2673 lines
82 KiB
Lua
2673 lines
82 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
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version 41
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__lua__
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-- vacation (18+)
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-- kistaro windrider
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--------------------------------
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-- copyright (C) 2024 kistaro windrider
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--
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-- this program is free software; you can redistribute it and/or modify
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-- it under the terms of the gnu general public license as published by
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-- the free software foundation; either version 2 of the license, or
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-- (at your option) any later version.
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--
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-- this program is distributed in the hope that it will be useful,
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-- but without any warranty; without even the implied warranty of
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-- merchantability or fitness for a particular purpose. see the
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-- gnu general public license for more details.
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--------------------------------
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-- monogram font by vincius menezio
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-- https://datagoblin.itch.io/monogram
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-- tab 0: library
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-- tab 1: p8 entry points
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-- tabs 2...F: actual code
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function csv(s)
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local ret = split(s, "\n")
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for i, v in ipairs(ret) do
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ret[i] = type(v) == "string" and split(v) or { v }
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end
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return ret
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end
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function hz(n)
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return t()*2*n&1~=0
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end
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function mknew(tt, more)
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local mt, oldnew={__index=tt},tt.new
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tt.new=function(ret)
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if (not ret) ret = {}
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if (more) more(ret)
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if (oldnew) oldnew(ret)
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setmetatable(ret, mt)
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return ret
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end
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end
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event_list = {}
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mknew(event_list, function(x)
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x.next=nil
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x.tail=x
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end)
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function event_list:pb(x)
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self.tail.next = x
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self.tail = x
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end
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function event_list:u()
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local p, n = self, self.next
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while n do
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if n:u() then
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p.next = n.next
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else
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p = n
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end
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n = n.next
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end
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self.tail = p
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return p
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end
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function event_list:draw()
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local n = self.next
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while n do
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n:draw()
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n = n.next
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end
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end
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function outer_or_each_opt(t, mname)
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local fun = t[mname]
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if fun then
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fun(t)
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return
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end
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foreach(t, function(o)
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local f = o[mname]
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if(f) f(o)
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end)
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end
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function nop() end
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blank = {}
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function blank:u() end
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function blank:draw() end
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view = {
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x=0,
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y=0,
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w=255,
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h=128,
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}
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mknew(view, function(x)
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if (not x.views) x.views = {}
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end)
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function view.of(subviews)
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return view.new{views=subviews}
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end
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function view:u()
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outer_or_each_opt(self.views, "u")
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end
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function view:draw()
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local oldcam = $0x5f28
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poke2(0x5f28, %0x5f28-self.x)
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poke2(0x5f2a, %0x5f2a-self.y)
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outer_or_each_opt(self.views, "draw")
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poke4(0x5f28, oldcam)
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end
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bg = {
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x=0,y=0,w=128,h=128,fp=0,c=0
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}
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mknew(bg)
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function bg:draw()
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local oldfp=fillp(self.fp)
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rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c)
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fillp(oldfp)
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end
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-->8
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-- setup and p8 entry points
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function _init()
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-- disable btnp repeat
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poke(0x5f5c, 255)
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-- complex fill API mode
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poke(0x5f34, 1)
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awakener_hold_frames = 0
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-- debug mode: skip splahes
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mainview = ao_splash.new()
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--arm_awakener()
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--mainview=newtitle()
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end
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function arm_awakener()
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awakener_hold_frames=0
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awakener_armed=true
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menuitem(1, "awaken now", awaken_now)
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end
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function awaken_now()
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exit_dither = ditherer.new{di=1}
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awakener_armed = false
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menuitem(1)
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end
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function _update60()
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if awakener_armed then
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if btn() & 0x30 > 0 then
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awakener_hold_frames += 1
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else
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awakener_hold_frames = 0
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end
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if awakener_hold_frames == 90 then
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awaken_now()
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end
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end
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if exit_dither and exit_dither:u() then
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exit_dither = nil
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awakener_hold_frames=0
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awakener_armed=false
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mainview = fast_awakener()
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mainview:av()
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end
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mainview:u()
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end
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function _draw()
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mainview:draw()
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if awakener_hold_frames >= 30 then
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local x=(awakener_hold_frames-30) * 2 + 7
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rectfill(0,0,x,9,4)
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rectfill(x+1,0,128,9,5)
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font_default()
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print("keep holding for awakener", 1, 1, 7)
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end
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if exit_dither then
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exit_dither:draw()
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end
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end
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function font_monogram()
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memcpy(0x5600, 0x2000, 0x800)
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poke(0x5f58, 0x81)
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end
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function font_compact()
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memcpy(0x5600, 0x2800, 0x800)
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poke(0x5f58, 0x81)
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end
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function font_default()
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poke(0x5f58, 0x80)
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end
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function font_special()
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poke(0x5f58, 0x81)
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end
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-- play sound n on channel 3 iff
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-- 3 doesn't already have a
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-- greater index sound going.
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function psound(n, off, len)
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if (stat(49) > n) return
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sfx(n, 3, off, len)
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end
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-->8
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-- text rendering
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txtbox = {
