1577 lines
60 KiB
Lua
1577 lines
60 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
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version 41
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__lua__
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-- vacation (18+)
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-- kistaro windrider
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--------------------------------
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-- copyright (C) 2024 kistaro windrider
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--
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-- this program is free software; you can redistribute it and/or modify
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-- it under the terms of the gnu general public license as published by
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-- the free software foundation; either version 2 of the license, or
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-- (at your option) any later version.
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--
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-- this program is distributed in the hope that it will be useful,
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-- but without any warranty; without even the implied warranty of
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-- merchantability or fitness for a particular purpose. see the
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-- gnu general public license for more details.
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--------------------------------
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-- addtional credits
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-- dogica font by roberto mocci
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-- https://www.dafont.com/es/dogica.font
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--
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-- converted by josれた aular
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-- https://jaular.itch.io/pico-8-dogica-font
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-- tab 0: library
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-- tab 1: p8 entry points
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-- tabs 2...F: actual code
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function usplit(str)
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return unpack(split(str))
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end
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function csv(s)
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local ret = split(s, "\n")
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for i, v in ipairs(ret) do
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ret[i] = type(v) == "string" and split(v) or { v }
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end
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return ret
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end
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-- generate standard "overlay"
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-- constructor for type tt.
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-- if more is defined, generated
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-- new calls more(ret) after
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-- ret is definitely not nil
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-- before calling setmetatable.
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-- use to initialize mutables.
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--
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-- if there was a previous new,
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-- it is invoked on the new
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-- object *after* more, because
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-- this works better with the
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-- `more` impls i use.
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function mknew(tt, more)
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local mt, oldnew={__index=tt},tt.new
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tt.new=function(ret)
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if (not ret) ret = {}
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if (more) more(ret)
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if (oldnew) oldnew(ret)
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setmetatable(ret, mt)
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return ret
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end
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end
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event_list = {is_event_list=true}
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mknew(event_list, function(x)
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x.next=nil
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x.tail=x
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end)
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function event_list:push_back(x)
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self.tail.next = x
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self.tail = x
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end
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function event_list:strip(f)
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local p, n = self, self.next
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while n do
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if f(n) then
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p.next = n.next
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else
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p = n
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end
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n = n.next
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end
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self.tail = p
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return p
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end
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function event_list:update()
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local p, n = self, self.next
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while n do
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if n:update() then
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p.next = n.next
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else
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p = n
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end
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n = n.next
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end
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self.tail = p
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return p
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end
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function event_list:draw()
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local n = self.next
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while n do
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n:draw()
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n = n.next
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end
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end
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-- if t[mname] is a thing,
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-- invoke it as a method. else,
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-- try each object in t
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function outer_or_each_opt(t, mname)
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local fun = t[mname]
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if fun then
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fun(t)
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return
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end
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foreach(t, function(o)
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local f = o[mname]
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if(f) f(o)
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end)
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end
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function nop() end
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-- puke emits a verbose string
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-- describing item, indented to
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-- the specified depth (0 by
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-- default). used for table
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-- debugging. table-type keys
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-- are not legible here
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function puke(item, indent, seen, hidekey)
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if (type(item) ~= "table") return tostr(item)
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seen = seen or {}
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if (seen[item]) return "<<...>>"
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seen[item] = true
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indent = indent or 0
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local pfx = "\n"
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for _=1,indent do
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pfx ..= " "
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end
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local xpfx = pfx.." "
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if item.is_event_list then
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local ret,n = "event_list <",0
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item:strip(function(x)
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n += 1
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ret ..= xpfx..tostr(n)..": "..puke(x, indent+2, seen, "next")
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end)
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return ret..pfx..">"
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end
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local ret = "{"
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for k, v in pairs(item) do
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if (k ~= hidekey) ret ..= xpfx..tostr(k)..": "..puke(v, indent+2, seen)
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end
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return ret..pfx.."}"
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end
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-- convenience for debugging
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function puketh(item, ...)
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printh(puke(item), ...)
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end
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function pukeboard(item)
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puketh(item, "@clip")
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end
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-------------------------------
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-- view
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-------------------------------
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-- composits drawable items.
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-- add items to .views to
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-- composit them. x and y are
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-- relative reverse camera
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-- offsets. drawable items will
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-- observe appropriate incoming
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-- camera and clip state.
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-- clipping respects existing
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-- clipping so stacked views
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-- intersect.
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-------------------------------
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view = {
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x=0,
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y=0,
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w=128,
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h=128,
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}
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mknew(view, function(x)
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if (not x.views) x.views = {}
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end)
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function view.of(subviews)
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return view.new{views=subviews}
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end
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function view:update()
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outer_or_each_opt(self.views, "update")
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end
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function view:draw()
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local oldcam, oldclip = $0x5f28, $0x5f20
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poke2(0x5f28, %0x5f28-self.x)
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poke2(0x5f2a, %0x5f2a-self.y)
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clip(-%0x5f28, -%0x5f2a, self.w, self.h, true)
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outer_or_each_opt(self.views, "draw")
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poke4(0x5f20, oldclip)
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poke4(0x5f28, oldcam)
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end
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-- draws opaque rectangles.
