8d1b1da458
text segment 2: induction
2024-02-16 17:43:58 -08:00
0dd7f03f2c
fix off-center text block
2024-02-12 23:14:31 -08:00
9b121ba7f0
add a level after induction, also using the basic word set
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not sure about level length, will tweak later
2024-02-12 23:13:41 -08:00
964714e67f
tinker with display timings, use keyboard button names
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The "X button" and "O button" characters look really awful in Monogram
with the shadow treatment I'm giving them, so let's not.
2024-02-12 23:12:23 -08:00
0f30f5baf6
intro text
2024-02-12 23:05:03 -08:00
87d2f5634a
not using wave offset, remove it
2024-02-11 23:41:51 -08:00
07ea9b405a
delete old fast awakener placeholder
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this compressed notably badly too!
2024-02-11 23:40:19 -08:00
f91fc76b1d
evict very long palette info comment to text file
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trying to get compressed space back!
2024-02-11 23:37:58 -08:00
4466a04340
adjust stuff to compress better
2024-02-11 23:34:10 -08:00
5a3ee678db
text entry speed being affected by word length actually feels bad
2024-02-11 23:31:18 -08:00
356ef82817
trim comments, shorten things that compress badly
2024-02-11 23:19:18 -08:00
7a2b0f022b
I am not likely to use global functions from the parser
2024-02-11 23:08:45 -08:00
9a5a1fba3c
remove unused locals
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the "harder" params to the splash draw functions will be used to pick sfx
2024-02-11 21:46:46 -08:00
0c083fb0fb
remove unnecessary clip window workaround.
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also fixes a bug in the ending call
2024-02-11 21:37:45 -08:00
0bf07e1558
remove gratuitous comments and unused view clip
2024-02-11 21:31:51 -08:00
7be4792771
end-of-game screen
2024-02-11 21:26:41 -08:00
2ed036efc0
implement safeword
2024-02-11 19:47:18 -08:00
ab370c9489
add "awaken now" to menu
2024-02-11 18:35:27 -08:00
d4b1dc4c35
it's implemented, normal awakener is now not the first thing
2024-02-11 18:33:08 -08:00
fa9b6939cf
fix fuzzy_stripey missing segment when dy > 0
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also makes it try harder to approach the target weight, by default
2024-02-11 18:30:48 -08:00
dca00e4fb6
fix many zonk mode display bugs!
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* fix off-by-one error in spacing
* fix instant advancement in back-to-back edge-triggered pages with
very little text
* fix failure to reset cursor position during file change
* fix fix fuzzy reconfiguration in fuzzy_stripey
* give up trying to make default text render well in zonk mode, it's
not important enough to troubleshoot
2024-02-11 18:27:53 -08:00
aead4ad536
awakener prototype, with bugs
2024-02-11 17:35:49 -08:00
b13a5550ee
allow hiding bg layers; hide it in tutorial
2024-02-11 16:46:14 -08:00
f751252950
make "press right" blink when you did it
2024-02-11 16:42:13 -08:00
3070e2ef15
a real title screen!
2024-02-11 16:34:52 -08:00
9e746ce0d0
add initialization options to zonk_mode background
2024-02-11 15:55:51 -08:00
0476f22fc5
arcade mode: pattern generator, word sets
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it's, uh, pretty effective for hypnosis, as it turns out
2024-02-11 15:24:44 -08:00
eb0ccb50aa
skip splashes during development
2024-02-11 13:03:17 -08:00
304480553f
spark animation
2024-02-11 12:58:29 -08:00
cdea234377
add spark sprites
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moves some old prototype dolphin sprites around
2024-02-11 12:56:48 -08:00
89a068ebc4
fix name and credit for monogram font
2024-02-11 01:13:19 -08:00
a78b12d750
fix centering and clipping
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no idea why I need some of these offsets but whatever
2024-02-11 01:09:56 -08:00
7803f22838
fix palette issue
2024-02-11 00:13:55 -08:00
f35e4abd46
maybe Monogram?
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this is substantially more legible...
2024-02-11 00:11:24 -08:00
021ea9f68e
trying zep 5x6 maybe
2024-02-11 00:08:55 -08:00
fb1bfe7c0d
remove dogica, switch to IBM clone
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feels worse, much more legible.
2024-02-10 23:33:02 -08:00
00d37880bb
add tutorial placeholder
2024-02-10 22:32:12 -08:00
16aa48a4ab
zonks need dogica font
2024-02-10 22:21:23 -08:00
3022d3cb3d
fix animations. ZONKS WORK NOW
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well, mostly. but wow
2024-02-10 22:19:09 -08:00
f37476f148
wait for advancement and advance
2024-02-10 21:35:34 -08:00
e97cfc0fec
text displays now
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and the file parser exists
fuck yes
2024-02-10 20:25:38 -08:00
83685b19e8
oh, right, wrong var
2024-02-10 17:34:52 -08:00
e69ae6f37e
zonk palettes, text sproing
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not sure why breather isn't rendering
2024-02-10 17:23:17 -08:00
38bac54ff0
add color fade to text box, default to intended semantic text palette
2024-02-10 16:10:34 -08:00
1529548d61
slightly tinker with default effect settings
2024-02-10 00:59:07 -08:00
873722b1ac
implement emergency exit hook
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awakener itself is not implemented but the code to get there is there.
the awakener itself needs the entire text zonk engine first
2024-02-09 23:06:28 -08:00
db7ce90182
consent screen prototype
2024-02-09 22:44:07 -08:00
ebf8c3921e
fade out title screen
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also reduce min AO splash time from 1sec to 0.5sec
2024-02-09 21:20:08 -08:00
033a71d767
"adults only" splash
2024-02-09 21:11:11 -08:00
ff60db72ad
breath signal layer
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might want to make it more subtle later but I'm zonking myself with it
for now. can just add a fuzz stage to it if I want. these colors are not
final, but I think I do not want to do anything clever with bitplane
interference at this time -- this effect is good as-is.
2024-02-09 19:50:54 -08:00