trim comments, shorten things that compress badly
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7a2b0f022b
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29
vacation.p8
29
vacation.p8
@ -99,9 +99,6 @@ function event_list:draw()
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end
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end
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-- if t[mname] is a thing,
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-- invoke it as a method. else,
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-- try each object in t
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function outer_or_each_opt(t, mname)
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local fun = t[mname]
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if fun then
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@ -120,12 +117,6 @@ blank = {}
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function blank:update() end
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function blank:draw() end
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-- puke emits a verbose string
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-- describing item, indented to
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-- the specified depth (0 by
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-- default). used for table
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-- debugging. table-type keys
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-- are not legible here
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function puke(item, indent, seen, hidekey)
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if (type(item) ~= "table") return tostr(item)
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@ -207,8 +198,6 @@ end
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function _init()
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-- disable btnp repeat
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-- TODO: set back to 30 frames
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-- outside of game mode
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poke(0x5f5c, 255)
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-- complex fill API mode
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@ -257,9 +246,9 @@ end
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function _draw()
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mainview:draw()
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if awakener_hold_frames >= 30 then
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local gpx=(awakener_hold_frames-30) * 2 + 7
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rectfill(0,0,gpx,9,4)
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rectfill(gpx+1,0,128,9,5)
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local x=(awakener_hold_frames-30) * 2 + 7
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rectfill(0,0,x,9,4)
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rectfill(x+1,0,128,9,5)
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font_default()
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print("keep holding for awakener", 1, 1, 7)
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end
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@ -588,10 +577,10 @@ function cminskycirc(r,c)
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pset(63.5+r,63.5)
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end
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obvious_breather=split"2,3,4,3,2"
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bg_breather=split"1,2,3,2,1"
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brth_fg={2,3,4,3,2}
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brth_bg={1,2,3,2,1}
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breather = {
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colors = obvious_breather,
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colors = brth_fg,
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sep = 8,
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speed=240,
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f=0,
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@ -742,7 +731,7 @@ function zonk_mode:bspd(_, spd)
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self.brth.nextspeed=spd
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end
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function zonk_mode:bpal(_, p)
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self.brth.nextcolors= p == 1 and obvious_breather or bg_breather
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self.brth.nextcolors= p == 1 and brth_fg or brth_bg
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end
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function zonk_mode:bgdy(_, dy)
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self.stripes.dy = dy
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@ -971,7 +960,7 @@ wide awake!
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function normal_awakener()
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return zonk_mode.new{
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br_spd=300,
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br_cols=bg_breather,
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br_cols=brth_bg,
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file=[[center:2:15 bon
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yOU'VE LEARNED
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SO WELL!
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@ -1010,7 +999,7 @@ function fast_awakener()
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}
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return zonk_mode.new{
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br_speed=240,
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br_cols=bg_breather,
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br_cols=brth_bg,
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bg_dy=-0.12,
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p={
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[0]=0,128,133,5,4,5,6,7,133,134,6,140,132,12,7,7
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