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-- default bg is equivalent to
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-- clip-aware cls.
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-- restores prior fill pattern.
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bg = {
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x=0,y=0,w=128,h=128,fp=0,c=0
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}
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mknew(bg)
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function bg:draw()
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local oldfp=fillp(self.fp)
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rectfill(self.x,self.y,self.x+self.w,self.y+self.h,self.c)
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fillp(oldfp)
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end
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-->8
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-- setup and p8 entry points
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function _init()
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-- disable btnp repeat
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-- TODO: set back to 30 frames
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-- outside of game mode
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poke(0x5f5c, 255)
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-- complex fill API mode
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poke(0x5f34, 1)
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awakener_hold_frames = 0
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mainview = ao_splash.new()
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end
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function _update60()
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if awakener_armed then
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if btn() & 0x30 > 0 then
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awakener_hold_frames += 1
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else
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awakener_hold_frames = 0
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end
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if awakener_hold_frames == 90 then
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exit_dither = ditherer.new{di=1}
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awakener_armed = false
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end
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end
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if exit_dither and exit_dither:update() then
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exit_dither = nil
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awakener_hold_frames=0
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mainview = fast_awakener.new()
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end
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mainview:update()
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end
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function _draw()
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mainview:draw()
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if awakener_hold_frames >= 30 then
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local gpx=(awakener_hold_frames-30) * 2 + 7
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rectfill(0,0,gpx,9,4)
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rectfill(gpx+1,0,128,9,5)
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font_default()
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print("keep holding for awakener", 1, 1, 7)
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font_special()
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end
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if exit_dither then
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exit_dither:draw()
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end
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end
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function font_dogica()
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memcpy(0x5600, 0x2000, 0x800)
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poke(0x5f58, 0x81)
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end
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function font_compact()
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memcpy(0x5600, 0x2800, 0x800)
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poke(0x5f58, 0x81)
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end
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function font_default()
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poke(0x5f58, 0x80)
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end
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function font_special()
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poke(0x5f58, 0x81)
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end
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-->8
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-- text rendering
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-- text colors for zonk mode:
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txtbox = {
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x=0,
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y=0,
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f=0,
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interval=4,
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mode=0x81,
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}
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mknew(txtbox, function(self)
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if (not self.cols) self.cols = {14,10,9,8}
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self.c = deli(self.cols)
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end)
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function txtbox:update()
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if #self.cols > 0 then
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self.f += 1
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if self.f >= self.interval then
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self.f = 0
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self.col = deli(self.cols)
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end
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end
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end
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function txtbox:draw()
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poke(0x5f58, self.mode)
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print(self.text, self.x, self.y, self.col)
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end
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function txtbox:xmax()
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return print(self.text, self.x, -9999)
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end
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spring = {
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from = 128,
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to = 0,
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frames=120,
