it is now as confusing as possible!
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@ -431,10 +431,7 @@ mknew(sea)
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function sea:draw()
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rectfill(0, 72+wave(), 128, 84, 0)
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local pokeme = 0xFC00 + ((0x3E0 << flr(wave()+3)) & 0x3E0)
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poke2(0x5f78, pokeme)
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print(tostr(pokeme, true), 0, 0, 15)
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rectfill(64, 0, 80, 128, 7)
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poke2(0x5f78, 0xFF80 >> -wave())
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end
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arcade_level = {
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