10 Commits

Author SHA1 Message Date
1529548d61 slightly tinker with default effect settings 2024-02-10 00:59:07 -08:00
873722b1ac implement emergency exit hook
awakener itself is not implemented but the code to get there is there.
the awakener itself needs the entire text zonk engine first
2024-02-09 23:06:28 -08:00
db7ce90182 consent screen prototype 2024-02-09 22:44:07 -08:00
ebf8c3921e fade out title screen
also reduce min AO splash time from 1sec to 0.5sec
2024-02-09 21:20:08 -08:00
033a71d767 "adults only" splash 2024-02-09 21:11:11 -08:00
ff60db72ad breath signal layer
might want to make it more subtle later but I'm zonking myself with it
for now. can just add a fuzz stage to it if I want. these colors are not
final, but I think I do not want to do anything clever with bitplane
interference at this time -- this effect is good as-is.
2024-02-09 19:50:54 -08:00
ef59dc3f6a way trippier params; skip dolphin game while testing zonk bg 2024-02-09 00:30:45 -08:00
d5647a0328 fix mass and off-by-one errors 2024-02-09 00:30:19 -08:00
a659679b6b also clear_alt_pal_bits in (demo) zonk squencer 2024-02-09 00:19:05 -08:00
cc4b6bffd3 clear_alt_pal_bits to reset what sea setup does 2024-02-09 00:14:31 -08:00