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f = 0,
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}
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mknew(spring)
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function spring:update()
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local v = self.v
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self.v:update()
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if self.f >= self.frames then
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v.y=self.to
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return true
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end
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local t, range = self.f/self.frames, self.to - self.from
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v.y = self.to-range*(2^(-10*t)*cos(2*t))
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self.f += 1
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end
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function spring:draw()
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self.v:draw()
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end
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scoot = {
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from=0,
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to=-128,
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frames=60,
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f=0,
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}
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mknew(scoot)
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function scoot:update()
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local v = self.v
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self.v:update()
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if self.f >= self.frames then
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v.y=self.to
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return true
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end
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self.f += 1
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if self.f < 0 then
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v.y=self.from
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return
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end
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local t, range = self.f/self.frames, self.to - self.from
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v.y = self.from + range * t * t * t
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end
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function scoot:draw()
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self.v:draw()
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end
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scootbox = {}
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mknew(scootbox, function(x)
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x.v = view.new()
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x.s = scoot.new{
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from=x.from or scoot.from,
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to=x.to or scoot.to,
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frames=x.frames or scoot.frames,
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v=x.v
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}
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end)
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function scootbox:update()
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if self.go then
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self.s:update()
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else
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self.v:update()
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end
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end
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function scootbox:push(drawable)
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add(self.v.views, drawable)
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end
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function scootbox:done()
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return self.s.f >= self.s.frames
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end
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function scootbox:draw()
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return self.v:draw()
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end
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nrm_txt_pal = split"14,10,9,8"
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sfd_txt_pal = split"15,10,9,8"
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hlt_txt_pal = split"13,11,9,8"
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shd_txt_pal = split"12,12,1,0"
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function cparr(t)
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local ret = {}
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for i,x in ipairs(t) do
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ret[i]=x
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end
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return ret
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end
|
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function zonk_txt(s, x, y, p, md, amt, frms)
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md = md or 0x80
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frms = frms or 0
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amt = amt or 0
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local itv = (frms>>2)&0x7ff
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local v = view.of{
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txtbox.new{
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x=x+1,
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y=y+1,
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interval=itv,
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cols=cparr(shd_txt_pal),
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mode=md,
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text=s,
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},
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txtbox.new{
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x=x,
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y=y,
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interval=itv,
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cols=cparr(p),
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mode=md,
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text=s,
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},
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}
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return spring.new{
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from=-amt,
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frames=frms,
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v=v,
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}
|
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end
|
||
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-->8