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x=0,
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y=0,
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f=0,
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interval=4,
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mode=0x81,
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}
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mknew(txtbox, function(self)
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if (not self.cols) self.cols = {14,10,9,8}
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self.c = deli(self.cols)
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end)
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function txtbox:u()
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if #self.cols > 0 then
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self.f += 1
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if self.f >= self.interval then
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self.f = 0
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self.col = deli(self.cols)
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end
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end
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end
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function txtbox:draw()
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poke(0x5f58, self.mode)
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print(self.text, self.x, self.y, self.col)
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end
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function txtbox:xm()
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return print(self.text, self.x, -9999)
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end
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spring = {
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from = 128,
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to = 0,
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frames=120,
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f = 0,
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}
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mknew(spring)
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function easeoutovershoot(t)
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t-=1
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return 1+2.7*t*t*t+1.7*t*t
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end
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function spring:u()
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local v = self.v
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self.v:u()
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if self.f >= self.frames then
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v.y=self.to
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return true
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end
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local t, range = self.f/self.frames, self.to - self.from
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v.y = self.from + easeoutovershoot(t)*range
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self.f += 1
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end
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function spring:draw()
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self.v:draw()
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end
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scoot = {
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from=0,
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to=-128,
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frames=60,
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f=0,
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}
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mknew(scoot)
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function scoot:u()
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local v = self.v
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self.v:u()
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if self.f >= self.frames then
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v.y=self.to
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return true
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end
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self.f += 1
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if self.f <= 0 then
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v.y=self.from
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return
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end
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local t, range = self.f/self.frames, self.to - self.from
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v.y = self.from + range * t * t * t
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end
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function scoot:draw()
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self.v:draw()
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end
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scootbox = {}
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mknew(scootbox, function(x)
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x.v = view.new{
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x=x.x,
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y=x.from or scoot.from,
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}
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x.s = scoot.new{
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from=x.from or scoot.from,
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to=x.to or scoot.to,
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frames=x.frames or scoot.frames,
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v=x.v
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}
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end)
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function scootbox:u()
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if self.go then
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self.s:u()
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else
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self.v:u()
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end
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end
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function scootbox:push(drawable)
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add(self.v.views, drawable)
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end
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function scootbox:done()
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return self.s.f >= self.s.frames
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end
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function scootbox:draw()
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return self.v:draw()
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end
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nrm_txt_pal = split"14,10,9,8"
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sfd_txt_pal = split"15,10,9,8"
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hlt_txt_pal = split"13,11,9,8"
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shd_txt_pal = split"12,12,1,0"
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function cparr(t)
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local ret = {}
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for i,x in ipairs(t) do
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ret[i]=x
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end
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return ret
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end
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function zonk_txt(s, x, y, p, md, amt, frms)
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md = md or 0x80
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frms = frms or 0
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amt = amt or 0
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local itv = (frms>>2)&0x7fff
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local t1 = txtbox.new{
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x=x+1,
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y=y+1,
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interval=itv,
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cols=cparr(shd_txt_pal),
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mode=md,
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text=s,
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}
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local v = view.of{
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t1,
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txtbox.new{
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x=x,
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y=y,
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interval=itv,
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cols=cparr(p),
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mode=md,
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text=s,
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},
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}
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itv=spring.new{
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from=amt,
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frames=frms,
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v=v,
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}
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itv.eff_w=t1:xm()-1
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return itv
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end
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-->8
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-- zonk renderer
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fadetable = split"0,1.5,1025.5,1029.5,1285.5,1413.5,9605.5,9637.5,-23130.5,-23066.5,-18970.5,-18954.5,-2570.5,-2568.5,-520.5,-8.5,-0.5"
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ditherer = {
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i = 0,
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di = 0.25,
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c=0,
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pattern=fadetable,
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}
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mknew(ditherer, function(x)
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if (x.di and x.di < 0 and not x.i) x.i = (x.pattern and #x.pattern or #fadetable) + 0.99
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end)
|
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function ditherer:u()
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if (self.i > 0 and self.di < 0) self.i += self.di
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if (self.i < #self.pattern + 1 and self.di > 0) self.i += self.di
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return self.i < 0 or self.i >= #self.pattern + 1
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end
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function ditherer:draw()
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local idx = min(flr(self.i), #self.pattern)
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if (idx < 1) idx = 1
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fillp(self.pattern[#self.pattern+1-idx])
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rectfill(0,0,128,128,self.c)
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end
|
||
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fuzzy = {
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p = 0xffff,
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n = 0,
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interval = 3,
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tries = 4,
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}
|
||
mknew(fuzzy, function(x)
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local p = (x.p or fuzzy.p) & 0xffff
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x.mass = 0
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while p ~= 0 do
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x.mass += p & 1
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p = (p >>> 1) & 0xffff
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end
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end)
|
||
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function fuzzy:u()
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self.n += 1
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if (self.n < self.interval) return
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self.n = 0
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for i=1,self.tries do
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local b = 1 << rnd(16)
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if b & self.p == 0 then
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if i == self.tries or not self.weight or self.mass <= self.weight then
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self.mass += 1
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self.p |= b
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return
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end
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else
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if i == self.tries or not self.weight or self.mass >= self.weight then
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self.mass -= 1
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self.p &= ~b
|
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return
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end
|
||
end
|
||
end
|
||
end
|
||
|
||
function fuzzy:set_fillp()
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fillp(self.p + 0x0.8)
|
||
end
|
||
|
||
fuzzy_stripey = {
|
||
y = 0,
