
if self.wordtimer <= 0 and self.wordremain > 0 then
self:spawn_word()
@ -1552,9 +1552,9 @@ function arcade_level:update()
self.phin.exiting = true
end
if self.phin.x > 90 then
if (self.d:update()) seq:next()
if (self.d:u()) seq:next()
end
self.v:update()
self.v:u()
end
function arcade_level:spawn_word()
@ -1661,7 +1661,7 @@ mknew(droplet, function(d)
d.c = rnd(splashcols)
end)
function droplet:update()
function droplet:u()
self.x += self.dx
self.y += self.dy
self.dy += 0.3
@ -1723,12 +1723,12 @@ accomplishment already. will you
end
end
function ggwp:update()
function ggwp:u()
if (hz(2) ~= self.lasthz) self.col = irnd(8)+8
self.lasthz = hz(2)
if (self.frem <= 0 and btnp(1) and not self.d) self.d = ditherer.new{di=0.5}
if (self.frem > 0) self.frem -= 1
if (self.d and self.d:update()) seq:next()
if (self.d and self.d:u()) seq:next()
end
sunset_pal=split"12,13,14,8,137,9,10,129,1,130,2,140,5,6,7"
@ -1799,7 +1799,7 @@ function sequencer:next()
mainview = rec.f()
end
mainview:activate()
mainview:update()
mainview:u()
end
function create_game()