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-- zonk renderer
|
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fadetable = split"0,1.5,1025.5,1029.5,1285.5,1413.5,9605.5,9637.5,-23130.5,-23066.5,-18970.5,-18954.5,-2570.5,-2568.5,-520.5,-8.5,-0.5"
|
||
|
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ditherer = {
|
||
i = 0,
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di = 0.25,
|
||
c=0,
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pattern=fadetable,
|
||
}
|
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mknew(ditherer, function(x)
|
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if (x.di and x.di < 0 and not x.i) x.i = (x.pattern and #x.pattern or #fadetable) + 0.99
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end)
|
||
|
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function ditherer:update()
|
||
if (self.i > 0 and self.di < 0) self.i += self.di
|
||
if (self.i < #self.pattern + 1 and self.di > 0) self.i += self.di
|
||
return self.i < 0 or self.i >= #self.pattern + 1
|
||
end
|
||
|
||
function ditherer:draw()
|
||
local idx = min(flr(self.i), #self.pattern)
|
||
if (idx < 1) idx = 1
|
||
fillp(self.pattern[#self.pattern+1-idx])
|
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rectfill(0,0,128,128,self.c)
|
||
end
|
||
|
||
fuzzy = {
|
||
p = 0xffff,
|
||
n = 0,
|
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interval = 3,
|
||
tries = 2,
|
||
}
|
||
mknew(fuzzy, function(x)
|
||
local p = (x.p or fuzzy.p) & 0xffff
|
||
x.mass = 0
|
||
while p ~= 0 do
|
||
x.mass += p & 1
|
||
p = (p >>> 1) & 0xffff
|
||
end
|
||
end)
|
||
|
||
function fuzzy:update()
|
||
self.n += 1
|
||
if (self.n < self.interval) return
|
||
self.n = 0
|
||
for i=1,self.tries do
|
||
local b = 1 << rnd(16)
|
||
if b & self.p == 0 then
|
||
if i == self.tries or not self.weight or self.mass <= self.weight then
|
||
self.mass += 1
|
||
self.p |= b
|
||
return
|
||
end
|
||
else
|
||
if i == self.tries or not self.weight or self.mass >= self.weight then
|
||
self.mass -= 1
|
||
self.p &= ~b
|
||
return
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function fuzzy:set_fillp()
|
||
fillp(self.p + 0x0.8)
|
||
end
|
||
|
||
fuzzy_stripey = {
|
||
y = 0,
|
||
dy = -0.25,
|
||
thicc = 3,
|
||
weight = 12,
|
||
spacing = 7,
|
||
gap = 32,
|
||
colors = split"3,5,2,1",
|
||
}
|
||
mknew(fuzzy_stripey, function(f)
|
||
f.fuzz = fuzzy.new{
|
||
weight = f.weight or fuzzy_stripey.weight,
|
||
interval = f.interval or fuzzy.interval,
|
||
tries = f.tries or fuzzy.tries,
|
||
}
|
||
end)
|
||
|
||
function fuzzy_stripey:update()
|
||
self.y += self.dy
|
||
if (self.y <= -self.gap) self.y += self.gap
|
||
if (self.y >= self.gap) self.y -= self.gap
|
||
self.fuzz:update()
|
||
end
|
||
|
||
function fuzzy_stripey:draw()
|
||
self.fuzz:set_fillp()
|
||
for y=self.y,128,self.gap do
|
||
for i,c in ipairs(self.colors) do
|
||
local y0 = y + (i-1) * self.spacing
|
||
rectfill(0, y0, 128, y0 + self.thicc, c)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
--@musurca & @felice
|
||
function cminskycirc(r,c)
|
||
local j,k,rat=r,0,1/r
|
||
poke(0x5f25,c) --set color
|
||
for i=1,r*0.785 do
|
||
k-=rat*j
|
||
j+=rat*k
|
||
pset(63.5+j,63.5+k)
|
||
pset(63.5+j,63.5-k)
|
||
pset(63.5-j,63.5+k)
|
||
pset(63.5-j,63.5-k)
|
||
pset(63.5+k,63.5+j)
|
||
pset(63.5+k,63.5-j)
|
||
pset(63.5-k,63.5+j)
|
||
pset(63.5-k,63.5-j)
|
||
end
|
||
pset(63.5,63.5-r)
|
||
pset(63.5,63.5+r)
|
||
pset(63.5-r,63.5)
|
||
pset(63.5+r,63.5)
|
||
end
|
||
|
||
obvious_breather=split"2,3,4,3,2"
|
||
bg_breather=split"1,2,4,2,1"
|
||
breather = {
|
||
colors = obvious_breather,
|
||
sep = 8,
|
||
speed=240,
|
||
f=0,
|
||
}
|
||
mknew(breather)
|
||
|
||
function breather:update()
|
||
if (self.freeze) return
|
||
local f = self.f + 1
|
||
if (not self.on) f = 0
|
||
if (f >= self.speed) f = -self.speed
|
||
if f == 0 and self.nextspeed then
|
||
self.speed = self.nextspeed
|
||
self.nextspeed = nil
|
||
end
|
||
self.f = f
|
||
end
|
||
|
||
function easeinout(t)
|
||
if(t<.5) then
|
||
return t*t*t*4
|
||
else
|
||
t-=1
|
||
return 1-t*t*t*-4
|
||
end
|
||
end
|
||
|
||
function breather:draw()
|
||
fillp(0)
|
||
local cols, f, spd, sep = self.colors, self.f, self.speed, self.sep
|
||
local stall = sep * (#cols - 1)
|
||
local cap = spd-stall
|
||
if (f >= 0) f += stall
|
||
for i,c in ipairs(cols) do
|
||
local ef = f - (i-1)*sep
|
||
ef = abs(ef) - stall
|
||
if ef <= cap and ef > 0 then
|
||
cminskycirc(easeinout(ef/cap)<<6,c)
|
||
end
|
||
end
|
||
end
|
||
|
||
function breather:starting_reverse()
|
||
return self.f + self.speed < self.sep * #self.colors
|
||
end
|
||
|
||
def_z_pal = {
|
||
[0]=0,129,1,2,4,5,6,7,1,5,6,140,2,13,7,7
|
||
}
|
||
def_14_fade = split"0,128,129,133,141,13,6,15,135,7"
|
||
def_15_fade = split"0,128,129,133,141,13,13,6,6,15,15,136,135,7"
|
||
def_13_fade = split"0,128,129,133,141,140,140,13,13,12"
|
||
def_shd_fade = split"0,128,130,141,2"
|
||
|
||
zonk_mode = {}
|
||
mknew(zonk_mode, function(self)
|
||
self.stripes=fuzzy_stripey.new{}
|
||
self.brth=breather.new{}
|
||
-- test renderer
|
||
clear_alt_pal_bits()
|
||
pal()
|
||
pal(self.p or def_z_pal, 1)
|
||
self.brth.go = true
|
||
self.txtwnd = zonk_txt("tEXT tEST", 40, 60, nrm_txt_pal, 0x81, 32, 30)
|
||
end)
|
||
|
||
function zonk_mode:update()
|
||
self.stripes:update()
|
||
self.brth:update()
|
||
self.txtwnd:update()
|
||
end
|
||
|
||
function zonk_mode:draw()
|
||
cls(0)
|
||
self.stripes:draw()
|
||
self.brth:draw()
|
||
self.txtwnd:draw()
|
||
end
|
||
|
||
-->8
|
||
-- awakener
|
||
|
||
fast_awakener = {}
|
||
mknew(fast_awakener)
|
||
|
||
function fast_awakener:update()
|
||
--todo: implement
|
||
end
|
||
|
||
function fast_awakener:draw()
|
||
cls()
|
||
pal()
|
||
clear_alt_pal_bits()
|
||
font_default()
|
||
print("placeholder", 45, 61, 8)
|
||
end
|
||
|
||
-->8
|
||
-- consent screens
|
||
|
||
ao_splash = {
|
||
fwait = 180,
|
||
}
|
||
mknew(ao_splash, function(self)
|
||
self.c = breather.new{
|
||
colors={7,15,14,8,2},
|
||
sep=3,
|
||
f=15,
|
||
on=true,
|
||
}
|
||
font_dogica()
|
||
end)
|
||
|
||
function ao_splash:update()
|
||
if self.c.f < self.c.speed/2.5 then
|
||
self.c:update()
|
||
return
|
||
end
|
||
self.fwait -= 1
|
||
if (self.fwait < ao_splash.fwait-30 and (btnp() & 0xf > 0) and self.fwait > 0) self.fwait = 0
|
||
if self.fwait == 0 then
|
||
self.d = ditherer.new{di=1}
|
||
end
|
||
if (self.d) self.d:update()
|
||
if self.fwait <= -32 then
|
||
-- TODO: consent screen
|
||
mainview=consent_splash.new()
|
||
mainview:update()
|
||
end
|
||
end
|
||
|
||
function ao_splash:draw()
|
||
cls()
|
||
self.c:draw()
|
||
if self.fwait < ao_splash.fwait then
|
||
print("18+", 55, 60, 7)
|
||
print("aDULTS ONLY", 35, 90, 15)
|
||
end
|
||
if (self.d) self.d:draw()
|
||
end
|
||
|
||
consent_splash = {
|
||
f = 0,
|
||
}
|
||
mknew(consent_splash, function(self)
|
||
self.d = ditherer.new{
|
||
di=-1
|
||
}
|
||
awakener_armed = true
|
||
awakener_hold_frames = 0
|
||
end)
|
||
|
||
function consent_splash:update()
|
||
if (self.f < 0x7fff) self.f += 1
|
||
if (btnp(1) and self.f > 150) self.d.di = 1
|
||
if self.d:update() and self.d.di > 0 then
|
||
mainview=newtitle()
|
||
mainview:update()
|
||
end
|
||
end
|
||
|
||
function consent_splash:draw()
|
||
cls()
|
||
font_special()
|
||
print("\^w\^twarning", 20, 2, 10)
|
||
font_default()
|
||
cursor(1, 25)
|
||
color(6)
|
||
print("this game will \fchypnotize\f6 you.")
