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Author SHA1 Message Date
0bf07e1558
remove gratuitous comments and unused view clip 2024-02-11 21:31:51 -08:00
7be4792771
end-of-game screen 2024-02-11 21:26:41 -08:00

View File

@ -40,19 +40,6 @@ function hz(n)
return t()*2*n&1~=0
end
-- generate standard "overlay"
-- constructor for type tt.
-- if more is defined, generated
-- new calls more(ret) after
-- ret is definitely not nil
-- before calling setmetatable.
-- use to initialize mutables.
--
-- if there was a previous new,
-- it is invoked on the new
-- object *after* more, because
-- this works better with the
-- `more` impls i use.
function mknew(tt, more)
local mt, oldnew={__index=tt},tt.new
tt.new=function(ret)
@ -178,20 +165,6 @@ function pukeboard(item)
puketh(item, "@clip")
end
-------------------------------
-- view
-------------------------------
-- composits drawable items.
-- add items to .views to
-- composit them. x and y are
-- relative reverse camera
-- offsets. drawable items will
-- observe appropriate incoming
-- camera and clip state.
-- clipping respects existing
-- clipping so stacked views
-- intersect.
-------------------------------
view = {
x=0,
y=0,
@ -214,16 +187,10 @@ function view:draw()
local oldcam, oldclip = $0x5f28, $0x5f20
poke2(0x5f28, %0x5f28-self.x)
poke2(0x5f2a, %0x5f2a-self.y)
clip(-%0x5f28, -%0x5f2a, self.w, self.h, true)
outer_or_each_opt(self.views, "draw")
poke4(0x5f20, oldclip)
poke4(0x5f28, oldcam)
end
-- draws opaque rectangles.
-- default bg is equivalent to
-- clip-aware cls.
-- restores prior fill pattern.
bg = {
x=0,y=0,w=128,h=128,fp=0,c=0
}
@ -322,7 +289,6 @@ end
-->8
-- text rendering
-- text colors for zonk mode:
txtbox = {
x=0,
y=0,
@ -1783,6 +1749,99 @@ function droplet:draw()
pset(self.x+r2, self.y-r2, 0x100F)
end
-->8
-- end of game
ggwp = {
frem = 60
}
mknew(ggwp, function(self) end)
function ggwp:activate()
font_monogram()
local score_pct = 100
if seq.max_score ~= 0 then
score_pct = seq.score*100\seq.max_score
end
if (score_pct == 0 and seq.score > 0) score_pct = 1
self.score_pct = "\^w\^t"..tostr(score_pct).."%"
self.score_str = tostr(seq.score).." / "..tostr(seq.max_score)
self.col = irnd(8)+8
if score_pct == 100 then
self.final_text=[[perfect! remarkable! you hit
each and every target.
good toy!]]
elseif score_pct > 90 then
self.final_text=[[ so close!
going to go for them all
next time?]]
elseif score_pct > 20 then
self.final_text=[[ hope you had fun!
come play again some time!]]
elseif score_pct > 5 then
self.final_text=[[ wow! it is harder to miss the
words than to hit them. this is
a great try! think you can miss
all of them next time?]]
elseif score_pct > 0 then
self.final_text=[[ you're so close! just a tiny
bit more and you will miss every
target! this is a phenomenal
accomplishment already. will you
miss them all next time?]]
else
self.final_text=[[unbelieveable! i didn't think
this was even possible!
spectacular work.
good toy!!]]
end
end
function ggwp:update()
if (hz(2) ~= self.lasthz) self.col = irnd(8)+8
self.lasthz = hz(2)
if (self.frem <= 0 and btnp(1) and not self.d) self.d = ditherer.new{di=0.5}
if (self.frem > 0) self.frem -= 1
if (self.d and self.d:update()) seq:next()
end
sunset_pal=split"12,13,14,8,137,9,10,129,1,130,2,140,5,6,7"
function ggwp:draw()
pal()
clear_alt_pal_bits()
pal(sunset_pal,1)
for i=0,5 do
local col, y0 = 0x1000 + i+1 + (i+2 << 4),20*i
for j,p in ipairs{0, 0x5050>>>16,0x5a5a>>>16, 0xafaf>>>16} do
rectfill(0, y0 + 5*j, 128, y0+4+5*j,col+p)
end
end
rectfill(0, 120, 128, 128, 0x1007)
font_special()
print("\^w\^tgreat job!",5,4,0)
print("fINAL SCORE:", 5, 26, 0)
--0, 8, 9, 12
local xpos = 123-6*#self.score_str
print(self.score_str, xpos+3, 35, 15)
print(self.score_str, xpos+2, 34, 14)
print(self.score_str, xpos+1, 33, 12)
print(self.score_str, xpos, 32, 0)
print(self.score_pct,64-3*#self.score_pct,55,self.col)
font_default()
local xoff = print(self.final_text, 0, -999, 0) - 1
print(self.final_text, 64-xoff/2, 90, 0)
if self.frem <= 0 and not self.d then
print("➡️", 117, 120, 12)
print("➡️", 116, 119, hz(2) and 0 or 13)
end
if (self.d) self.d:draw()
end
-->8
-- game sequencer
@ -1861,6 +1920,7 @@ THIS ALL YOUR LIFE.]],
}},
},
{f=normal_awakener},
{f=ggwp},
}
end