word chime
also fix end of zonk 1
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@ -1615,7 +1615,7 @@ end
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function arcade_level:word_hit(word)
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function arcade_level:word_hit(word)
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self.score += 1
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self.score += 1
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-- TODO: sfx
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psound(15)
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self.bg:pb(spark.new{x=word.x-1, y=word.y-1, dx=-2})
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self.bg:pb(spark.new{x=word.x-1, y=word.y-1, dx=-2})
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self.bg:pb(spark.new{x=word.x+word.w, y=word.y-1, dx=1})
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self.bg:pb(spark.new{x=word.x+word.w, y=word.y-1, dx=1})
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end
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end
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@ -1986,7 +1986,7 @@ c:4:19
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MIND LIKE WATER OFF
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MIND LIKE WATER OFF
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A POOLTOY'S BACK.
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A POOLTOY'S BACK.
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-----
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-----
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c:5:19 set:bwt:2 bpal:1
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c:5:19
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bUT WON'T IT BE FUN
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bUT WON'T IT BE FUN
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TO #FEEL #THE #SEA
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TO #FEEL #THE #SEA
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>#BENEATH #YOU AS YOU
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>#BENEATH #YOU AS YOU
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@ -2436,3 +2436,4 @@ __sfx__
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01030000016100d6111c61131611146110c6110861105611026150160100004000040000400004000040000400004000040000400004000040000400004000040000400004000040000400004000040000400000
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01030000016100d6111c61131611146110c6110861105611026150160100004000040000400004000040000400004000040000400004000040000400004000040000400004000040000400004000040000400000
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010300002762022621206211b6211661115611116110d6110b611076110561103611026110261102610026103162029621236111e6111961114611106110d6110b61109611076110661005610046130361303613
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010300002762022621206211b6211661115611116110d6110b611076110561103611026110261102610026103162029621236111e6111961114611106110d6110b61109611076110661005610046130361303613
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010300003163029620236101e6101961014610106100d6100b6100961007610066100561004613036130361300605006050060500605006050060500605006050060500605006050060500000000000000000000
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010300003163029620236101e6101961014610106100d6100b6100961007610066100561004613036130361300605006050060500605006050060500605006050060500605006050060500000000000000000000
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11030000285502b55030550285102b510305100050000500005000050000500005000050000500005000050000500005000050000500005000050000500005000050000500005000050000500005000050000500
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