wait, I made it better! by which I mean worse
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@ -431,7 +431,7 @@ mknew(sea)
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function sea:draw()
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rectfill(0, 72+wave(), 128, 84, 0)
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poke2(0x5f78, 0xFF80 >> -wave())
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poke2(0x5f78, 0xFF00.00FF <<> wave())
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end
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arcade_level = {
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