vacation/vacation.p8
2024-02-03 21:10:03 -08:00

722 lines
19 KiB
Lua

pico-8 cartridge // http://www.pico-8.com
version 41
__lua__
-- vacation (18+)
-- kistaro windrider
--------------------------------
-- copyright (C) 2024 kistaro windrider
--
-- this program is free software; you can redistribute it and/or modify
-- it under the terms of the gnu general public license as published by
-- the free software foundation; either version 2 of the license, or
-- (at your option) any later version.
--
-- this program is distributed in the hope that it will be useful,
-- but without any warranty; without even the implied warranty of
-- merchantability or fitness for a particular purpose. see the
-- gnu general public license for more details.
--------------------------------
-- addtional credits
-- dogica font by roberto mocci
-- https://www.dafont.com/es/dogica.font
--
-- converted by josれた aular
-- https://jaular.itch.io/pico-8-dogica-font
-- tab 0: library
-- tab 1: p8 entry points
-- tabs 2...F: actual code
function usplit(str)
return unpack(split(str))
end
function csv(s)
local ret = split(s, "\n")
for i, v in ipairs(ret) do
ret[i] = type(v) == "string" and split(v) or { v }
end
return ret
end
-- generate standard "overlay"
-- constructor for type tt.
-- if more is defined, generated
-- new calls more(ret) after
-- ret is definitely not nil
-- before calling setmetatable.
-- use to initialize mutables.
--
-- if there was a previous new,
-- it is invoked on the new
-- object *after* more, because
-- this works better with the
-- `more` impls i use.
function mknew(tt, more)
local mt, oldnew={__index=tt},tt.new
tt.new=function(ret)
if (not ret) ret = {}
if (more) more(ret)
if (oldnew) oldnew(ret)
setmetatable(ret, mt)
return ret
end
end
-- intrusive singly-linked list.
-- cannot be nested!
linked_list = {is_linked_list=true}
mknew(linked_list, function(x)
x.next=nil
x.tail=x
end)
function linked_list:push_back(x)
self.tail.next = x
self.tail = x
end
function linked_list:push_front(x)
if (not self.next) self.tail = x
x.next = self.next
self.next = x
end
-- vore eats another linked list
-- by appending its contents.
-- the ingested linked is empty.
function linked_list:vore(x)
if (not x.next) return
self.tail.next = x.next
self.tail = x.tail
x.next = nil
x.tail = x
end
-- strip calls f(x) for each
-- node, removing each node for
-- which f(x) returns true. it
-- returns the new tail; nil
-- if the list is now empty.
function linked_list:strip(f)
local p, n = self, self.next
while n do
if f(n) then
p.next = n.next
else
p = n
end
n = n.next
end
self.tail = p
return p
end
-- optimized special case -
-- could be done with strip but
-- this avoids extra function
-- calls and comparisions since
-- draw isn't allowed to kill
-- the item
function linked_list:draw()
local n = self.next
while n do
n:draw()
n = n.next
end
end
function linked_list:pop_front()
local ret = self.next
if (not ret) return
self.next = ret.next
if (not ret.next) ret.tail = nil
return ret
end
-- if t[mname] is a thing,
-- invoke it as a method. else,
-- try each object in t
function outer_or_each_opt(t, mname)
local fun = t[mname]
if fun then
fun(t)
return
end
foreach(t, function(o)
local f = o[mname]
if(f) f(o)
end)
end
-- puke emits a verbose string
-- describing item, indented to
-- the specified depth (0 by
-- default). used for table
-- debugging. table-type keys
-- are not legible here
function puke(item, indent, seen, hidekey)
if (type(item) ~= "table") return tostr(item)
seen = seen or {}
if (seen[item]) return "<<...>>"
seen[item] = true
indent = indent or 0
local pfx = "\n"
for _=1,indent do
pfx ..= " "
end
local xpfx = pfx.." "
if item.is_linked_list then
local ret,n = "linked_list <",0
item:strip(function(x)
n += 1
ret ..= xpfx..tostr(n)..": "..puke(x, indent+2, seen, "next")
end)
return ret..pfx..">"
end
local ret = "{"
for k, v in pairs(item) do
if (k ~= hidekey) ret ..= xpfx..tostr(k)..": "..puke(v, indent+2, seen)
end
return ret..pfx.."}"
end
-- convenience for debugging
function puketh(item, ...)
printh(puke(item), ...)
end
function pukeboard(item)
puketh(item, "@clip")
end
-------------------------------
-- view
-------------------------------
-- composits drawable items.
