suppress next-pane sound on autoconfirm
if the sound was whooshier I'd keep it in the autoadvancing breathers, but it's a computerized bloop and I can't make it whooshy, so now I am distinctly recognizing autoconfirm so I can suppress it. yay
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27
vacation.p8
27
vacation.p8
@ -835,6 +835,7 @@ function fadetbl(col, tbl, frac)
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end
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end
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function zonk_mode:update()
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function zonk_mode:update()
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self.confirmed = self.confirmed or self.ac
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if (not self.brth:matches(self.bwt)) self.alwaysmatched=false
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if (not self.brth:matches(self.bwt)) self.alwaysmatched=false
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if self.playing_text then
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if self.playing_text then
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self.twt -= 1
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self.twt -= 1
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@ -843,7 +844,7 @@ function zonk_mode:update()
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if not item then
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if not item then
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if (not self.file or #self.file == 0) self:next_file()
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if (not self.file or #self.file == 0) self:next_file()
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self.playing_text=false
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self.playing_text=false
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psound(8,8,2)
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if (not self.confirmed) psound(8,8,2)
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else
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else
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self.txt_frame:push(item)
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self.txt_frame:push(item)
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self.twt = wt*self.cmul
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self.twt = wt*self.cmul
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@ -864,7 +865,7 @@ function zonk_mode:update()
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self.txt_frame.go = true
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self.txt_frame.go = true
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self.fpfrm = self.exf
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self.fpfrm = self.exf
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self.alwaysmatched=true
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self.alwaysmatched=true
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psound(8, justc and 16 or 18, 8, true)
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if (not self.ac) psound(8, justc and 16 or 18, 8, true)
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end
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end
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if (justc and not self.nextpage) psound(8,16,2)
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if (justc and not self.nextpage) psound(8,16,2)
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else
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else
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@ -932,19 +933,19 @@ bpal:1 set:bwt:2 c:3:19
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FULLY ALERT AT THE
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FULLY ALERT AT THE
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>COUNT OF #5...
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>COUNT OF #5...
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-----
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-----
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set:exf:10 set:txf:30 set:txd:45 set:confirmed:1 bgdy:0.1 bspd:225 c:1:1
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set:exf:10 set:txf:30 set:txd:45 set:ac:1 bgdy:0.1 bspd:225 c:1:1
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1
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1
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-----
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-----
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set:confirmed:1 bspd:210 bgdy:0.15 bgwt:10 c:1:1
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set:ac:1 bspd:210 bgdy:0.15 bgwt:10 c:1:1
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2
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2
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-----
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-----
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set:confirmed:1 bspd:180 bgdy:0.2 bgwt:12 c:1:1
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set:ac:1 bspd:180 bgdy:0.2 bgwt:12 c:1:1
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3
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3
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-----
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-----
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set:confirmed:1 bgdy:0.25 bpal:2 bgwt:14 c:1:1
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set:ac:1 bgdy:0.25 bpal:2 bgwt:14 c:1:1
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4
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4
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-----
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-----
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set:confirmed:1 bgdy:0.4 bgwt:16 c:1:1
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set:ac:1 bgdy:0.4 bgwt:16 c:1:1
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5
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5
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-----
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-----
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set:hide_breath:1 set:hide_stripes:1 boff set:txf:1 set:txd:0 set:exd:0 set:exf:1 set:bwt:0 c:1:11
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set:hide_breath:1 set:hide_stripes:1 boff set:txf:1 set:txd:0 set:exd:0 set:exf:1 set:bwt:0 c:1:11
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@ -1785,10 +1786,10 @@ DRIFT,SOAR,IMAGINE,BE
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RELAX,CHILL,TOY,POOLTOY
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RELAX,CHILL,TOY,POOLTOY
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SINK,DEEP,TRANCE,FOLLOW]]
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SINK,DEEP,TRANCE,FOLLOW]]
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basic_breathe=[[c:1:13 bon set:confirmed:true set:bwt:1
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basic_breathe=[[c:1:13 bon set:ac:true set:bwt:1
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bREATHE IN...
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bREATHE IN...
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-----
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-----
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c:1:14 set:confirmed:true set:bwt:2
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c:1:14 set:ac:true set:bwt:2
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bREATHE OUT...]]
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bREATHE OUT...]]
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function sequencer:next()
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function sequencer:next()
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@ -1935,16 +1936,16 @@ tHAT ALL SOUNDS LIKE
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YOU NEED TO DO RIGHT
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YOU NEED TO DO RIGHT
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!NOW IS TO #BREATHE.
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!NOW IS TO #BREATHE.
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-----
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-----
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c:1:13 bon bpal:1 set:confirmed:true set:bwt:1 set:txf:2 set:txd:0 set:exd:0 set:exf:10
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c:1:13 bon bpal:1 set:ac:true set:bwt:1 set:txf:2 set:txd:0 set:exd:0 set:exf:10
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bREATHE IN...
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bREATHE IN...
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-----
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-----
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c:1:14 set:confirmed:true set:bwt:2 bspd:270
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c:1:14 set:ac:true set:bwt:2 bspd:270
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bREATHE OUT...
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bREATHE OUT...
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-----
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-----
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c:1:13 bpal:1 set:confirmed:true set:bwt:1
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c:1:13 bpal:1 set:ac:true set:bwt:1
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bREATHE IN...
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bREATHE IN...
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-----
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-----
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c:1:14 set:confirmed:true set:bwt:2 bspd:300
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c:1:14 set:ac:true set:bwt:2 bspd:300
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bREATHE OUT...]],
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bREATHE OUT...]],
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basic_breathe,
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basic_breathe,
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[[set:bwt:0 bpal:2 unset:txd:txf:exf:exd c:4:19
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[[set:bwt:0 bpal:2 unset:txd:txf:exf:exd c:4:19
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