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||
dy = -0.25,
|
||
thicc = 3,
|
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weight = 12,
|
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spacing = 7,
|
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gap = 32,
|
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colors = split"3,5,2,1",
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}
|
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mknew(fuzzy_stripey, function(f)
|
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f.fuzz = fuzzy.new{
|
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weight = f.weight or fuzzy_stripey.weight,
|
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interval = f.interval,
|
||
tries = f.tries,
|
||
}
|
||
end)
|
||
|
||
function fuzzy_stripey:u()
|
||
local fz = self.fuzz
|
||
fz.weight = self.weight
|
||
fz.interval = self.interval
|
||
fz.tries = self.tries
|
||
self.y += self.dy
|
||
if (self.y <= -self.gap) self.y += self.gap
|
||
if (self.y >= 0) self.y -= self.gap
|
||
fz:u()
|
||
end
|
||
|
||
function fuzzy_stripey:draw()
|
||
self.fuzz:set_fillp()
|
||
for y=self.y,128,self.gap do
|
||
for i,c in ipairs(self.colors) do
|
||
local y0 = y + (i-1) * self.spacing
|
||
rectfill(0, y0, 128, y0 + self.thicc, c)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
--@musurca & @felice
|
||
function cminskycirc(r,c)
|
||
local j,k,rat=r,0,1/r
|
||
poke(0x5f25,c) --set color
|
||
for i=1,r*0.785 do
|
||
k-=rat*j
|
||
j+=rat*k
|
||
pset(63.5+j,63.5+k)
|
||
pset(63.5+j,63.5-k)
|
||
pset(63.5-j,63.5+k)
|
||
pset(63.5-j,63.5-k)
|
||
pset(63.5+k,63.5+j)
|
||
pset(63.5+k,63.5-j)
|
||
pset(63.5-k,63.5+j)
|
||
pset(63.5-k,63.5-j)
|
||
end
|
||
pset(63.5,63.5-r)
|
||
pset(63.5,63.5+r)
|
||
pset(63.5-r,63.5)
|
||
pset(63.5+r,63.5)
|
||
end
|
||
|
||
brth_fg={2,12,4,12,2}
|
||
brth_bg={1,2,3,2,1}
|
||
breather = {
|
||
colors = brth_fg,
|
||
sep = 8,
|
||
speed=300,
|
||
f=0,
|
||
}
|
||
mknew(breather)
|
||
|
||
function breather:u()
|
||
if (self.freeze) return
|
||
local f = self.f + 1
|
||
if (not self.on) f = 0
|
||
if (f >= self.speed) f = -self.speed
|
||
if f == 0 or f == -self.speed then
|
||
if self.nextspeed then
|
||
self.speed = self.nextspeed
|
||
self.nextspeed = nil
|
||
end
|
||
if self.off_soon then
|
||
self.on = false
|
||
f=0
|
||
end
|
||
if self.nextcolors then
|
||
self.colors=self.nextcolors
|
||
end
|
||
end
|
||
self.f = f
|
||
end
|
||
|
||
function easeinout(t)
|
||
if(t<.5) then
|
||
return t*t*t*4
|
||
else
|
||
t-=1
|
||
return 1-t*t*t*-4
|
||
end
|
||
end
|
||
|
||
function breather:draw()
|
||
fillp(0)
|
||
local cols, f, spd, sep = self.colors, self.f, self.speed, self.sep
|
||
local stall = sep * (#cols - 1)
|
||
local cap = spd-stall
|
||
if (f >= 0) f += stall
|
||
for i,c in ipairs(cols) do
|
||
local ef = f - (i-1)*sep
|
||
ef = abs(ef) - stall
|
||
if ef <= cap and ef > 0 then
|
||
cminskycirc(easeinout(ef/cap)<<6,c)
|
||
end
|
||
end
|
||
end
|
||
|
||
function breather:mt(x, awm)
|
||
if (not self.on) return true
|
||
if (x==1) return not awm and self:starting_reverse()
|
||
if (x==2) return not awm and self:starting_forward()
|
||
if (x==3) return not awm and self:starting_reverse() or self:starting_forward()
|
||
return true
|
||
end
|
||
|
||
function breather:starting_reverse()
|
||
return self.f + self.speed < self.sep * #self.colors
|
||
end
|
||
|
||
function breather:starting_forward()
|
||
return self.f > 0 and self.f < self.sep * #self.colors
|
||
end
|
||
|
||
def_z_pal = {
|
||
[0]=0,129,1,130,4,5,6,7,1,5,6,140,2,12,7,7
|
||
}
|
||
def_14_fade = split"0,0,0,0,0,128,129,133,141,13,6,15,7"
|
||
def_15_fade = split"0,0,128,129,133,141,13,13,6,6,15,15,7"
|
||
def_13_fade = split"0,0,0,0,0,128,129,133,141,140,140,13,12"
|
||
def_shd_fade = split"0,0,0,128,130,141,2"
|
||
|
||
-- frames between words during
|
||
-- zonk txt
|
||
fbw=8
|
||
|
||
zonk_mode = {
|
||
files={},
|
||
lnh = 9,
|
||
--space width
|
||
spc_full=6,
|
||
--text mode
|
||
txmd=0x81,
|
||
--text spring-in distance
|
||
txd=12,
|
||
--text spring-in frames
|
||
txf=30,
|
||
--exit frames
|
||
exf=45,
|
||
--exit magnitude
|
||
exmg=16,
|
||
--character wait multiplier
|
||
cmul=1,
|
||
p=def_z_pal,
|
||
fd13 = def_13_fade,
|
||
fd14 = def_14_fade,
|
||
fd15 = def_15_fade,
|
||
fd12 = def_shd_fade,
|
||
|
||
twt=60,
|
||
expect_cfg_line=true,
|
||
txt_frame=blank,
|
||
px=true,
|
||
cx=0,
|
||
cy=0,
|
||
}
|
||
mknew(zonk_mode, function(self)
|
||
self.stripes=fuzzy_stripey.new{
|
||
colors=self.bg_stripe_cols,
|
||
dy=self.bg_dy,
|
||
weight=self.bg_wgt,
|
||
}
|
||
self.brth=breather.new{
|
||
colors=self.br_cols,
|
||
sep=self.br_sep,
|
||
speed=self.br_spd,
|
||
}
|
||
self.awm=true
|
||
end)
|
||
|
||
function zonk_mode:set(_, field,value)
|
||
self[field]=value
|
||
end
|
||
function zonk_mode:unset(_, ...)
|
||
for n in all(pack(...)) do
|
||
self[n] = nil
|
||
end
|
||
end
|
||
function zonk_mode:at(_, x, y)
|
||
self.txt_frame=scootbox.new{
|
||
x=x,
|
||
from=y,
|
||
to=y-self.exmg,
|
||
frames=self.exf,
|
||
}
|
||
end
|
||
function zonk_mode:c(_, rows, cols)
|
||
local w,h = cols*self.spc_full, rows*self.lnh-1
|
||
self:at(_, 64-ceil(w/2), 64-ceil(h/2))
|
||
end
|
||
function zonk_mode:bon()
|
||
self.brth.on=true
|
||
self.brth.off_soon=false
|
||
end
|
||
function zonk_mode:boff()
|
||
self.brth.off_soon=true
|
||
end
|
||
function zonk_mode:bspd(_, spd)
|
||
self.brth.nextspeed=spd
|
||
end
|
||
function zonk_mode:bpal(_, p)
|
||
self.brth.nextcolors= p == 1 and brth_fg or brth_bg
|
||
end
|
||
function zonk_mode:bgdy(_, dy)
|
||
self.stripes.dy = dy
|
||
end
|
||
function zonk_mode:bgwt(_, w)
|
||
self.stripes.weight = w
|
||
end
|
||
|
||
function zonk_mode:av()
|
||
clear_alt_pal_bits()
|
||
pal()
|
||
font_monogram()
|
||
if (type(self.file) == "string") self.file = split(self.file, "\n")
|
||
if (not self.file) self:nf()
|
||
assert(self.file)
|
||
end
|
||
function zonk_mode:nf()
|
||
if #self.files > 0 then
|
||
self.file=split(deli(self.files,1), "\n")
|
||
self.expect_cfg_line=true
|
||
self.cy=0
|
||
self.cx=0
|
||
end
|
||
end
|
||
|
||
-- return char count, item
|
||
-- or 0, nil: end of page
|
||
-- or nil (, nil): end of file
|
||
function zonk_mode:ni()
|
||
if not self.line then
|
||
if (not self.file or #self.file == 0) return
|
||
local line = deli(self.file, 1)
|
||
if self.expect_cfg_line then
|
||
self.expect_cfg_line = false
|
||
for i,cmd in ipairs(split(line, " ")) do
|
||
if #cmd > 0 then
|
||
local frags = split(cmd,":")
|
||
assert(type(self[frags[1]])=="function", tostr(i).." - "..line)
|
||
self[frags[1]](self, unpack(frags))
|
||
end
|
||
end
|
||
return self:ni()
|
||
end
|
||
if line == "-----" then
|
||
self.line = nil
|
||
self.expect_cfg_line = true
|
||
self.cx = 0
|
||
self.cy = 0
|
||
return nil
|
||
end
|
||
self.line = split(line, " ")
|
||
end
|
||
if #self.line==0 then
|
||
self.line = nil
|
||
self.cx = 0
|
||
self.cy += self.lnh
|
||
return self:ni()
|
||
end
|
||
-- parse token
|
||
local token = tostr(deli(self.line, 1))
|
||
while #token == 0 and #self.line > 0 do
|
||
-- emit extra spaces
|
||
self.cx += self.spc_full
|
||
token = tostr(deli(self.line, 1))
|
||
end
|
||
local pp=nrm_txt_pal,1
|
||
if (token[1]==">") token,self.cx=sub(token,2),self.cx+self.spc_full\2
|
||
if (token[1]=="!") token,pp=sub(token,2),sfd_txt_pal
|
||
if (token[1]=="#") token,pp=sub(token,2),hlt_txt_pal
|
||
local ret = zonk_txt(token,self.cx,self.cy,pp,self.txmd,self.txd,self.txf)
|
||
self.cx = ret.eff_w+self.spc_full
|
||
return ret, fbw * twmul(token)
|
||
end
|
||
|
||
punct = {["."]=2, ["?"]=2, ["!"]=2}
|
||
-- token wait multiplier
|
||
function twmul(s)
|
||
if (punct[s[#s]]) return 2
|
||
return 1
|
||
end
|
||
|
||
function zonk_mode:ey()
|
||
if (self.file and #self.file > 0) return false
|
||
return #self.files == 0
|
||
end
|
||
|
||
function fadetbl(col, tbl, frac)
|
||
pal(col,tbl[1+(frac*#tbl)&0x7fff],1)
|
||
end
|
||
|
||
function zonk_mode:u()
|
||
if (not self.brth:mt(self.bwt)) self.awm=false
|
||
if self.px then
|
||
self.twt -= 1
|
||
if self.twt <= 0 then
|
||
local item, wt = self:ni()
|
||
self.cf = self.cf or self.ac
|
||
if not item then
|
||
if (not self.file or #self.file == 0) self:nf()
|
||
self.px=false
|
||
if (not self.cf) psound(9,8,2)
|
||
else
|
||
self.txt_frame:push(item)
|
||
self.twt = wt*self.cmul
|
||
psound(self.txf > 1 and 8 or 9,0,4)
|
||
end
|
||
end
|
||
else
|
||
--waiting to advance or exit
|
||
if self.twt <= 0 then
|
||
local justc=false
|
||
if (btnp(1) and not self.cf) self.cf,justc=true,true
|
||
if not self.nxp and self.cf and self.brth:mt(self.bwt, self.awm) then
|
||
self.nxp = true
|
||
self.txt_frame.go = true
|
||
self.fpfrm = self.exf
|
||
self.awm=true
|
||
if (not self.ac) psound(8, justc and 16 or 18, 8)
|
||
end
|
||
if (justc and not self.nxp) psound(8,16,2)
|
||
else
|
||
self.twt -= 1
|
||
end
|
||
end
|
||
if self.nxp and not self.d then
|
||
if self.fpfrm > 0 then
|
||
self.fpfrm -= 1
|
||
elseif self:ey() then
|
||
self.txt_frame=blank
|
||
self.d = ditherer.new{di=0.5}
|
||
else
|
||
self.nxp = false
|
||
self.cf=false
|
||
self.txt_frame=blank
|
||
self.px=true
|
||
self.fpfrm=nil
|
||
end
|
||
end
|
||
self.stripes:u()
|
||
self.brth:u()
|
||
self.txt_frame:u()
|
||
if (self.d and self.d:u()) seq:next()
|
||
end
|
||
|
||
function zonk_mode:draw()
|
||
cls(0)
|
||
pal(self.p, 1)
|
||
if (not self.hide_stripes) self.stripes:draw()
|
||
if (not self.hide_breath) self.brth:draw()
|
||
if self.fpfrm then
|
||
local ffrac = self.fpfrm/self.exf
|
||
fadetbl(12, self.fd12, ffrac)
|
||
fadetbl(13, self.fd13, ffrac)
|
||
fadetbl(14, self.fd14, ffrac)
|
||
fadetbl(15, self.fd15, ffrac)
|
||
end
|
||
self.txt_frame:draw()
|
||
if not self.px and not self.cf and self.twt <= 0 then
|
||
font_default()
|
||
print("➡️",121,121,12)
|
||
print("➡️",120,120,self.brth:mt(self.bwt) and (hz(2) and 7 or 6) or 5)
|
||
end
|
||
if(self.d) self.d:draw()
|
||
end
|
||
|
||
-->8
|
||
-- awakener
|
||
|
||
count_up=[[bgdy:-0.1 bspd:240 c:3:18
|
||
>wITH EVERY COUNT
|
||
FROM 1 !UP TO 5,
|
||
YOU !WAKE FURTHER.
|
||
-----
|
||
bgdy:0 c:5:19
|
||
>aS YOU !WAKE !UP,
|
||
THE WORLD RETURNS.
|
||
YOUR MIND IS !NOW
|
||
RETURNING TO ITS
|
||
USUAL FLOW.
|
||
-----
|
||
bpal:1 set:bwt:2 c:3:19
|
||
!aWAKEN, BECOMING
|
||
FULLY ALERT AT THE
|
||
>COUNT OF #5...
|
||
-----
|
||
set:exf:10 set:txf:30 set:txd:45 set:ac:1 bgwt:9 bgdy:0.1 bspd:225 c:1:1
|
||
1
|
||
-----
|
||
bspd:210 bgdy:0.15 bgwt:10 c:1:1
|
||
2
|
||
-----
|
||
bspd:180 bgdy:0.2 bgwt:11 c:1:1
|
||
3
|
||
-----
|
||
bgdy:0.25 bpal:2 bgwt:12 c:1:1
|
||
4
|
||
-----
|
||
bgdy:0.3 bgwt:13 c:1:1
|
||
5
|
||
-----
|
||
set:hide_breath:1 unset:ac set:hide_stripes:1 boff set:txf:1 set:txd:0 set:exd:0 set:exf:1 set:bwt:0 c:1:11
|
||
wide awake!
|
||
]]
|
||
|
||
function normal_awakener()
|
||
return zonk_mode.new{
|
||
br_cols=brth_bg,
|
||
file=[[c:2:15 bon
|
||
yOU'VE LEARNED
|
||
SO WELL!
|
||
-----
|
||
c:2:14
|
||
yOU'RE SUCH A
|
||
!GOOD !TOY!
|
||
-----
|
||
c:4:19
|
||
tAKE A MOMENT TO
|
||
JUST !ENJOY HOW
|
||
>IT FEELS, TO BE
|
||
#VINYL FULL OF #AIR.
|
||
-----
|
||
c:6:20 bgdy:-0.2
|
||
bECAUSE, NEXT, IT'S
|
||
>TIME TO #WAKE #UP.
|
||
yOU GET TO TAKE YOUR
|
||
!HAPPY MOOD AND !VIVID
|
||
!MEMORIES OF THIS
|
||
EXPERIENCE WITH YOU,
|
||
-----
|
||
c:4:20 bgdy:-0.15 bspd:270
|
||
BUT !ALL THE HYPNOTIC
|
||
!SUGGESTIONS FROM
|
||
>THIS GAME WILL !FADE
|
||
>AS YOU #WAKE #UP.
|
||
]],
|
||
files={count_up},
|
||
}
|
||
end
|
||
|
||
function fast_awakener()
|
||
seq=sequencer.new{
|
||
{f=awakener_lock},
|
||
}
|
||
return zonk_mode.new{
|
||
br_speed=240,
|
||
br_cols=brth_bg,
|
||
bg_dy=-0.12,
|
||
p={
|
||
[0]=0,128,133,5,4,5,6,7,133,134,6,140,132,12,7,7
|
||
},
|
||
file=[[c:3:13
|
||
tHIS HYPNOTIC
|
||
EXPERIENCE IS
|
||
ENDING !NOW.
|
||
-----
|
||
c:6:20
|
||
>aS YOU #WAKE #UP, ALL
|
||
HYPNOTIC SUGGESTIONS
|
||
FROM THIS GAME FADE.
|
||
yOUR MIND IS !NOW
|
||
!RETURNING !TO ITS
|
||
!ORDINARY PATTERNS.
|
||
-----
|
||
c:4:19 bon
|
||
tHE !STORY TOLD BY
|
||
>THIS SOFTWARE !IS
|
||
ENDED, WORDS ON A
|
||
SCREEN IN THE !PAST.
|
||
-----
|
||
c:5:17
|
||
>sUGGESTIONS FROM
|
||
>THIS FICTION ARE
|
||
LEFT BEHIND. tHEY
|
||
DO NOT AFFECT YOU
|
||
OR YOUR MEMORY.]],
|
||
files={count_up},
|
||
}
|
||
end
|
||
|
||
function awakener_lock()
|
||
arm_awakener()
|
||
return {
|
||
u=nop,
|
||
av=nop,
|
||
draw=function()
|
||
pal()
|
||
font_default()
|
||
cls(0)
|
||
print("session ended",38,7,5)
|
||
print("to replay awakener,",26,58,6)
|
||
print("hold ❎",45,65,6)
|
||
print("kistaro.itch.io",34,116,5)
|
||
end,
|
||
}
|
||
end
|
||
|
||
-->8
|
||
-- consent screens
|
||
|
||
ao_splash = {f=180}
|
||
mknew(ao_splash, function(self)
|
||
self.c = breather.new{
|
||
colors={7,15,14,8,2},
|
||
sep=3,
|
||
f=15,
|
||
on=true,
|
||
speed=240,
|
||
}
|
||
font_monogram()
|
||
end)
|
||
|
||
function ao_splash:u()
|
||
if self.c.f < 96 then
|
||
self.c:u()
|
||
return
|
||
end
|
||
self.f -= 1
|
||
if (self.f < 150 and (btnp() & 0xf > 0) and self.f > 0) self.f = 0
|
||
if self.f == 0 then
|
||
self.d = ditherer.new{di=1}
|
||
end
|
||
if (self.d) self.d:u()
|
||
if self.f <= -32 then
|
||
mainview=consent_splash.new()
|
||
mainview:u()
|
||
end
|
||
end
|
||
|
||
function ao_splash:draw()
|
||
cls()
|
||
self.c:draw()
|
||
if self.f < 180 then
|
||
font_special()
|
||
print("18+", 55, 60, 7)
|
||
print("aDULTS ONLY", 30, 90, 15)
|
||
if (self.f == 179) psound(10)
|
||
end
|
||
if (self.d) self.d:draw()
|
||
end
|
||
|
||
consent_splash = {
|
||
f = 0,
|
||
}
|
||
mknew(consent_splash, function(self)
|
||
self.d = ditherer.new{
|
||
di=-1
|
||
}
|
||
arm_awakener()
|
||
end)
|
||
|
||
function consent_splash:u()
|
||
local f = self.f + 1
|
||
if (f < 0) f = 0x7fff
|
||
if btnp(1) and f > 150 and self.d.di~=1 then
|
||
self.d.di = 1
|
||
psound(9,16,8)
|
||
end
|
||
if self.d:u() and self.d.di > 0 then
|
||
mainview=newtitle()
|
||
mainview:u()
|
||
end
|
||
if (f == 1 or f==45 or f==90) psound(9,0,4)
|
||
self.f=f
|
||
end
|
||
|
||
function consent_splash:draw()
|
||
self:dtx()
|
||
self.d:draw()
|
||
end
|
||
|
||
function consent_splash:dtx()
|
||
cls()
|
||
font_special()
|
||
print("\^w\^twarning", 20, 2, 10)
|
||
font_default()
|
||
cursor(1, 25)
|
||
color(6)
|
||
print("this game will \fchypnotize\f6 you.")