-- add items to .views to
-- composit them. x and y are
-- relative reverse camera
-- offsets. drawable items will
-- observe appropriate incoming
-- camera and clip state.
-- clipping respects existing
-- clipping so stacked views
-- intersect.
-------------------------------
view = {
x=0,
y=0,
w=128,
h=128,
}
mknew(view, function(x)
if (not x.views) x.views = {}
end)
function view.of(subviews)
return view.new{views=subviews}
end
function view:update()
outer_or_each_opt(self.views, "update")
end
function view:draw()
local oldcam, oldclip = $0x5f28, $0x5f20
poke2(0x5f28, %0x5f28-self.x)
poke2(0x5f2a, %0x5f2a-self.y)
clip(-%0x5f28, -%0x5f2a, self.w, self.h, true)
outer_or_each_opt(self.views, "draw")
poke4(0x5f20, oldclip)
poke4(0x5f28, oldcam)
end
-- draws opaque rectangles.
-- default bg is equivalent to
-- clip-aware cls.
-- restores prior fill pattern.
bg = {
x=0,y=0,w=128,h=128,fp=0,c=0
}
mknew(bg)
function bg:draw()
local oldfp=fillp(self.fp)
rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c)
fillp(oldfp)
end
-->8
-- setup and p8 entry points
function _init()
-- custom font: dogica
poke(0x5600,unpack(split"6,8,9,0,0,1,0,0,0,0,0,0,0,0,0,0,69,16,32,81,85,0,117,116,0,0,0,0,0,84,22,6,2,0,0,0,96,6,38,0,0,7,7,16,112,87,80,16,5,0,1,0,112,7,39,0,0,0,0,32,0,112,116,1,0,0,96,102,96,0,96,96,0,96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,0,10,10,5,0,0,0,0,0,18,63,18,18,63,18,0,0,14,21,5,14,20,21,14,34,21,21,10,40,84,84,34,6,9,9,6,41,17,46,0,0,2,2,1,0,0,0,0,2,1,1,1,1,1,2,0,1,2,2,2,2,2,1,0,0,4,21,10,21,4,0,0,0,4,4,31,4,4,0,0,0,0,0,0,0,2,2,1,0,0,0,0,15,0,0,0,0,0,0,0,0,0,1,0,8,8,4,4,2,2,1,1,14,17,21,21,21,17,14,0,4,7,4,4,4,4,31,0,14,17,16,8,4,2,31,0,15,16,16,14,16,16,15,0,8,12,10,9,31,8,8,0,31,1,15,16,16,17,14,0,14,17,1,15,17,17,14,0,31,17,16,8,4,2,2,0,14,17,17,14,17,17,14,0,14,17,17,30,16,8,6,0,0,0,1,0,0,1,0,0,0,0,0,2,0,2,2,1,0,4,2,1,2,4,0,0,0,0,63,0,63,0,0,0,0,1,2,4,2,1,0,0,14,17,16,12,2,0,4,0,30,33,45,41,29,65,62,0,0,14,16,30,17,17,30,0,1,1,15,17,17,17,15,0,0,14,17,1,1,1,30,0,16,16,30,17,17,17,30,0,0,14,17,31,1,1,30,0,28,2,2,15,2,2,2,0,0,30,17,17,17,30,16,14,1,1,13,19,17,17,17,0,2,0,3,2,2,2,7,0,0,7,2,2,2,2,2,1,0,17,9,5,7,9,17,0,0,1,1,1,1,1,6,0,0,54,73,73,73,73,73,0,0,12,19,17,17,17,17,0,0,14,17,17,17,17,14,0,0,15,17,17,17,15,1,1,0,30,17,17,17,30,16,16,0,13,3,1,1,1,1,0,0,14,1,14,16,17,14,0,1,1,15,1,1,1,14,0,0,17,17,17,17,25,22,0,0,17,17,17,10,10,4,0,0,32,37,37,37,37,26,0,0,17,10,4,4,10,17,0,0,0,9,9,9,6,4,3,0,15,8,4,2,1,15,0,3,1,1,1,1,1,3,0,1,