|
||
if (self.f < 45) return
|
||
print("")
|
||
print("hypnotic suggstions include:")
|
||
print("relaxation, trance, obedience,")
|
||
print("loss of volition, euphoria, joy,")
|
||
print("amnesia, identity loss, and the")
|
||
print("experience of \fetranformation")
|
||
print("into a pooltoy orca.\f6")
|
||
if (self.f < 90) return
|
||
print("")
|
||
print("an awakener that removes all")
|
||
print("suggestions is available at")
|
||
print("\faany time:\f6 hold ❎ or 🅾️.")
|
||
print("gameplay uses only arrows.")
|
||
if(self.f < 300) return
|
||
print("")
|
||
print("")
|
||
print(" consent and begin: \f7➡️")
|
||
self.d:draw()
|
||
end
|
||
|
||
-->8
|
||
-- title screen
|
||
|
||
-- currently just loading
|
||
-- whatever view I want to debug
|
||
function newtitle()
|
||
local ret = title_screen.new()
|
||
ret:activate()
|
||
return ret
|
||
end
|
||
|
||
title_screen = {}
|
||
mknew(title_screen, function(t)
|
||
t.d = ditherer.new{
|
||
di = -1
|
||
}
|
||
end)
|
||
|
||
function title_screen:activate()
|
||
font_dogica()
|
||
end
|
||
|
||
function title_screen:draw()
|
||
pal()
|
||
clear_alt_pal_bits()
|
||
cls(12)
|
||
print("title screen", 30, 57, 0)
|
||
print("press right arrow", 15, 66, 0)
|
||
self.d:draw()
|
||
end
|
||
|
||
function title_screen:update()
|
||
if (btnp(1)) self.d.di = 1
|
||
if(self.d:update() and self.d.di > 0) start_game()
|
||
end
|
||
-->8
|
||
-- dolphin sprite renderer
|
||
|
||
phinstate_nrm = {
|
||
--s={4, 36, 4, 9},
|
||
s={4},
|
||
ws=3,
|
||
hs=2,
|
||
idle=true,
|
||
xo=-12,
|
||
yo=-8,
|
||
}
|
||
phinstate_jump_full = {
|
||
s={64},
|
||
ws=2,
|
||
hs=3,
|
||
xo=-4,
|
||
yo=-8,
|
||
}
|
||
phinstate_jump_wane = {
|
||
s={69},
|
||
ws=3,
|
||
hs=3,
|
||
xo=-12,
|
||
yo=-8,
|
||
}
|
||
phinstate_crest = {
|
||
s={72},
|
||
ws=3,
|
||
hs=2,
|
||
xo=-12,
|
||
yo=-8,
|
||
}
|
||
phinstate_fall_wax = {
|
||
s={128},
|
||
ws=3,
|
||
hs=3,
|
||
xo=-12,
|
||
yo=-16,
|
||
}
|
||
phinstate_fall_full = {
|
||
s={77},
|
||
ws=2,
|
||
hs=3,
|
||
xo=-4,
|
||
yo=-16,
|
||
}
|
||
phinstate_dive_full = phinstate_fall_full
|
||
phinstate_dive_wane = {
|
||
s={128},
|
||
ws=3,
|
||
hs=3,
|
||
xo=-12,
|
||
yo=-16,
|
||
}
|
||
phinstate_return = {
|
||
s={104},
|
||
ws=3,
|
||
hs=2,
|
||
xo=-12,
|
||
yo=-8,
|
||
}
|
||
phinstate_rise_wax = phinstate_jump_wane
|
||
phinstate_rise_full = phinstate_jump_full
|
||
|
||
phinstate_error = {
|
||
s={0},
|
||
ws=1,
|
||
hs=2,
|
||
}
|
||
|
||
-- coordinates are the notional
|
||
-- center point of the dolphin.
|
||
-- many states are off-center.
|
||
toyphin = {
|
||
x=-12,
|
||
y=64,
|
||
dy=0,
|
||
state=phinstate_nrm
|
||
}
|
||
mknew(toyphin)
|
||
|
||
function toyphin:update()
|
||
local x, y, dy, splash = self.x, self.y, self.dy, self.splasher
|
||
-- entry mode?