|
||
if (self.f < 45) return
|
||
print("")
|
||
print("hypnotic suggstions include:")
|
||
print("relaxation, trance, obedience,")
|
||
print("loss of volition, euphoria, joy,")
|
||
print("amnesia, identity loss, and the")
|
||
print("experience of \fetranformation")
|
||
print("into a pooltoy orca.\f6")
|
||
if (self.f < 90) return
|
||
print("")
|
||
print("an awakener that removes all")
|
||
print("suggestions is available at")
|
||
print("\faany time:\f6 hold ❎ or 🅾️.")
|
||
print("gameplay uses only arrows.")
|
||
if(self.f < 300) return
|
||
print("")
|
||
print("")
|
||
print(" consent and begin: \f7➡️")
|
||
end
|
||
|
||
-->8
|
||
-- title screen
|
||
|
||
function newtitle()
|
||
local ret = title_screen.new()
|
||
ret:av()
|
||
return ret
|
||
end
|
||
|
||
title_screen = {}
|
||
mknew(title_screen, function(self)
|
||
self.a = arcade_level.new{
|
||
noscore=true,
|
||
max_score=9999,
|
||
wordwait=9999,
|
||
extra_layer={
|
||
draw=function()
|
||
self:m()
|
||
end,
|
||
u=nop,
|
||
},
|
||
phin_x = 62,
|
||
}
|
||
end)
|
||
|
||
function title_screen:av()
|
||
self.a:av()
|
||
font_monogram()
|
||
end
|
||
|
||
function title_screen:draw()
|
||
self.a:draw()
|
||
end
|
||
|
||
function title_screen:m()
|
||
font_special()
|
||
print("\^w\^tvACATION", 18, 24, 0)
|
||
print("\^w\^tvACATION", 17, 23, 3)
|
||
print("\^w\^tvACATION", 16, 22, 15)
|
||
if hz(8) or self.a.wordremain ~= 0 then
|
||
print("pRESS", 43, 96, 3)
|
||
print("pRESS", 42, 95, 15)
|
||
font_default()
|
||
print("➡️", 79, 98, 3)
|
||
print("➡️", 78, 97, 15)
|
||
end
|
||
end
|
||
|
||
function title_screen:u()
|
||
self.a.wordtimer=9999
|
||
if btnp(1) and self.a.wordremain ~= 0 and not self.pp then
|
||
self.a.wordremain=0
|
||
self.pp=true
|
||
create_game()
|
||
psound(11,0,16)
|
||
end
|
||
self.a:u()
|
||
end
|
||
-->8
|
||
-->8
|
||
-- dolphin sprite renderer
|
||
|
||
phinstate_nrm = {
|
||
--s={4, 36, 4, 9},
|
||
s={4},
|
||
ws=3,
|
||
hs=2,
|
||
idle=true,
|
||
xo=-12,
|
||
yo=-8,
|
||
}
|
||
phinstate_jump_full = {
|
||
s={64},
|
||
ws=2,
|
||
hs=3,
|
||
xo=-4,
|
||
yo=-8,
|
||
}
|
||
phinstate_jump_wane = {
|
||
s={69},
|
||
ws=3,
|
||
hs=3,
|
||
xo=-12,
|
||
yo=-8,
|
||
}
|
||
phinstate_crest = {
|
||
s={72},
|
||
ws=3,
|
||
hs=2,
|
||
xo=-12,
|
||
yo=-8,
|
||
}
|
||
phinstate_fall_wax = {
|
||
s={128},
|
||
ws=3,
|
||
hs=3,
|
||
xo=-12,
|
||
yo=-16,
|
||
}
|
||
phinstate_fall_full = {
|
||
s={77},
|
||
ws=2,
|
||
hs=3,
|
||
xo=-4,
|
||
yo=-16,
|
||
}
|
||
phinstate_dive_full = phinstate_fall_full
|
||
phinstate_dive_wane = {
|
||
s={128},
|
||
ws=3,
|
||
hs=3,
|
||
xo=-12,
|
||
yo=-16,
|
||
}
|
||
phinstate_return = {
|
||
s={104},
|
||
ws=3,
|
||
hs=2,
|
||
xo=-12,
|
||
yo=-8,
|
||
}
|
||
phinstate_rise_wax = phinstate_jump_wane
|
||
phinstate_rise_full = phinstate_jump_full
|
||
|
||
phinstate_error = {
|
||
s={0},
|
||
ws=1,
|
||
hs=2,
|
||
}
|
||
|
||
-- coordinates are the notional
|
||
-- center point of the dolphin.
|
||
-- many states are off-center.
|
||
toyphin = {
|
||
x=-12,
|
||
xtarget=16,
|
||
y=64,
|
||
dy=0,
|
||
state=phinstate_nrm
|
||
}
|
||
mknew(toyphin)
|
||
|
||
function toyphin:u()
|
||
local x, y, dy, splash = self.x, self.y, self.dy, self.splasher
|
||
-- entry mode?
|
||
if not self.entered then
|
||
x += 1
|
||
self.entered = x >= self.xtarget
|
||
elseif self.exiting then
|
||
if x + self.state.xo > 128 then
|
||
self.exited = true
|
||
else
|
||
x += 1
|
||
end
|
||
end
|
||
|
||
-- button handling
|
||
if self.entered and not self.exiting then
|
||
if y >= 61 and y <= 67 then
|
||
if (btn(2)) and dy < 1 then
|
||
splash:surfacing_splash(x, 3.8, true)
|
||
dy=-3.8
|
||
elseif (btn(3)) and dy > -1 then
|
||
splash:landing_splash(x, 3.8, true)
|
||
dy=3.8
|
||
end
|
||
else
|
||
dy += (btn(3) and 0.125 or 0) - (btn(2) and 0.125 or 0)
|
||
end
|
||
end
|
||
|
||
if (y > 64) dy -= 0.3
|
||
if (y < 64) dy += 0.3
|
||
|
||
local new_y = y + dy
|
||
if new_y <= 64 and y > 64 then
|
||
-- surfacing
|
||
splash:surfacing_splash(x, -dy, btn(2) and (dy > -3.8))
|
||
if btn(2) then
|
||
-- maybe boost
|
||
if dy > -3.8 then
|
||
new_y = 64 + ((dy + y - 64)/dy * -3.8)
|
||
dy = -3.8
|
||
else
|
||
dy = (dy - 7.6) / 2.5
|
||
end
|
||
else
|
||
-- brake
|
||
if dy > -0.75 then
|
||
--stabilize
|
||
new_y = 64
|
||
dy = 0
|
||
else
|
||
dy /= 1.75
|
||
end
|
||
end
|
||
elseif new_y >= 64 and y < 64 then
|
||
-- landing
|
||
splash:landing_splash(x, dy, btn(3) and (dy < 3.8))
|
||
if btn(3) then
|
||
-- maybe boost
|
||
if dy < 3.8 then
|
||
new_y = 64 - ((dy - y + 64)/dy * 3.8)
|
||
dy = 3.8
|
||
else
|
||
dy = (7.6 + dy) / 2.5
|
||
end
|
||
else
|
||
--brake
|
||
if dy < 0.75 then
|
||
--stabilize
|
||
new_y = 64
|
||
dy = 0
|
||
else
|
||
dy /= 1.75
|
||
end
|
||
end
|
||
end
|
||
y=new_y
|
||
|
||
local wet, st = y > 64, phinstate_error
|
||
if dy < -2.15 then
|
||
st = wet and phinstate_rise_full or phinstate_jump_full
|
||
elseif dy <= -1.45 then
|
||
st = wet and phinstate_rise_wax or phinstate_jump_wane
|
||
elseif dy < 1.45 then
|
||
if y > 50 and y < 78 then
|
||
st = phinstate_nrm
|
||
else
|
||
st = wet and phinstate_return or phinstate_crest
|
||
end
|
||
elseif dy <= 2.15 then
|
||
st = wet and phinstate_dive_wane or phinstate_fall_wax
|
||
else
|
||
st = wet and phinstate_dive_full or phinstate_fall_full
|
||
end
|
||
|
||
if (y > 50 and y < 78 and dy > -1.35 and dy <1.35 ) st = phinstate_nrm
|
||
-- test mode
|
||
--if (btn(5)) self.exiting = true
|
||
self.x, self.y, self.dy, self.state = x, y, dy, st
|
||
end
|
||
|
||
-- hitbox for current state
|
||
function toyphin:box()
|
||
local st = self.state
|
||
return {self.x + st.xo, self.y + st.yo, st.ws * 8, st.hs * 8}
|
||
end
|
||
|
||
function toyphin:draw()
|
||
local st, y = self.state, self.y
|
||
if (st.idle) y += wave()
|
||
spr(st.s[1+(((t()<<1)&0x0.ffff*#st.s)&0x7fff)], self.x + st.xo, y + st.yo, self.state.ws, self.state.hs)
|
||
end
|
||
|
||
-->8
|
||
-- arcade mode
|
||
|
||
wordtarget = {
|
||
x = 129,
|
||
y = 60,
|
||
on_hit = nop,
|
||
}
|
||
mknew(wordtarget, function(x)
|
||
poke(0x5f58, 0x81)
|
||
x.w = print(x.str, 0, -9999)-1
|
||
end)
|
||
|
||
function collides(b1, b2)
|
||
if (b1[1] > b2[1] + b2[3]) return false
|
||
if (b1[1] + b1[3] < b2[1]) return false
|
||
if (b1[2] > b2[2] + b2[4]) return false
|
||
return not (b1[2] + b1[4] < b2[2])
|
||
end
|
||
|
||
function wordtarget:u()
|
||
if collides({self.x, self.y, self.w, 6}, self.phin:box()) then
|
||
self:on_hit()
|
||
return true
|
||
end
|
||
self.x -= 1
|
||
return self.x < -self.w
|
||
end
|
||
|
||
function wordtarget:draw()
|
||
poke(0x5f58, 0x81)
|
||
-- debug: show hitbox
|
||
--rect(self.x-1, self.y-1, self.x+self.w+1, self.y + 8, 0x10F1.5a5a)
|
||
print(self.str, self.x+1, self.y+1, 0x100b)
|
||
print(self.str, self.x, self.y, 0x100a)
|
||
end
|
||
|
||
function setup_arcade_pal()
|
||
-- per-line color mode