1,2,2,4,4,8,8,3,2,2,2,2,2,3,0,4,10,17,0,0,0,0,0,0,0,0,0,0,0,0,63,0,1,2,2,0,0,0,0,14,17,17,17,31,17,17,0,15,17,17,15,17,17,15,0,14,17,1,1,1,17,14,0,31,34,34,34,34,34,30,0,31,1,1,15,1,1,31,0,31,1,1,15,1,1,1,0,30,1,1,25,17,17,30,0,17,17,17,31,17,17,17,0,7,2,2,2,2,2,7,0,15,4,4,4,4,4,3,0,17,9,5,7,9,9,17,0,1,1,1,1,1,1,15,0,33,33,51,45,33,33,33,0,17,19,21,25,17,17,17,0,14,17,17,17,17,17,14,0,15,17,17,15,1,1,1,0,14,17,17,17,21,9,22,0,15,17,17,15,9,17,17,0,14,17,1,14,16,17,14,0,31,4,4,4,4,4,4,0,17,17,17,17,17,17,14,0,17,17,17,17,10,10,4,0,65,65,73,73,73,85,34,0,17,17,10,4,10,17,17,0,17,17,17,10,4,4,4,0,31,16,8,4,2,1,31,0,4,10,2,1,1,2,10,4,1,1,1,1,1,1,1,1,2,5,4,8,8,4,5,2,0,0,0,38,25,0,0,0,0,0,0,0,0,0,0,0,0,0,127,127,127,127,127,0,0,0,85,42,85,42,85,0,0,0,65,127,93,93,62,0,0,0,62,99,99,119,62,0,0,0,17,68,17,68,17,0,0,0,2,30,14,15,8,0,0,0,14,23,31,31,14,0,0,0,27,31,31,14,4,0,0,0,28,54,119,54,28,0,0,0,14,14,31,14,10,0,0,0,28,62,127,42,58,0,0,0,62,103,99,103,62,0,0,0,127,93,127,65,127,0,0,0,28,4,4,7,7,0,0,0,62,99,107,99,62,0,0,0,4,14,31,14,4,0,0,0,0,0,85,0,0,0,0,0,62,115,99,115,62,0,0,0,8,28,127,62,34,0,0,0,31,14,4,14,31,0,0,0,62,119,99,99,62,0,0,0,0,5,82,32,0,0,0,0,0,17,42,68,0,0,0,0,62,107,119,107,62,0,0,0,127,0,127,0,127,0,0,0,85,85,85,85,85,0"))
-- to use custom fonts, poke(0x5f58, 0x81)
-- disable btnp repeat
-- TODO: set back to 30 frames
-- outside of game mode
poke(0x5f5c, 255)
mainview = newtitle()
end
function _update60()
mainview:update()
end
function _draw()
mainview:draw()
end
-->8
-- text rendering
-- text colors for zonk mode:
-- 8 -- standard
-- 9 -- delayed fade
-- 10 -- currently fading in
txtbox = {
x=0,
y=0,
text="???",
col=8,
mode=0x81,
}
mknew(txtbox)
function txtbox:update() end
function txtbox:draw()
poke(0x5f58, self.mode)
print(self.text, self.x, self.y, self.col)
end
function txtbox:xmax()
return print(self.text, self.x, -9999)
end
spring = {
from = 128,
to = 0,
frames=120,
f = 0,
}
mknew(spring)
function spring:update()
local v = self.v
self.v:update()
if self.f >= self.frames then
v.y=self.to
return true
end
local t, range = self.f/self.frames, self.to - self.from
v.y = self.to-range*(2^(-10*t)*cos(2*t))
self.f += 1
end
function spring:draw()
self.v:draw()
end
scoot = {
from=0,
to=-128,
frames=60,
f=0,
}
mknew(scoot)
function scoot:update()
local v = self.v
self.v:update()
if self.f >= self.frames then
v.y=self.to
return true
end
self.f += 1
if self.f < 0 then
v.y=self.from
return
end
local t, range = self.f/self.frames, self.to - self.from