|
||
if not self.entered then
|
||
x += 1
|
||
self.entered = x >= 16
|
||
elseif self.exiting then
|
||
if x + self.state.xo > 128 then
|
||
self.exited = true
|
||
else
|
||
x += 1
|
||
end
|
||
end
|
||
|
||
-- button handling
|
||
if self.entered and not self.exiting then
|
||
if y >= 61 and y <= 67 then
|
||
if (btn(2)) and dy < 1 then
|
||
splash:jump_splash(x)
|
||
dy=-3.8
|
||
elseif (btn(3)) and dy > -1 then
|
||
splash:dive_splash(x)
|
||
dy=3.8
|
||
end
|
||
else
|
||
dy += (btn(3) and 0.125 or 0) - (btn(2) and 0.125 or 0)
|
||
end
|
||
end
|
||
|
||
if (y > 64) dy -= 0.3
|
||
if (y < 64) dy += 0.3
|
||
|
||
local new_y = y + dy
|
||
if new_y <= 64 and y > 64 then
|
||
-- surfacing
|
||
splash:surfacing_splash(x, -dy, btn(2) and (dy > -3.8))
|
||
if btn(2) then
|
||
-- maybe boost
|
||
if dy > -3.8 then
|
||
new_y = 64 + ((dy + y - 64)/dy * -3.8)
|
||
dy = -3.8
|
||
else
|
||
dy = (dy - 7.6) / 3
|
||
end
|
||
else
|
||
-- brake
|
||
if dy > -0.75 then
|
||
--stabilize
|
||
new_y = 64
|
||
dy = 0
|
||
else
|
||
dy /= 2
|
||
end
|
||
end
|
||
elseif new_y >= 64 and y < 64 then
|
||
-- landing
|
||
splash:landing_splash(x, dy, btn(3) and (dy < 3.8))
|
||
if btn(3) then
|
||
-- maybe boost
|
||
if dy < 3.8 then
|
||
new_y = 64 - ((dy - y + 64)/dy * 3.8)
|
||
dy = 3.8
|
||
else
|
||
dy = (7.6 + dy) / 3
|
||
end
|
||
else
|
||
--brake
|
||
if dy < 0.75 then
|
||
--stabilize
|
||
new_y = 64
|
||
dy = 0
|
||
else
|
||
dy /= 2
|
||
end
|
||
end
|
||
end
|
||
y=new_y
|
||
|
||
local wet, st = y > 64, phinstate_error
|
||
if dy < -2.15 then
|
||
st = wet and phinstate_rise_full or phinstate_jump_full
|
||
elseif dy <= -1 and (y < 60 or y > 68) then
|
||
st = wet and phinstate_rise_wax or phinstate_jump_wane
|
||
elseif dy <= -1 then
|
||
st = phinstate_nrm
|
||
elseif dy < 1 then
|
||
-- handle idle special case later
|
||
st = wet and phinstate_return or phinstate_crest
|
||
elseif dy <= 2.15 and (y < 60 or y < 68) then
|
||
st = wet and phinstate_dive_wane or phinstate_fall_wax
|
||
elseif dy <= 2.15 then
|
||
st = phinstate_nrm
|
||
else
|
||
st = wet and phinstate_dive_full or phinstate_fall_full
|
||
end
|
||
|
||
if (y == 64 and dy == 0) st = phinstate_nrm
|
||
-- test mode
|
||
--if (btn(5)) self.exiting = true
|
||
self.x, self.y, self.dy, self.state = x, y, dy, st
|
||
end
|
||
|
||
-- hitbox for current state
|
||
function toyphin:box()
|
||
local st = self.state
|
||
return {self.x + st.xo, self.y + st.yo, st.ws * 8, st.hs * 8}
|
||
end
|
||
|
||
function toyphin:draw()
|
||
local st, y = self.state, self.y
|
||
if (st.idle) y += wave()
|
||
spr(st.s[1+(((t()<<1)&0x0.FFFF*#st.s)&0x7FFF)], self.x + st.xo, y + st.yo, self.state.ws, self.state.hs)
|
||
end
|
||
|
||
-->8
|
||
-- arcade mode
|
||
|
||
wordtarget = {
|
||
x = 129,
|
||
y = 60,
|
||
str = "GOOD TOY!",
|
||
on_hit = nop,
|
||
}
|
||
mknew(wordtarget, function(x)
|
||
poke(0x5f58, 0x81)
|
||
x.w = print(x.str or wordtarget.str, 0, -9999)-1
|
||
end)
|
||
|
||
function collides(b1, b2)
|
||
if (b1[1] > b2[1] + b2[3]) return false
|
||
if (b1[1] + b1[3] < b2[1]) return false
|
||
if (b1[2] > b2[2] + b2[4]) return false
|
||
return not (b1[2] + b1[4] < b2[2])
|
||
end
|
||
|
||
function wordtarget:update()
|
||
if collides({self.x, self.y, self.w, 6}, self.phin:box()) then
|
||
self:on_hit()
|
||
return true
|
||
end
|
||
self.x -= 1
|
||
return self.x < -self.w
|
||
end
|
||
|
||
function wordtarget:draw()
|
||
poke(0x5f58, 0x81)
|
||
-- debug: show hitbox
|
||
--rect(self.x-1, self.y-1, self.x+self.w+1, self.y + 8, 0x10F1.5a5a)
|
||
print(self.str, self.x+1, self.y+1, 0x100b)
|
||
print(self.str, self.x, self.y, 0x100a)
|
||
end
|
||
|
||
-- palette use:
|
||
-- 0: shallow sea blue (1)
|
||
-- 1: black (for sprites)
|
||
-- 2: dolphin shading
|
||
-- 3: azure water, maybe score display? (140)
|
||
-- 4, 5: unassigned, layer-specific
|
||
-- 6: dolphin specular highlights
|
||
-- 7: dolphin white paint
|
||
-- 8, 9: unassigned, layer specific
|
||
-- 10: word primary (yellow 10?)
|
||
-- 11: word shadow (wood 132?)
