by Pyrex: cloud animation prototype
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124
clouds3.p8
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124
clouds3.p8
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pico-8 cartridge // http://www.pico-8.com
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version 42
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__lua__
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function _init()
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cmgr0=cloud_manager:new(15,51,5,1,5,13)
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cmgr1=cloud_manager:new(12,51-8,7,4,13,6)
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cmgr2=cloud_manager:new(6,51-14,9,3,15,7)
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cmgr0.step=5
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cmgr1.step=4
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cmgr2.step=3
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last_x=0
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x=0
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dx=0
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end
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function _update60()
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if (btn(4)) dx+=1.0
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dx*=0.75
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x+=dx
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while last_x<x do
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cmgr0:update()
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cmgr1:update()
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cmgr2:update()
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last_x+=1
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end
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end
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function _draw()
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cls(12)
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cmgr0:draw()
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cmgr1:draw()
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cmgr2:draw()
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end
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cloud_manager={}
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function cloud_manager:new(sparseness,y,h,oval_h,c0,c1)
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local c={
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frame=0,
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clouds={},
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bitplanes=split"241,242,244,248",
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step=1,
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sparseness=sparseness,
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y=y,
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c0=c0,
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c1=c1,
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h=h,
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oval_h=oval_h
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}
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setmetatable(c,{__index=cloud_manager})
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return c
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end
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function cloud_manager:update()
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self.frame+=1
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if self.frame%(self.step*self.sparseness) == 0 then
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local bp=deli(self.bitplanes,1)
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add(self.clouds,{x=127,y=rnd()*self.h,w=flr(rnd()*16)+16,plane=bp})
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add(self.bitplanes,bp)
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end
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if self.frame%self.step==0 then
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local clouds2={}
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for c in all(self.clouds) do
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c.x-=1
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if (c.x+c.w>0) add(clouds2,c)
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end
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self.clouds=clouds2
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end
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end
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function cloud_manager:draw()
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local r0=96
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local r1=96+16
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local h=self.h+self.oval_h+1
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assert(h<=16)
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-- render to spritesheet
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poke(0x5f55,0x00)
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rectfill(0,r0,127,r0+h,0)
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-- use bitplanes
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for c in all(self.clouds) do
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poke(0x5f5e,c.plane)
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ovalfill(c.x,r0+c.y,c.x+c.w,r0+c.y+self.oval_h,15)
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end
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poke(0x5f5e,255)
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-- render from high memory
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-- to higher memory
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rectfill(0,r1,127,r1+h,0)
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for i in all(split"0,1,2,4,8") do
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palt(i,true)
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end
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for i=0,15 do
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pal(i,7)
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end
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poke(0x5f5e,0xf1)
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sspr(0,r0,128,h,0,r1)
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poke(0x5f5e,0xf2)
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sspr(0,r0,128,h,1,r1+1)
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sspr(0,r0,128,h,5,r1+1)
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poke(0x5f5e,255)
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-- render to screen
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poke(0x5f55,0x60)
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pal()
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pal(1,self.c1)
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pal(2,self.c0)
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pal(3,self.c1)
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sspr(0,r1,128,h,0,self.y)
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pal()
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end
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__gfx__
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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