v.y = self.from + range * t * t * t
end
function scoot:draw()
self.v:draw()
end
scootbox = {}
mknew(scootbox, function(x)
x.v = view.new()
x.s = scoot.new{
from=x.from or scoot.from,
to=x.to or scoot.to,
frames=x.frames or scoot.frames,
v=x.v
}
end)
function scootbox:update()
if self.go then
self.s:update()
else
self.v:update()
end
end
function scootbox:push(drawable)
add(self.v.views, drawable)
end
function scootbox:done()
return self.s.f >= self.s.frames
end
function scootbox:draw()
return self.v:draw()
end
-->8
-- sprite rendering
-->8
-- consent screens
-->8
-- title screen
function newtitle()
local box = scootbox.new()
box:push(spring.new{
v=txtbox.new{
x=30,
text="sPRING tEST",
},
to=64,
})
return view.of{
{
update=function()
box.go = btn(4)
end
},
bg.new{c=1},
box,
toyphin.new(),
{
x=128,
update=function(self)
self.x -= 1
if (self.x < 0) self.x = 128
end,
draw=function(self)
rectfill(self.x, 120, self.x, 128, 9)
end,
},
}
end
-->8
-- zonk mode
-->8
-- awakener
-->8
-- arcade mode
arcade_level = {
score=0,
maxscore=15,
}
mknew(arcade_level, function(x)
x.p = toyphin.new()
x.waves = waves.new()
x.words = linked_list.new()
x.fx = linked_list.new()
end)
-- global
function wave()
return 2.5 * sin(t()>>1)
end
-- dolphin sprite states:
-- spr args
-- draw pal
-- hitbox offset; it's always
-- some fixed size (trying to
-- figure out what that size is)
-- multiple sprites: do the
-- entire thing as multiple
-- sprites, or only the tail?
-- single sprite is bigger on
-- the sprite sheet but easier
-- to render.
phin_nrm_pal = {
[2]=2,
[7]=7,
[12]=12,
}
phin_uw_pal = {
[2]=130,
[7]=135,
[12]=140,
}
phin_err_pal = {
[2]=2,
[7]=7,
[12]=8,
}
phinstate_nrm = {
s={4, 36, 4, 9},
ws=3,
hs=2,
p=phin_nrm_pal,
idle=true,
xo=-12,
yo=-8,
}
phinstate_jump_full = {
s={7},
ws=2,
hs=3,
p=phin_nrm_pal,
xo=-4,
yo=-8,
}
phinstate_jump_wane = {
s={1},
ws=3,
hs=3,
p=phin_nrm_pal,
xo=-12,
yo=-8,
}
phinstate_crest = {
s={4},
ws=3,
hs=2,
p=phin_nrm_pal,
xo=-12,
yo=-8,
}
phinstate_fall_wax = phinstate_jump_wane
phinstate_fall_full = phinstate_jump_full
phinstate_dive_full = {
s={7},
ws=2,
hs=3,
p=phin_uw_pal,
xo=-4,
yo=-16,
}
phinstate_dive_wane = {
s={1},
ws=3,
hs=3,
p=phin_uw_pal,
xo=-12,
yo=-16,
}
phinstate_return = {
s={4},
ws=3,
hs=2,
p=phin_uw_pal,
xo=-12,
yo=-8,
}
phinstate_rise_wax = phinstate_dive_wane
phinstate_rise_full = phinstate_dive_full
phinstate_error = {
s={17},
ws=1,
hs=2,
p=phin_err_pal,
}
-- coordinates are the notional
-- center point of the dolphin.