|
||
poke(0x5f5f, 0x10)
|
||
-- rows 72 and lower: sea
|
||
memset(0x5f79,0xff,7)
|
||
pal()
|
||
--game_nrm_pal
|
||
pal({
|
||
[0] = 1, 0, 2, 140, 4, 5, 7, 7, 8, 9, 10, 132, 12, 12, 14, 7
|
||
}, 1)
|
||
--game_uw_pal
|
||
pal({
|
||
[0]=1, 0, 130, 140, 129, 5, 141, 13, 8, 9, 10, 132, 131, 12, 141, 7
|
||
}, 2)
|
||
end
|
||
|
||
function wave()
|
||
return 2.5 * sin((t())>>1)
|
||
end
|
||
|
||
function clear_alt_pal_bits()
|
||
memset(0x5f70,0x0,16)
|
||
end
|
||
|
||
sea = {}
|
||
mknew(sea)
|
||
|
||
function sea:draw()
|
||
local w = wave()
|
||
rectfill(0, 66+w, 128, 77+w, 0x1000)
|
||
poke2(0x5f78, 0xffe0.00ff <<> w)
|
||
rectfill(0, 78+w, 128, 89+w, 0x1040.a842)
|
||
rectfill(0, 90+w, 128, 97+(w>>1), 0x1004.e169)
|
||
rectfill(0, 98+(w>>1), 128, 104+(w>>2), 0x1004.a842)
|
||
rectfill(0, 104+(w>>2), 128, 110+(w>>2), 0x1004)
|
||
rectfill(0, 111+(w>>2), 128, 118+(w>>3), 0x1041.e169)
|
||
rectfill(0, 119+(w>>3), 128, 124+(w>>3), 0x1041.a842)
|
||
rectfill(0, 125+(w>>3), 128, 128, 0x1001)
|
||
end
|
||
|
||
spark = {
|
||
x=0,
|
||
y=0,
|
||
dx=0,
|
||
dy=0,
|
||
f=-1,
|
||
}
|
||
mknew(spark)
|
||
function spark:u()
|
||
self.f += 1
|
||
if (self.f >= 12) return true
|
||
self.x += self.dx
|
||
self.y += self.dy
|
||
end
|
||
function spark:draw()
|
||
spr(48+self.f\2, self.x, self.y)
|
||
end
|
||
|
||
arcade_level = {
|
||
score=0,
|
||
wordwait = 90,
|
||
}
|
||
mknew(arcade_level, function(x)
|
||
x.phin = toyphin.new{
|
||
splasher=x,
|
||
xtarget=x.phin_x,
|
||
}
|
||
x.sky = bg.new{c=13}
|
||
x.sea = sea.new()
|
||
x.bg = event_list.new()
|
||
x.fg = event_list.new()
|
||
x.words = event_list.new()
|
||
x.t0 = t()
|
||
x.wordremain = x.max_score or arcade_level.max_score
|
||
x.wordtimer = x.wordwait or arcade_level.wordwait
|
||
|
||
x.v = view.of{
|
||
x.sky,
|
||
x.sea,
|
||
x.waves,
|
||
x.noscore and blank or {
|
||
draw=function()
|
||
poke(0x5f58, 0)
|
||
local s = tostr(x.score)
|
||
print(s,1,2,3)
|
||
print(s,2,1,3)
|
||
print(s,0,1,3)
|
||
print(s,1,0,3)
|
||
print(s,1,1,15)
|
||
end
|
||
},
|
||
x.bg,
|
||
x.phin,
|
||
x.fg,
|
||
x.words,
|
||
x.extra_layer or blank,
|
||
}
|
||
x.d = ditherer.new{
|
||
c=1,
|
||
di = 0.34,
|
||
}
|
||
end)
|
||
|
||
function arcade_level:av()
|
||
-- TODO: fade in level music
|
||
font_compact()
|
||
end
|
||
|
||
function arcade_level:u()
|
||
if self.phin.entered then
|
||
if self.wordtimer <= 0 and self.wordremain > 0 then
|
||
self:spawn_word()
|
||
self.wordtimer = self.wordwait
|
||
self.wordremain -= 1
|
||
end
|
||
self.wordtimer -= 1
|
||
end
|
||
if self.wordremain <= 0 and self.words.next == nil then
|
||
self.phin.exiting = true
|
||
end
|
||
if self.phin.x > 90 then
|
||
if (self.d:u()) seq:next()
|
||
end
|
||
self.v:u()
|
||
end
|
||
|
||
function arcade_level:spawn_word()
|
||
-- pick row from pattern
|
||
if not self.pattern then
|
||
self.pattern=gen_pattern()
|
||
self.pattern_idx = 0
|
||
self.next_break = 8 + irnd(9)
|
||
end
|
||
local i, pbk = (self.pattern_idx&3)+1,0
|
||
if self.next_break <= 0 then
|
||
-- do pattern break
|
||
local np = gen_pattern()
|
||
i = np[1]==self.pattern[i] and 2 or 1
|
||
self.pattern=np
|
||
self.next_break = 8 + irnd(9)
|
||
pbk=3
|
||
end
|
||
self.pattern_idx = i
|
||
self.next_break -= 1
|
||
local row = self.pattern[i]
|
||
|
||
self.words:pb(wordtarget.new{
|
||
y=32*row+irnd(13)-6,
|
||
phin=self.phin,
|
||
on_hit = function(word)
|
||
self:word_hit(word)
|
||
end,
|
||
str=rnd(self.wordsets[row + pbk]),
|
||
})
|
||
end
|
||
|
||
function irnd(n)
|
||
return rnd(n) & 0x7fff
|
||
end
|
||
|
||
function gen_pattern()
|
||
local x0 = irnd(3)
|
||
local x1 = irnd(2)
|
||
if (x1 == x0) x1 = 2
|
||
local x2 = irnd(2)
|
||
if (x2 == x1) x2 = 2
|
||
local x3 = irnd(2)
|
||
if (x3 == x2) x3 = 2
|
||
while x3 == x2 or x3 == x0 do
|
||
x3 = (x3 + 1)%3
|
||
end
|
||
return {x0 + 1, x1 + 1, x2 + 1, x3 + 1}
|
||
end
|
||
|
||
function arcade_level:word_hit(word)
|
||
self.score += 1
|
||
psound(15)
|
||
self.bg:pb(spark.new{x=word.x-1, y=word.y-1, dx=-2})
|
||
self.bg:pb(spark.new{x=word.x+word.w, y=word.y-1, dx=1})
|
||
end
|
||
|
||
function arcade_level:draw()
|
||
setup_arcade_pal()
|
||
self.v:draw()
|
||
self.d:draw()
|
||
end
|
||
|
||
function arcade_level:draw_splash(x, force)
|
||
if (force < 0.5) return
|
||
local n = (force + rnd(force)) & 0x7FF
|
||
for i=0,n do
|
||
local d = droplet.new{x=x, force=force, y=72+wave(), f=i/n-0.5}
|
||
if rnd() < 0.5 then
|
||
self.bg:pb(d)
|
||
else
|
||
self.fg:pb(d)
|
||
end
|
||
end
|
||
end
|
||
|
||
function arcade_level:landing_splash(x, force, harder)
|
||
-- TODO: sfx, vfx for surfacing from a dive
|
||
if (force > 1) psound(harder and 13 or 12, harder and 16 or 0, 16)
|
||
self:draw_splash(x, force)
|
||
end
|
||
|
||
function arcade_level:surfacing_splash(x, force, harder)
|
||
-- TODO: sfx, vfx for landing from a jump
|
||
if (force > 1) psound(harder and 13 or 12, 0, 16)
|
||
self:draw_splash(x, force)
|
||
end
|
||
splashcols = {0x1003, 0x103d.a5a5}
|
||
droplet = {}
|
||
mknew(droplet, function(d)
|
||
d.dx = (d.f * d.force >> 2) - 0.75
|
||
d.x += 16 * d.f
|
||
d.dy = -rnd(d.force*0.66)
|
||
d.r = 1 + rnd(0.75 + (d.force >> 4))
|
||
d.c = rnd(splashcols)
|
||
end)
|
||
|
||
function droplet:u()
|
||
self.x += self.dx
|
||
self.y += self.dy
|
||
self.dy += 0.3
|
||
return self.y >72 + wave()
|
||
end
|
||
|
||
function droplet:draw()
|
||
circfill(self.x, self.y, self.r, self.c)
|
||
local r2 = self.r >> 1
|
||
pset(self.x+r2, self.y-r2, 0x100F)
|
||
end
|
||
|
||
-->8
|
||
-- end of game
|
||
|
||
ggwp = {
|
||
frem = 60
|
||
}
|
||
mknew(ggwp)
|
||
|
||
function ggwp:av()
|
||
font_monogram()
|
||
local score_pct = 100
|
||
if seq.max_score ~= 0 then
|
||
score_pct = seq.score/seq.max_score*100\1
|
||
end
|
||
if (score_pct == 0 and seq.score > 0) score_pct = 1
|
||
self.score_pct = "\^w\^t"..tostr(score_pct).."%"
|
||
self.score_str = tostr(seq.score).." / "..tostr(seq.max_score)
|
||
self.col = irnd(8)+8
|
||
|
||
if score_pct == 100 then
|
||
self.final_text=[[perfect! remarkable! you hit
|
||
each and every target.
|
||
good toy!]]
|
||
elseif score_pct > 90 then
|
||
self.final_text=[[ so close!
|
||
going to go for them all
|
||
next time?]]
|
||
elseif score_pct > 20 then
|
||
self.final_text=[[ hope you had fun!
|
||
come play again some time!]]
|
||
elseif score_pct > 5 then
|
||
self.final_text=[[ wow! it is harder to miss the
|
||
words than to hit them. this is
|
||
a great try! think you can miss
|
||
all of them next time?]]
|
||
elseif score_pct > 0 then
|
||
self.final_text=[[ you're so close! just a tiny
|
||
bit more and you will miss every
|
||
target! this is a phenomenal
|
||
accomplishment already. will you
|
||
miss them all next time?]]
|
||
else
|
||
self.final_text=[[unbelieveable! i didn't think
|
||
this was even possible!
|
||
spectacular work.
|
||
good toy!!]]