|
||
-- 12: dolphin eye
|
||
-- 13: common sky color
|
||
-- 14: dolphin primary color
|
||
-- 15: highlight white (all layers)
|
||
--
|
||
-- dolphin colors are different
|
||
-- between zones; correlated.
|
||
-- wave, text, and black colors
|
||
-- are the same between zones.
|
||
-- other colors are for
|
||
-- elements that only ever
|
||
-- appear in one zone.
|
||
--
|
||
-- TODO: consider changing sky
|
||
-- colors in different stages;
|
||
-- document what colors those
|
||
-- are (nrm_pal) if so.
|
||
game_nrm_pal = {
|
||
[0] = 1, 0, 2, 140, 4, 5, 7, 7, 8, 9, 10, 132, 12, 12, 14, 7
|
||
}
|
||
|
||
-- undersea palette local decisions:
|
||
-- 4: deeper sea blue (129)
|
||
game_uw_pal = {
|
||
[0]=1, 0, 130, 140, 129, 5, 141, 13, 8, 9, 10, 132, 131, 12, 141, 7
|
||
}
|
||
|
||
function setup_arcade_pal()
|
||
-- per-line color mode
|
||
poke(0x5f5f, 0x10)
|
||
-- rows 72 and lower: sea
|
||
memset(0x5f79,0xff,7)
|
||
pal()
|
||
pal(game_nrm_pal, 1)
|
||
pal(game_uw_pal, 2)
|
||
end
|
||
|
||
-- global wave amplitude clock
|
||
-- wave per 2 seconds
|
||
-- optional toff: offset. at
|
||
-- toff==0 draw directly under
|
||
-- the dolphin
|
||
function wave(toff)
|
||
toff = toff or 0
|
||
return 2.5 * sin((t()+toff)>>1)
|
||
end
|
||
|
||
function clear_alt_pal_bits()
|
||
memset(0x5f70,0x0,16)
|
||
end
|
||
|
||
sea = {}
|
||
mknew(sea)
|
||
|
||
function sea:draw()
|
||
local w = wave()
|
||
rectfill(0, 66+w, 128, 77+w, 0x1000)
|
||
poke2(0x5f78, 0xffe0.00ff <<> w)
|
||
rectfill(0, 78+w, 128, 89+w, 0x1040.a842)
|
||
rectfill(0, 90+w, 128, 97+(w>>1), 0x1004.e169)
|
||
rectfill(0, 98+(w>>1), 128, 104+(w>>2), 0x1004.a842)
|
||
rectfill(0, 104+(w>>2), 128, 110+(w>>2), 0x1004)
|
||
rectfill(0, 111+(w>>2), 128, 118+(w>>3), 0x1041.e169)
|
||
rectfill(0, 119+(w>>3), 128, 124+(w>>3), 0x1041.a842)
|
||
rectfill(0, 125+(w>>3), 128, 128, 0x1001)
|
||
end
|
||
|
||
arcade_level = {
|
||
score=0,
|
||
max_score=999,
|
||
wordwait = 90,
|
||
}
|
||
mknew(arcade_level, function(x)
|
||
x.phin = toyphin.new{splasher=x}
|
||
-- TODO: decent looking sky and sea
|
||
x.sky = bg.new{c=13}
|
||
x.sea = sea.new()
|
||
x.bg = event_list.new()
|
||
x.fg = event_list.new()
|
||
x.words = event_list.new()
|
||
-- TODO: score renderer
|
||
x.t0 = t()
|
||
x.wordremain = x.max_score or arcade_level.max_score
|
||
x.wordtimer = x.wordwait or arcade_level.wordwait
|
||
|
||
x.v = view.of{
|
||
x.sky,
|
||
x.sea,
|
||
x.waves,
|
||
{draw=function()
|
||
poke(0x5f58, 0)
|
||
local s = tostr(x.score)
|
||
print(s,1,2,3)
|
||
print(s,2,1,3)
|
||
print(s,0,1,3)
|
||
print(s,1,0,3)
|
||
print(s,1,1,15)
|
||
end},
|
||
x.bg,
|
||
x.phin,
|
||
x.fg,
|
||
x.words,
|
||
}
|
||
x.d = ditherer.new{
|
||
c=1,
|
||
di = 0.34,
|
||
}
|
||
|
||
-- TODO: fade in level music
|
||
|
||
-- Switch to small font
|
||
-- (Dogica is too large to ever miss!)
|
||
font_compact()
|
||
end)
|
||
|
||
function arcade_level:update()
|
||
if self.phin.entered then
|
||
if self.wordtimer <= 0 and self.wordremain > 0 then
|
||
self:spawn_word()
|
||
self.wordtimer = self.wordwait
|
||
self.wordremain -= 1
|
||
end
|
||
self.wordtimer -= 1
|
||
end
|
||
if self.wordremain <= 0 and self.words.next == nil then
|
||
self.phin.exiting = true
|
||
end
|
||
if self.phin.x > 90 then
|
||
if (self.d:update()) seq:next()
|
||
end
|
||
self.v:update()
|
||
-- TODO: timers, word loop,
|
||
-- level state tracking and
|
||
-- progression, etc.
|
||
end
|
||
|
||
function arcade_level:spawn_word()
|
||
-- TODO: basically everything.