View File

@ -244,16 +244,43 @@ function _init()
-- complex fill API mode
poke(0x5f34, 1)
font_dogica()
mainview = newtitle()
awakener_hold_frames = 0
mainview = ao_splash.new()
end
function _update60()
if awakener_armed then
if btn() & 0x30 > 0 then
awakener_hold_frames += 1
else
awakener_hold_frames = 0
end
if awakener_hold_frames == 90 then
exit_dither = ditherer.new{di=1}
awakener_armed = false
end
end
if exit_dither and exit_dither:update() then
exit_dither = nil
awakener_hold_frames=0
mainview = fast_awakener.new()
end
mainview:update()
end
function _draw()
mainview:draw()
if awakener_hold_frames >= 30 then
local gpx=(awakener_hold_frames-30) * 2 + 7
rectfill(0,0,gpx,9,4)
rectfill(gpx+1,0,128,9,5)
font_default()
print("keep holding for awakener", 1, 1, 7)
font_special()
end
if exit_dither then
exit_dither:draw()
end
end
function font_dogica()
@ -270,6 +297,10 @@ function font_default()
poke(0x5f58, 0x80)
end
function font_special()
poke(0x5f58, 0x81)
end
-->8
-- text rendering
@ -396,7 +427,8 @@ mknew(ditherer, function(x)
end)
function ditherer:update()
self.i += self.di
if (self.i > 0 and self.di < 0) self.i += self.di
if (self.i < #self.pattern + 1 and self.di > 0) self.i += self.di
return self.i < 0 or self.i >= #self.pattern + 1
end
@ -417,8 +449,8 @@ mknew(fuzzy, function(x)
local p = (x.p or fuzzy.p) & 0xffff
x.mass = 0
while p ~= 0 do
x.mass += p & 0x8000
p = p << 1
x.mass += p & 1
p = (p >>> 1) & 0xffff
end
end)
@ -427,7 +459,7 @@ function fuzzy:update()
if (self.n < self.interval) return
self.n = 0
for i=1,self.tries do
local b = 1 << rnd(15)
local b = 1 << rnd(16)
if b & self.p == 0 then
if i == self.tries or not self.weight or self.mass <= self.weight then
self.mass += 1
@ -482,13 +514,188 @@ function fuzzy_stripey:draw()
end
end
--@musurca & @felice
function cminskycirc(r,c)
local j,k,rat=r,0,1/r
poke(0x5f25,c) --set color
for i=1,r*0.785 do
k-=rat*j
j+=rat*k
pset(63.5+j,63.5+k)
pset(63.5+j,63.5-k)
pset(63.5-j,63.5+k)
pset(63.5-j,63.5-k)
pset(63.5+k,63.5+j)
pset(63.5+k,63.5-j)
pset(63.5-k,63.5+j)
pset(63.5-k,63.5-j)
end
pset(63.5,63.5-r)
pset(63.5,63.5+r)
pset(63.5-r,63.5)
pset(63.5+r,63.5)
end
breather = {
colors = {1,2,4,2,1},
sep = 8,
speed=240,
f=0,
}
mknew(breather)
function breather:update()
if (self.freeze) return
local f = self.f + 1
if (not self.on) f = 0
if (f >= self.speed) f = -self.speed
if f == 0 and self.nextspeed then
self.speed = self.nextspeed
self.nextspeed = nil
end
self.f = f
end
function easeinout(t)
if(t<.5) then
return t*t*t*4
else
t-=1
return 1-t*t*t*-4
end
end
function breather:draw()
fillp(0)
local cols, f, spd, sep = self.colors, self.f, self.speed, self.sep
local stall = sep * (#cols - 1)
local cap = spd-stall
if (f >= 0) f += stall
for i,c in ipairs(cols) do
local ef = f - (i-1)*sep
ef = abs(ef) - stall
if ef <= cap and ef > 0 then
cminskycirc(easeinout(ef/cap)<<6,c)
end
end
end
function breather:starting_reverse()
return self.f + self.speed < self.sep * #self.colors
end
-->8
-- awakener
fast_awakener = {}
mknew(fast_awakener)
function fast_awakener:update()
--todo: implement
end
function fast_awakener:draw()
cls()
pal()
clear_alt_pal_bits()
font_default()
print("placeholder", 45, 61, 8)
end
-->8
-- consent screens
ao_splash = {
fwait = 180,
}
mknew(ao_splash, function(self)
self.c = breather.new{
colors={7,15,14,8,2},
sep=3,
f=15,
on=true,
}
font_dogica()
end)
function ao_splash:update()
if self.c.f < self.c.speed/2.5 then
self.c:update()
return
end
self.fwait -= 1
if (self.fwait < ao_splash.fwait-30 and (btnp() & 0xf > 0) and self.fwait > 0) self.fwait = 0
if self.fwait == 0 then
self.d = ditherer.new{di=1}
end
if (self.d) self.d:update()
if self.fwait <= -32 then
-- TODO: consent screen
mainview=consent_splash.new()
mainview:update()
end
end
function ao_splash:draw()
cls()
self.c:draw()
if self.fwait < ao_splash.fwait then
print("18+", 55, 60, 7)
print("aDULTS ONLY", 35, 90, 15)
end
if (self.d) self.d:draw()
end
consent_splash = {
f = 0,
}
mknew(consent_splash, function(self)
self.d = ditherer.new{
di=-1
}
awakener_armed = true
awakener_hold_frames = 0
end)
function consent_splash:update()
if (self.f < 0x7fff) self.f += 1
if (btnp(1) and self.f > 150) self.d.di = 1
if self.d:update() and self.d.di > 0 then
mainview=newtitle()
mainview:update()
end
end
function consent_splash:draw()
cls()
font_special()
print("\^w\^twarning", 20, 2, 10)
font_default()
cursor(1, 25)
color(6)
print("this game will \fchypnotize\f6 you.")
if (self.f < 45) return
print("")
print("hypnotic suggstions include:")
print("relaxation, trance, obedience,")
print("loss of volition, euphoria, joy,")
print("amnesia, identity loss, and the")
print("experience of \fetranformation")
print("into a pooltoy orca.\f6")
if (self.f < 90) return
print("")
print("an awakener that removes all")
print("suggestions is available at")
print("\faany time:\f6 hold ❎ or 🅾️.")
print("gameplay uses only arrows.")
if(self.f < 300) return
print("")
print("")
print(" consent and begin: \f7➡")
self.d:draw()
end
-->8
-- title screen
@ -521,8 +728,8 @@ function title_screen:draw()
end
function title_screen:update()
self.d:update()
if (btnp(1)) start_game()
if (btnp(1)) self.d.di = 1
if(self.d:update() and self.d.di > 0) start_game()
end
-->8
-- dolphin sprite renderer
@ -1017,17 +1224,21 @@ end
function start_game()
seq = sequencer.new{
{
f = arcade_level.new,
params = {{
max_score=2,
}}
},
-- {
-- f = arcade_level.new,
-- params = {{
-- max_score=2,
-- }}
-- },
{
f = function()
pal()
clear_alt_pal_bits()
return view.of{bg.new{c=6}, fuzzy_stripey.new{interval=7, colors={12, 7, 14}, weight=8}}
return view.of{
bg.new(),
fuzzy_stripey.new{interval=7, tries=5},
breather.new{on=true},
}
end,
},
}