|
||
end
|
||
end
|
||
|
||
function ggwp:u()
|
||
if (hz(2) ~= self.lasthz) self.col = irnd(8)+8
|
||
self.lasthz = hz(2)
|
||
if (self.frem <= 0 and btnp(1) and not self.d) self.d = ditherer.new{di=0.5}
|
||
if (self.frem > 0) self.frem -= 1
|
||
if (self.d and self.d:u()) seq:next()
|
||
end
|
||
|
||
sunset_pal=split"12,13,14,8,137,9,10,129,1,130,2,140,5,6,7"
|
||
|
||
function ggwp:draw()
|
||
pal()
|
||
camera()
|
||
clear_alt_pal_bits()
|
||
pal(sunset_pal,1)
|
||
for i=0,5 do
|
||
local col, y0 = 0x1000 + i+1 + (i+2 << 4),20*i
|
||
for j,p in ipairs{0, 0x5050>>>16,0x5a5a>>>16, 0xafaf>>>16} do
|
||
rectfill(0, y0 + 5*j, 128, y0+4+5*j,col+p)
|
||
end
|
||
end
|
||
rectfill(0, 120, 128, 128, 0x1007)
|
||
font_special()
|
||
print("\^w\^tgreat job!",5,8,0)
|
||
print("fINAL SCORE:", 5, 26, 0)
|
||
--0, 8, 9, 12
|
||
local xpos = 123-6*#self.score_str
|
||
print(self.score_str, xpos+3, 35, 15)
|
||
print(self.score_str, xpos+2, 34, 14)
|
||
print(self.score_str, xpos+1, 33, 12)
|
||
print(self.score_str, xpos, 32, 0)
|
||
|
||
print(self.score_pct,64-print(self.score_pct,0,-9999)/2,59,self.col)
|
||
|
||
font_default()
|
||
local xoff = print(self.final_text, 0, -999, 0) - 1
|
||
print(self.final_text, 64-xoff/2, 90, 0)
|
||
|
||
if self.frem <= 0 and not self.d then
|
||
print("➡️", 117, 120, 15)
|
||
print("➡️", 116, 119, hz(2) and 0 or 9)
|
||
end
|
||
if (self.d) self.d:draw()
|
||
end
|
||
|
||
-->8
|
||
-- game sequencer
|
||
|
||
sequencer = {
|
||
idx = 0,
|
||
score = 0,
|
||
max_score = 0,
|
||
}
|
||
mknew(sequencer)
|
||
|
||
basic_breathe=[[c:1:13 bon set:ac:1 set:bwt:1
|
||
bREATHE IN...
|
||
-----
|
||
c:1:14 set:bwt:2
|
||
bREATHE OUT...]]
|
||
|
||
function sequencer:next()
|
||
if (mainview.score) self.score += mainview.score
|
||
if (mainview.max_score) self.max_score += mainview.max_score
|
||
self.idx += 1
|
||
local rec = self[self.idx]
|
||
if rec == nil then
|
||
mainview = newtitle()
|
||
return
|
||
end
|
||
if rec.params then
|
||
mainview = rec.f(unpack(rec.params))
|
||
else
|
||
mainview = rec.f()
|
||
end
|
||
mainview:av()
|
||
mainview:u()
|
||
end
|
||
|
||
function create_game()
|
||
seq = sequencer.new{
|
||
{
|
||
f=zonk_mode.new,
|
||
params={{
|
||
txd=0,
|
||
txf=1,
|
||
exf=30,
|
||
cmul=0.25,
|
||
hide_stripes=true,
|
||
file=[[c:6:20
|
||
wELCOME TO !vACATION!
|
||
|
||
tHIS GAME USES #ONLY
|
||
#THE #ARROW #KEYS FOR
|
||
GAMEPLAY, SO PRESS
|
||
!RIGHT TO CONTINUE.
|
||
-----
|
||
c:9:20
|
||
>vACATION IS A
|
||
#HYPNOTIC #EXPERIENCE.
|
||
|
||
iF YOU WOULD LIKE TO
|
||
>#STOP AT ANY TIME,
|
||
FOR ANY REASON, HOLD
|
||
#x OR #z. tHIS HALTS
|
||
>THE GAME AND STARTS
|
||
AN AWAKENER.
|
||
-----
|
||
c:10:20
|
||
>aT THE END OF THIS
|
||
>GAME, THE HYPNOTIC
|
||
SUGGESTIONS WILL END
|
||
>AND YOU'LL BE WOKEN
|
||
BACK UP.
|
||
|
||
>sO DURING THE GAME,
|
||
FEEL FREE TO !SINK AS
|
||
!DEEP INTO TRANCE AS
|
||
>YOU LIKE!
|
||
-----
|
||
c:2:20
|
||
iN THIS GAME, YOU'RE
|
||
AN #ORCA #POOLTOY.
|
||
-----
|
||
c:3:16
|
||
>tHAT'S ALSO THE
|
||
CHARACTER IN THE
|
||
ARCADE PART.
|
||
-----
|
||
c:10:20
|
||
lET'S TRY THE ARCADE
|
||
PART! #jUMP AND #DIVE
|
||
>TO CATCH !THE WORDS.
|
||
|
||
yOU DON'T HAVE TO
|
||
PAY ATTENTION TO THE
|
||
>!WORDS THEMSELVES;
|
||
THEY'RE JUST HERE TO
|
||
!SHAPE THE EXPERIENCE
|
||
FOR !YOU.
|
||
-----
|
||
c:2:10
|
||
UP: JUMP
|
||
DOWN: !DIVE]],
|
||
}},
|
||
},
|
||
{
|
||
f = arcade_level.new,
|
||
params = {{
|
||
max_score=10,
|
||
wordsets=csv[[JUMP,PLAY,AIR,SUN
|
||
DRIFT,SURF,FLOAT,WAVES
|
||
DIVE,WATER,OCEAN,SEA
|
||
DRIFT,SOAR,IMAGINE,BE
|
||
RELAX,CHILL,TOY,POOLTOY
|
||
SINK,DEEP,TRANCE,FOLLOW]],
|
||
}},
|
||
},
|
||
{
|
||
f = zonk_mode.new,
|
||
params={{
|
||
txd=8,
|
||
txf=15,
|
||
exf=30,
|
||
br_spd = 240,
|
||
files={[[c:3:18
|
||
hEY, WELCOME BACK!
|
||
>sTARTING TO GET
|
||
>THE HANG OF IT?
|
||
-----
|
||
c:3:14
|
||
nOW, THIS GAME
|
||
PROMISED TO BE
|
||
>#HYPNOTIC.
|
||
-----
|
||
c:6:18
|
||
aND YOU MIGHT BE
|
||
!ZONING !OUT TO IT
|
||
ALREADY! bUT THESE
|
||
>TEXT SEGMENTS ARE
|
||
MORE TRADITIONALLY
|
||
>#HYPNOTIC.
|
||
-----
|
||
c:8:20
|
||
nOW, YOU MIGHT NOT
|
||
THINK !HYPNOSIS !WORKS
|
||
ON YOU. tHAT'S ALL
|
||
>RIGHT! yOU CAN JUST
|
||
#ZONE #OUT AND ENJOY
|
||
>THE GAME. yOU DON'T
|
||
HAVE TO !FOLLOW THE
|
||
TEXT TOO CLOSELY.
|
||
-----
|
||
c:9:20
|
||
>tHIS IS A #vACATION!
|
||
yOU DON'T HAVE TO DO
|
||
>MUCH OF #ANYTHING.
|
||
>yOU DON'T HAVE TO
|
||
>DO ANYTHING COMPLEX
|
||
>TO !RELAX. yOU DON'T
|
||
>HAVE TO !IMAGINE A
|
||
>STAIRCASE AND COUNT
|
||
BACKWARDS.
|
||
-----
|
||
c:4:20
|
||
tHAT ALL SOUNDS LIKE
|
||
TOO MUCH WORK. aLL
|
||
YOU NEED TO DO RIGHT
|
||
!NOW IS TO #BREATHE.
|
||
-----
|
||
c:1:13 bon bpal:1 set:ac:1 set:bwt:1 set:txf:4 set:txd:0 set:exd:0 set:exf:10
|
||
bREATHE IN...
|
||
-----
|
||
c:1:14 set:bwt:2 bspd:270
|
||
bREATHE OUT...
|
||
-----
|
||
c:1:13 bpal:1 set:bwt:1
|
||
bREATHE IN...
|
||
-----
|
||
c:1:14 set:bwt:2 bspd:300
|
||
bREATHE OUT...]],
|
||
basic_breathe,
|
||
[[set:bwt:0 bpal:2 unset:txd:txf:exf:exd:ac c:4:19
|
||
gREAT! iT FEELS
|
||
>NICE TO !SINK INTO
|
||
RELAXATION SO
|
||
EASILY, DOESN'T IT?
|
||
-----
|
||
c:4:19
|
||
>iT HELPS YOUR MIND
|
||
>FLOAT AND !DRIFT,
|
||
LIKE A #POOLTOY #ORCA
|
||
ON THE WAVES...
|
||
-----
|
||
c:3:18
|
||
iT'S A FUN IDEA TO
|
||
JUST BE A #TOY LIKE
|
||
>THAT, ISN'T IT?
|
||
-----
|
||
c:7:20
|
||
!iMAGINE IT! #fLOATING
|
||
>FREE ON A WARM DAY,
|
||
!COOL WATER #SPLASHING
|
||
>AT YOUR !VINYL FINS,
|
||
YOUR AIR-FILLED BODY
|
||
>#BOBBING BUOYANTLY
|
||
ON THE SURF...
|
||
-----
|
||
c:8:20
|
||
nOW, !YOUR !MIND CAN
|
||
>#DO #WHATEVER #FEELS
|
||
>#RIGHT -- IT !FOLLOWS
|
||
ONLY !SUGGESTIONS
|
||
THAT ARE FUN FOR
|
||
YOU, IDEAS !YOU WOULD
|
||
>ENJOY AND !WANT TO
|
||
>EXPERIENCE.
|
||
-----
|
||
c:4:19
|
||
aNYTHING ELSE CAN
|
||
>JUST ROLL OFF YOUR
|
||
MIND LIKE WATER OFF
|
||
A POOLTOY'S BACK.
|
||
-----
|
||
c:6:19
|
||
bUT WON'T IT BE !FUN
|
||
!TO FEEL YOUR MIND
|
||
>!REALLY #DIVE #DEEP
|
||
INTO A FANTASY
|
||
>WHERE YOU GET TO
|
||
!BE A #POOLTOY?
