the sea looks pretty cool now
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a2fa6c0202
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17
vacation.p8
17
vacation.p8
@ -228,6 +228,9 @@ function _init()
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-- outside of game mode
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-- outside of game mode
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poke(0x5f5c, 255)
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poke(0x5f5c, 255)
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-- complex fill API mode
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poke(0x5f34, 1)
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mainview = newtitle()
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mainview = newtitle()
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end
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end
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@ -402,8 +405,11 @@ end
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game_nrm_pal = {
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game_nrm_pal = {
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[0] = 1, 0, 2, 140, 4, 5, 6, 7, 8, 9, 10, 132, 12, 12, 14, 7
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[0] = 1, 0, 2, 140, 4, 5, 6, 7, 8, 9, 10, 132, 12, 12, 14, 7
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}
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}
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-- undersea palette local decisions:
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-- 4: deeper sea blue (129)
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game_uw_pal = {
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game_uw_pal = {
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[0]=1, 0, 130, 140, 4, 5, 6, 13, 8, 9, 10, 132, 131, 12, 141, 7
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[0]=1, 0, 130, 140, 129, 5, 6, 13, 8, 9, 10, 132, 131, 12, 141, 7
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}
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}
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function setup_arcade_pal()
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function setup_arcade_pal()
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@ -431,8 +437,15 @@ mknew(sea)
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function sea:draw()
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function sea:draw()
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local w = wave()
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local w = wave()
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rectfill(0, 72+w, 128, 84, 0)
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rectfill(0, 72+w, 128, 80+w, 0)
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poke2(0x5f78, 0xFF00.00FF <<> w)
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poke2(0x5f78, 0xFF00.00FF <<> w)
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rectfill(0, 81+w, 128, 89+w, 0x1040.a842)
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rectfill(0, 90+w, 128, 97+(w>>1), 0x1004.e169)
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rectfill(0, 98+(w>>1), 128, 104+(w>>2), 0x1004.a842)
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rectfill(0, 104+(w>>2), 128, 110+(w>>2), 0x1004)
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rectfill(0, 111+(w>>2), 128, 118+(w>>3), 0x1041.e169)
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rectfill(0, 119+(w>>3), 128, 124+(w>>3), 0x1041.a842)
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rectfill(0, 125+(w>>3), 128, 128, 0x1001)
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end
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end
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arcade_level = {
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arcade_level = {
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