|
||
-- word lists
|
||
-- pattern generator
|
||
self.words:push_back(wordtarget.new{
|
||
y=32+rnd(64), -- real game uses pattern generator!
|
||
phin=self.phin,
|
||
on_hit = function(word)
|
||
self:word_hit(word)
|
||
end,
|
||
})
|
||
end
|
||
|
||
function arcade_level:word_hit(word)
|
||
self.score += 1
|
||
-- TODO: sfx
|
||
-- TODO: sparkle
|
||
end
|
||
|
||
function arcade_level:draw()
|
||
setup_arcade_pal()
|
||
self.v:draw()
|
||
self.d:draw()
|
||
end
|
||
|
||
function arcade_level:draw_splash(x, force)
|
||
if (force < 0.5) return
|
||
local n = (force + rnd(force)) & 0x7FF
|
||
for i=0,n do
|
||
local d = droplet.new{x=x, force=force, y=72+wave(), f=i/n-0.5}
|
||
if rnd() < 0.5 then
|
||
self.bg:push_back(d)
|
||
else
|
||
self.fg:push_back(d)
|
||
end
|
||
end
|
||
end
|
||
|
||
function arcade_level:dive_splash(x)
|
||
-- TODO: sfx, vfx for dive input
|
||
self:draw_splash(x, 3.8)
|
||
end
|
||
|
||
function arcade_level:jump_splash(x)
|
||
-- TODO: sfx, vfx for jump input
|
||
self:draw_splash(x, 3.8)
|
||
end
|
||
|
||
function arcade_level:surfacing_splash(x, force, harder)
|
||
-- TODO: sfx, vfx for surfacing from a dive
|
||
self:draw_splash(x, force)
|
||
end
|
||
|
||
function arcade_level:landing_splash(x, force, harder)
|
||
-- TODO: sfx, vfx for landing from a jump
|
||
self:draw_splash(x, force)
|
||
end
|
||
|
||
splashcols = {0x1003, 0x103d.a5a5}
|
||
droplet = {}
|
||
mknew(droplet, function(d)
|
||
d.dx = (d.f * d.force >> 2) - 0.75
|
||
d.x += 16 * d.f
|
||
d.dy = -rnd(d.force*0.66)
|
||
d.r = 1 + rnd(0.75 + (d.force >> 4))
|
||
d.c = rnd(splashcols)
|
||
end)
|
||
|
||
function droplet:update()
|
||
self.x += self.dx
|
||
self.y += self.dy
|
||
self.dy += 0.3
|
||
return self.y >72 + wave()
|
||
end
|
||
|
||
function droplet:draw()
|
||
circfill(self.x, self.y, self.r, self.c)
|
||
local r2 = self.r >> 1
|
||
pset(self.x+r2, self.y-r2, 0x100F)
|
||
end
|
||
|
||
-->8
|
||
-- game sequencer
|
||
|
||
sequencer = {
|
||
idx = 0,
|
||
score = 0,
|
||
max_score = 0,
|
||
}
|
||
mknew(sequencer)
|
||
|
||
function sequencer:next()
|
||
if (mainview.score) self.score += mainview.score
|
||
if (mainview.max_score) self.max_score += mainview.max_score
|
||
self.idx += 1
|
||
local rec = self[self.idx]
|
||
if rec == nil then
|
||
mainview = newtitle()
|
||
return
|
||
end
|
||
if rec.params then
|
||
mainview = rec.f(unpack(rec.params))
|
||
else
|
||
mainview = rec.f()
|
||
end
|
||
mainview:update()
|
||
end
|
||
|
||
function start_game()
|
||
seq = sequencer.new{
|
||
-- {
|
||
-- f = arcade_level.new,
|
||
-- params = {{
|
||
-- max_score=2,
|
||
-- }}
|
||
-- },
|
||
{
|
||
f = zonk_mode.new,
|
||
params={},
|
||
},
|
||
}
|
||
seq:next()
|
||
end
|
||
|
||
__gfx__
|
||
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||
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88a8a888700000000000000000000007000000000022260000000000700002eeee20000700000000002e7e00000000000000000000eee7000000000000000000
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00000000700000000000000000000007226200002662222222222000700002e2e22000070e00000eee7eeeeeeeeee000ee7e0000e77eeeeeeeeee00000000000
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00000000702222022222222222222207022626622222222227772620700002eeee200007e77e0e7eeeee77eee777e7e00e77eeeeeeeeeeeee777e7e000000000
|
||
00000000702ee222e22e22ee22e2e2070e2622222222222227c122627000022222200007eee7eee7e222eeeee7c1ee7e02e7ee77eeeeeeeee7c1ee7e00000000
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00000000000000000000000000000000000000000000000000000000000000000e26220002226222222220000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000002222262222666222277726200000000000000000000000000000000000000000
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0000000000000000000000000000000000000000000000000000000000000000ee00eeeee222222222eee2620000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000022226000000000000000000000000000000000000000000000000
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|
||
__label__
|
||
cssscccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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s777sccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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s7s7sccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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s7s7sccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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s7s7sccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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s777sccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cssscccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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||
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||
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||
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||
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