|
||
-----
|
||
c:6:20
|
||
>wHEN WILL IT !BECOME
|
||
>SO #VIVID THAT YOU
|
||
FEEL THE WAVES UNDER
|
||
>YOU, FEEL THE WATER
|
||
AGAINST YOUR !PLASTIC
|
||
>#EVERY #ARCADE #ROUND?
|
||
-----
|
||
c:4:20 bpal:1
|
||
tHESE !WORDS MIGHT
|
||
>!SINK #DEEP !INTO YOUR
|
||
MIND SOONER THAN !YOU
|
||
>EXPECT!]],
|
||
},
|
||
}},
|
||
},
|
||
{
|
||
f = arcade_level.new,
|
||
params = {{
|
||
max_score=30,
|
||
wordsets=csv[[JUMP,PLAY,AIR,SUN,SQUEAKY
|
||
DRIFT,SURF,FLOAT,WAVES,FUN
|
||
DIVE,WATER,OCEAN,SEA,SPLASH
|
||
DRIFT,SOAR,IMAGINE,POOLTOY
|
||
RELAX,CHILL,TOY,ORCA,VIVID
|
||
SINK,DEEP,TRANCE,FOLLOW,FANTASIZE]],
|
||
}},
|
||
},
|
||
{
|
||
f=zonk_mode.new,
|
||
params={{files={
|
||
[[c:4:19
|
||
>dON'T THOSE LEVELS
|
||
>JUST #FLY BY WHEN
|
||
>YOU'RE FEELING
|
||
SO !RELAXED?
|
||
-----
|
||
c:7:20 bpal:1
|
||
hAVE YOU YET NOTICED
|
||
HOW !DIFFERENT IT
|
||
>FEELS !NOW, YOUR
|
||
>RHYTHMIC MOTIONS ON
|
||
>THE #WAVES PULLING
|
||
YOUR MIND TO !GREATER
|
||
>DEPTHS OF #HYPNOSIS?
|
||
-----
|
||
c:4:20 bpal:2
|
||
sTRANGE HOW !THAT
|
||
!BODY !CAN !BE !SO !HEAVY
|
||
>WHILE YOU'RE SO
|
||
>#LIGHT AND #FLOATY!
|
||
-----
|
||
c:4:20
|
||
oR PERHAPS !IT !CAN !BE
|
||
>VERY !FAMILIAR, IF
|
||
YOU'VE EXPERIENCED
|
||
#HYPNOSIS BEFORE.
|
||
-----
|
||
c:7:20 set:bwt:2 bpal:1
|
||
iT CAN BECOME VERY
|
||
FAMILIAR, !THAT SENSE
|
||
OF #FOCUS AND #QUIET
|
||
IN THAT !MIND AS IT
|
||
>!FINDS #AUTOMATIC
|
||
#RESPONSES TO THESE
|
||
WORDS IN !TRANCE.]],
|
||
basic_breathe,
|
||
basic_breathe,
|
||
[[set:bwt:0 bpal:2 unset:ac c:8:20
|
||
sO #RELAXED NOW, !THAT
|
||
!BODY BARELY WANTS TO
|
||
>MOVE, !DOESN'T IT?
|
||
>tHAT FEELING WHEN
|
||
THOSE HANDS ONLY
|
||
>!RESPOND TO TURN THE
|
||
>PAGE, EVERYTHING IS
|
||
SO #CALM AND #HEAVY.
|
||
-----
|
||
c:9:20
|
||
>iF YOU NEEDED TO,
|
||
>YOU COULD LOOK AWAY
|
||
AND MOVE FREELY, BUT
|
||
>RIGHT NOW YOUR EYES
|
||
ARE #FIXED TO THE
|
||
SCREEN, AREN'T THEY?
|
||
>tHEY'RE #STAYING
|
||
>#RIGHT #HERE WHEN YOU
|
||
TRY TO TURN AWAY.
|
||
-----
|
||
c:6:20
|
||
bECAUSE EVERY WORD
|
||
IS TAKING YOU !DEEPER
|
||
INTO !TRANCE !NOW,
|
||
LET'S PLANT SOME
|
||
>#HYPNOTIC #SAFETIES
|
||
DEEP IN YOUR MIND.
|
||
-----
|
||
c:9:20
|
||
tHE !SUGGESTIONS IN
|
||
>THIS GAME ARE #PLAY.
|
||
tHEY CAN !FEEL AS
|
||
>INTENSE, !IMMERSIVE,
|
||
AND IMMEDIATE AS YOU
|
||
LIKE, !BUT WHEN THE
|
||
PLAY IS OVER AND THE
|
||
>CURTAIN FALLS, !THEY
|
||
>!END AND YOUR MIND
|
||
WILL BE AS IT WAS.
|
||
-----
|
||
c:9:20
|
||
>eVEN WHEN YOU ARE
|
||
FULLY !ENGAGED IN
|
||
THIS EXPERIENCE, A
|
||
QUIET PART OF YOUR
|
||
>MIND IS MONITORING.
|
||
>iT ONLY ACCEPTS THE
|
||
SUGGESTIONS THAT ARE
|
||
#FUN FOR YOU, AND THE
|
||
>OTHERS #DRIFT PAST
|
||
>WITH NO EFFECT.
|
||
-----
|
||
c:9:20
|
||
>iF YOU NEED OR WANT
|
||
>TO END THIS GAME AT
|
||
>ANY TIME, FOR ANY
|
||
REASON OR NO REASON,
|
||
HOLD #x OR #z UNTIL AN
|
||
AWAKENER STARTS. aNY
|
||
>PART OF YOUR MIND
|
||
>KEEPING YOU SAFE IS
|
||
>INVITED TO DO THIS.
|
||
-----
|
||
c:8:20 bpal:1
|
||
>bECAUSE ALL THESE
|
||
SAFETIES ARE HERE,
|
||
THE SUGGESTIONS IN
|
||
THIS GAME WILL #TWIST
|
||
>#YOUR #MIND #UP LIKE !A
|
||
BALLOON ANIMAL UNTIL
|
||
IT'S THE !PERFECT
|
||
SHAPE FOR A !TOY!
|
||
-----
|
||
c:9:20
|
||
>a !PERFECT MATCH FOR
|
||
THOSE !SMOOTH PUFFY
|
||
!VINYL #FLIPPERS NOW
|
||
>OPERATING THE KEYS!
|
||
>tHE PARTS OF YOUR
|
||
MIND ACCUSTOMED TO
|
||
#DREAMING GET TO TELL
|
||
YOU STORIES WITH
|
||
#EVERY #SENSE NOW.
|
||
-----
|
||
c:9:20
|
||
>wHAT DOES IT !FEEL
|
||
LIKE, TO WEAR THAT
|
||
!CETACEAN #SHAPE, SO
|
||
>LIGHTWEIGHT DESPITE
|
||
ALL ITS BULK? wHAT
|
||
DOES IT FEEL LIKE,
|
||
TO HAVE INTERNAL #AIR
|
||
#PRESSURE RESISTING
|
||
MOVEMENTS?
|
||
-----
|
||
c:7:20
|
||
>bECAUSE WHEN !YOUR
|
||
>PAINTED-ON EYES CAN
|
||
>SEE YOUR INFLATABLE
|
||
!TOY #ORCA SHAPE RIGHT
|
||
IN FRONT OF YOU,
|
||
>THAT !EXPERIENCE !CAN
|
||
ONLY !GET !STRONGER!]],
|
||
}}},
|
||
},
|
||
{
|
||
f = arcade_level.new,
|
||
params = {{
|
||
max_score=40,
|
||
wordsets=csv[[JUMP,PLAY,AIR,FIN,BOUNCE,SQUEAKY
|
||
SURF,FLOAT,WAVES,TAIL,VINYL,DRIFT
|
||
DIVE,WATER,SEA,FLUKES,FLIPPERS,CETACEAN
|
||
DRIFT,IMAGINE,INFLATED,BULGING,SWELL
|
||
RELAX,TOY,SEAMS,ORCA,DROP
|
||
DEEP,TRANCE,PLASTIC,HYPNOSIS,SENSE]],
|
||
}},
|
||
},
|
||
{
|
||
f=zonk_mode.new,
|
||
params={{files={
|
||
[[c:3:19
|
||
>yOU'RE DEFINITELY
|
||
GETTING A !FEEL FOR
|
||
>THIS !NOW!
|
||
-----
|
||
c:7:20
|
||
iT'S NOT #JUST YOUR
|
||
>!PLASTIC SURFACE, OR
|
||
>YOUR AIR-FILLED
|
||
>FLIPPERS, OR YOUR
|
||
>PUFFY !INFLATED TAIL
|
||
FLUKES THAT MAKE YOU
|
||
>A !TOY, OF COURSE.
|
||
-----
|
||
c:5:20 set:bwt:2 bpal:1
|
||
>iT'S THE ENTIRE
|
||
>#MINDSET! oF COURSE,
|
||
#HYPNOSIS CAN BE !VERY
|
||
!GOOD AT #SHIFTING A
|
||
>PERSON'S !MINDSET.]],
|
||
basic_breathe,
|
||
[[unset:ac set:bwt:0 bpal:2 c:7:18
|
||
a TOY IS AN #OBJECT
|
||
TO BE #PLAYED #WITH.
|
||
tHINK ABOUT THAT
|
||
PAINTED-ON !HAPPY
|
||
>EXPRESSION! a TOY
|
||
>#DOESN'T #NEED #MUCH
|
||
#GOING #ON IN THAT
|
||
!AIR-FILLED !HEAD.
|
||
-----
|
||
c:5:20
|
||
>tHAT TOY'S SHAPE IS
|
||
SIMPLIFIED AND SOFT.
|
||
>sMOOTH VINYL YIELDS
|
||
EASILY; IT'S PLIABLE
|
||
>AND FLEXIBLE.
|
||
-----
|
||
c:7:19
|
||
>jUST BEING A TOY
|
||
FEELS GREAT! yOUR
|
||
MIND CAN !BE FULL OF
|
||
GIDDY, PLAYFUL #JOY,
|
||
>BECAUSE THAT'S ALL
|
||
IT NEEDS TO BE !AN
|
||
>!INFLATABLE !OBJECT!
