fix music control bugs
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@ -726,7 +726,10 @@ end
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function zonk_mode:onmchg()
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function zonk_mode:onmchg()
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if (musicmode & 2 == 0 and not self.xbgm) then
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if (musicmode & 2 == 0 and not self.xbgm) then
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music(self.nextbgm or self.bgm or -1, 500, 7)
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music(self.nextbgm or self.bgm or -1, 500, 7)
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self.nextbgm = nil
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if self.nextbgm then
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self.bgm = self.nextbgm
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self.nextbgm = nil
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end
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else
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else
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music(-1, 250)
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music(-1, 250)
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end
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end
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@ -861,6 +864,7 @@ function zonk_mode:u()
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if (self.d and self.d:u()) seq:next()
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if (self.d and self.d:u()) seq:next()
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if not self.d and self.nextbgm and not self.xbgm and (musicmode & 2 == 0) and stat(56) <= 0 then
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if not self.d and self.nextbgm and not self.xbgm and (musicmode & 2 == 0) and stat(56) <= 0 then
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music(self.nextbgm, 500, 7)
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music(self.nextbgm, 500, 7)
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self.bgm = self.nextbgm
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self.nextbgm = nil
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self.nextbgm = nil
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end
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end
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end
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end
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@ -1527,7 +1531,7 @@ function arcade_level:av()
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font_compact()
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font_compact()
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end
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end
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function ggwp:onmchg()
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function arcade_level:onmchg()
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music((musicmode & 0x1 == 0) and 0 or -1, 500, 7)
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music((musicmode & 0x1 == 0) and 0 or -1, 500, 7)
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end
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end
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