-- many states are off-center.
toyphin = {
x=-12,
y=64,
dy=0,
state=phinstate_nrm
}
mknew(toyphin)
function dive_splash(x)
-- TODO: sfx, vfx for dive input
end
function jump_splash(x)
-- TODO: sfx, vfx for jump input
end
function surfacing_splash(x, force, harder)
-- TODO: sfx, vfx for surfacing from a dive
end
function landing_splash(x, force, harder)
-- TODO: sfx, vfx for landing from a jump
end
function toyphin:update()
local x, y, dy = self.x, self.y, self.dy
-- entry mode?
if not self.entered then
x += 1
self.entered = x >= 16
elseif self.exiting then
if x > 128 then
self.exited = true
else
x += 1
end
end
-- button handling
if self.entered and not self.exiting then
if self.state.idle then
if (btn(2)) then
jump_splash(x)
dy=-4.125
elseif (btn(3)) then
dive_splash(x)
dy=4.125
end
else
dy += (btn(3) and 0.1875 or 0) - (btn(2) and 0.1875 or 0)
end
end
if (y > 64) dy -= 0.375
if (y < 64) dy += 0.375
local new_y = y + dy
if new_y <= 64 and y > 64 then
-- surfacing
surfacing_splash(x, -dy, btn(2) and (dy > -4.125))
if btn(2) then
-- maybe boost
if dy > -4.125 then
new_y = 64 + ((dy + y - 64)/dy * -4.125)
dy = 4.125
end
else
-- brake
if dy > -1 then
--stabilize
new_y = 64
dy = 0
else
dy /= 2
new_y = 32 + new_y/2
end
end
elseif new_y >= 64 and y < 64 then
-- landing
landing_splash(x, dy, btn(3) and (dy < 4.125))
if btn(3) then
-- maybe boost
if dy < 4.125 then
new_y = 64 - ((dy - y + 64)/dy * 4.125)
dy = 4.125
end
else
--brake
if dy < 1 then
--stabilize
new_y = 64
dy = 0
else
dy /= 2
new_y = 96 - new_y/2
end
end
end
y=new_y
local wet, st = y > 64, phinstate_error
if dy < -1.5 then
st = wet and phinstate_rise_full or phinstate_jump_full
elseif dy <= -0.5 then
st = wet and phinstate_rise_wax or phinstate_jump_wane
elseif dy < 0.5 then
-- handle idle special case later
st = wet and phinstate_return or phinstate_crest
elseif dy <= 1.5 then
st = wet and phinstate_dive_wane or phinstate_fall_wax
else
st = wet and phinstate_dive_full or phinstate_fall_full
end
if (y == 64 and dy == 0) st = phinstate_nrm
-- test mode
--if (btn(5)) self.exiting = true
self.x, self.y, self.dy, self.state = x, y, dy, st
end
-- hitbox for current state
function toyphin:box()
local st = self.state
return self.x + st.xo, self.y + st.yo, st.ws * 8, st.hs * 8
end
function toyphin:draw()
local st, y = self.state, self.y
pal(st.p, 1)
if (st.idle) y += wave()
spr(st.s[1+(((t()<<1)&0x0.FFFF*#st.s)&0x7FFF)], self.x + st.xo, y + st.yo, self.state.ws, self.state.hs)
end
-->8
-- game sequencer
__gfx__
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00000000700000000000000000000007700000000000000000000007700000000000000770000000000000000000000700000000000000000000000000000000
00700700700000000000000000000007700000000000000000000007700002222220000770000000000000000000000700000000000000000000000000000000
00077000700000000000000000000007700000000000000000000007700002cccc20000770000000000000000000000700000000000000000000000000000000
0007700070000000000000000000000770000000000000000000000770000222c220000770222200000000000000000700000000000000000000000000000000
00700700700000000000000000000007702222022222222222222207700002cccc200007702cc222222222222222220700000000000000000000000000000000
00000000700000000000000000000007702cc222c22c22cc22c2c2077000022222200007702c2c22c22c22cc22c2c20700000000000000000000000000000000
00000000700000000000000000000007702c2c2c2c2c22c2c2c2c2077000022c22000007702c2c2c2c2c22c2c2c2c20700000000000000000000000000000000
00000000700000000000000000000007702c2c2c2c2c22cc22ccc207700002c2c2200007702ccc2c2c2c22cc22ccc20700000000000000000000000000000000
00000000702222022222222222222207702ccc22c22cc2c222c2c207700002cccc20000770222222c22cc2c222c2c20700000000000000000000000000000000
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