|
||
-----
|
||
c:9:20
|
||
!sMOOTH #VINYL, AN
|
||
>#INFLATABLE !ORCA
|
||
#BOBBING ABOUT UPON
|
||
>THE #WAVES -- THERE
|
||
ARE SO MANY THINGS
|
||
>ABOUT BEING A !TOY
|
||
THAT IMMERSE IT IN
|
||
ITS #NATURAL #STATE OF
|
||
>CAREFREE #EUPHORIA.
|
||
-----
|
||
c:7:20
|
||
oF COURSE, THESE !TOY
|
||
>THOUGHTS MIGHT FEEL
|
||
>SO #NATURAL THAT THE
|
||
!ORCA TOY DOESN'T YET
|
||
REALIZE HOW MUCH ITS
|
||
>!THOUGHTS ARE SHAPED
|
||
BY #HYPNOSIS !NOW!
|
||
-----
|
||
c:7:20
|
||
bUT A !TOY THAT !LIKES
|
||
THE IDEA OF BEING #SO
|
||
#PLIANT #AND #SIMPLE
|
||
MIGHT NOTICE HOW
|
||
ITS IMAGINATION IS
|
||
PURSUING THESE !WORDS
|
||
>SO EAGERLY...
|
||
-----
|
||
c:9:20
|
||
>a TOY THAT WANTS TO
|
||
>FEEL ITS MIND #SWIRL
|
||
#AWAY IN A GIDDY HAZE
|
||
MIGHT DEEPLY !ENJOY
|
||
>HOW !AUTOMATIC ITS
|
||
>OWN !RESPONSES FEEL,
|
||
PLAYING A SIMPLE
|
||
>ARCADE GAME #WITHOUT
|
||
>#A #SINGLE #THOUGHT IN
|
||
ITS AIR-FILLED HEAD!
|
||
-----
|
||
c:10:20
|
||
iT'S SO FUN TO #DRIFT
|
||
AND #FLOAT AND #FEEL
|
||
#YOUR #PLASTIC #BODY ON
|
||
>THE WAVES THAT !IT
|
||
>!CAN !FEEL MORE AND
|
||
>MORE #AUTOMATIC TO
|
||
PRESS THE BUTTONS,
|
||
BECAUSE IT'S !GREAT
|
||
>TO BE A PLAYFUL
|
||
INFLATABLE OBJECT!]],
|
||
}}},
|
||
},
|
||
{
|
||
f = arcade_level.new,
|
||
params = {{
|
||
max_score=50,
|
||
wordsets=csv[[JUMP,PLAY,AIR,FIN,GIDDY,HIGH,SQUEAKY
|
||
SURF,FLOAT,WAVES,VINYL,TAIL,JOY,HAPPY
|
||
DIVE,WATER,SEA,FLUKES,FLIPPERS,SIMPLE,ORCA
|
||
INFLATED,HYPNOTIZED,EUPHORIA,VACANT,INFLATABLE
|
||
RELAX,TOY,THING,SWIRL,HAZE
|
||
DEEP,SINK,PLIANT,AUTOMATIC,HOLLOW]]
|
||
}},
|
||
},
|
||
{
|
||
f=zonk_mode.new,
|
||
params={{files={
|
||
[[c:1:16 bon bpal:1
|
||
sUCH A #GOOD #TOY!
|
||
-----
|
||
c:5:19 bpal:2
|
||
rEMINDING A !SQUASHY
|
||
!VINYL !THING THAT IT
|
||
IS A #"GOOD #TOY" CAN
|
||
BE SUCH A RUSH OF
|
||
>#EUPHORIA FOR IT!
|
||
-----
|
||
c:9:20
|
||
tOYS DON'T HAVE TO
|
||
!LET !THAT WAVE OF
|
||
GOOD FEELINGS #WASH
|
||
#AWAY #EVERYTHING ELSE
|
||
IN THAT HOLLOW !HEAD,
|
||
>BUT MANY DO BECAUSE
|
||
>#IT #FEELS #SO #GOOD TO
|
||
>!SINK !DEEPER INTO
|
||
TOYMINDEDNESS...
|
||
-----
|
||
c:3:20
|
||
aND BECAUSE IT FEELS
|
||
>SO !GOOD TO BE A
|
||
>#GOOD #TOY!
|
||
-----
|
||
c:7:20
|
||
aND BECAUSE IT FEELS
|
||
>SO GOOD TO !BE A
|
||
#SIMPLE #HOLLOW #OBJECT
|
||
>OF !VINYL AND AIR,
|
||
!AND LET EVERYTHING
|
||
>ELSE !DRIFT AWAY FOR
|
||
>THE TIME BEING...
|
||
-----
|
||
c:6:20
|
||
>dOES A !TOY NOTICE
|
||
>WHEN SO MUCH OF ITS
|
||
#IDENTITY HAS SWIRLED
|
||
AWAY INTO THAT #GIDDY
|
||
#HAZE THAT THE ONLY
|
||
!THING LEFT IS #"TOY"?
|
||
-----
|
||
c:8:20
|
||
>yOU COULD IMAGINE A
|
||
TOY THAT LIKES THE
|
||
IDEA WOULD FEEL SO
|
||
#EUPHORIC WHEN IT
|
||
>TRIES !HARD !TO !THINK
|
||
>ABOUT WHO IT IS YET
|
||
EVERY CONCEPT SWIRLS
|
||
>AWAY BUT #"TOY"...
|
||
-----
|
||
c:7:19 bpal:1
|
||
>sOME !TOYS !LIKE THE
|
||
IDEA SO MUCH THEY
|
||
>#LET #GO OF THEIR
|
||
>MEMORY! #tHEY #DON'T
|
||
#HAVE #TO, BUT IT CAN
|
||
BE SO MUCH FUN !TO
|
||
FEEL IT !DRIFT AWAY.
|
||
-----
|
||
c:10:20
|
||
>a !TOY THAT WANTS TO
|
||
LET GO OF ITS MEMORY
|
||
FOR NOW CAN TRY TO
|
||
>RECALL ANYTHING BUT
|
||
>WATER AND !PLASTIC
|
||
AND !AIR YET ONLY GET
|
||
A VAGUE #SWIRL, A CUP
|
||
OF !WATER POURED IN
|
||
>THE SEA AND LOST TO
|
||
THE WAVES...
|
||
-----
|
||
c:8:20
|
||
>iF IT FEELS !GOOD TO
|
||
FIND ONLY #AIR WITHIN
|
||
THAT !HOLLOW CETACEAN
|
||
>HEAD, THAT !MIND CAN
|
||
GET EVEN #BETTER AT
|
||
>FINDING NOTHING BUT
|
||
>#GIDDY #EUPHORIA WHEN
|
||
IT TRIES FOR MEMORY!
|
||
-----
|
||
c:9:20
|
||
iMAGINE A TOY'S !MIND
|
||
#WASHED #AWAY BY THE
|
||
>WAVES, EVERY JUMP
|
||
AND DIVE MAKING IT
|
||
>#SIMPLER, WAVES OF
|
||
#EUPHORIA !LEAVING
|
||
>ONLY #"TOY", #"ORCA",
|
||
>#"INFLATED", #"PLAY",
|
||
>#"OBJECT"...
|
||
-----
|
||
c:1:9 bpal:2
|
||
!gOOD !TOY!
|
||
-----
|
||
c:8:20
|
||
>!a TOY ONLY NEEDS TO
|
||
PLAY, AND FLOAT, AND
|
||
#ENJOY ITS OWN #SMOOTH
|
||
>#PLASTIC TEXTURE AND
|
||
ITS !HOLLOW, BULGING,
|
||
>#INFLATED !CETACEAN
|
||
>SHAPE! a !TOY CAN BE
|
||
SUCH A #SIMPLE THING.
|
||
-----
|
||
c:7:20
|
||
>iMAGINE HOW !EAGER
|
||
THAT !TOY IS TO #FLOAT
|
||
>AND #DRIFT AND #PLAY!
|
||
eVERY TIME IT GOES
|
||
OUT ON THE WAVES, IT
|
||
FINDS THE !EXPERIENCE
|
||
EVEN MORE #VIVID.
|
||
-----
|
||
c:8:20
|
||
a !TOY MIGHT BE READY
|
||
TO PLAY ON THE WAVES
|
||
FOR #QUITE #A #WHILE,
|
||
NOW THAT ITS !MIND !IS
|
||
>SO WELL-VERSED IN
|
||
THE !SIMPLE, EUPHORIC
|
||
>#JOYS OF BEING A
|
||
#HOLLOW #VINYL #ORCA!
|
||
-----
|
||
c:8:20 bpal:1
|
||
>aFTER ALL, IT CAN
|
||
>!FEEL EVERY #JUMP AND
|
||
>#SPLASH NOW, AND !THE
|
||
>!WAVES CAN WASH AWAY
|
||
>EVERYTHING A #SIMPLE
|
||
#MINDLESS #TOY DOESN'T
|
||
NEED, LEAVING ONLY
|
||
GIDDY VINYL #JOY...
|
||
-----
|
||
c:4:20 set:cmul:2
|
||
sMOOTH PLASTIC...
|
||
#COOL #WATER...
|
||
SOLAR WARMTH...
|
||
#SPRINGY #BUOYANCY!
|
||
-----
|
||
c:1:9
|
||
!gOOD !TOY!]],
|
||
}}},
|
||
},
|
||
{
|
||
f = arcade_level.new,
|
||
params = {{
|
||
max_score=100,
|
||
wordsets=csv[[JUMP,PLAY,AIR,FIN,GIDDY,HIGH,SQUEAKY,BREEZE,SUN,WARM,PLASTIC,BUOYANT
|
||
SURF,FLOAT,WAVES,VINYL,TAIL,JOY,HAPPY,SWIM,WET,ORCA,COOL,pvc,DRIFT
|
||
DIVE,WATER,SEA,FLUKES,FLIPPERS,SIMPLE,SPLASH,DREAM,IMAGINE,POOLTOY,DREAM
|
||
INFLATED,HYPNOTIZED,EUPHORIA,VACANT,gOOD TOY!,gOOD TOY!,gOOD TOY!
|
||
RELAX,TOY,THING,SWIRL,HAZE,EMPTY,BLANK,DROP
|
||
DEEP,SINK,PLIANT,AUTOMATIC,MINDLESS,BULGING,gOOD TOY!,gOOD TOY!,gOOD TOY!]],
|
||
}},
|
||
},
|
||
{f=normal_awakener},
|
||
{f=ggwp.new},
|
||
}
|
||
end
|
||
|
||
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