bouncy/bounce_c/bounce.c

161 lines
3.5 KiB
C

#include <math.h>
#include <stdint.h>
#include <stdio.h>
#include <windows.h>
#include <time.h>
#define MAX_WINDOWS 1024
// resolution
uint32_t res_y;
void globals_init() {
res_y = GetSystemMetrics(SM_CYSCREEN);
}
// bodies
typedef struct body_t {
int32_t last_x;
int32_t last_y;
float offset_x;
float offset_y;
float velocity;
} body_t;
void body_init(body_t* body) {
body->last_x = -1;
body->last_y = -1;
body->offset_x = 0.5;
body->offset_y = 0.5;
body->velocity = 0.0;
}
void body_update(body_t* body, int32_t x, int32_t y, int32_t* x_new, int32_t* y_new) {
if (body->last_x != -1 && body->last_y != -1) {
int32_t dx = x - body->last_x;
int32_t dy = y - body->last_y;
double dist = sqrt((double) dx * dx + dy * dy);
body->velocity *= 1.0 - min(dist / 128, 1.0);
}
float float_x = x + body->offset_x;
float float_y = y + body->offset_y;
for (uint8_t step = 0; step < 100; step += 1) {
body->velocity += 0.0002;
float_y += body->velocity;
if (float_y > res_y && body->velocity > 0) {
body->velocity = -body->velocity * 0.75;
if (-body->velocity < 0.05) {
body->velocity = 0;
}
}
}
*x_new = (int) float_x;
*y_new = (int) float_y;
body->last_x = *x_new;
body->last_y = *y_new;
body->offset_x = float_x - *x_new;
body->offset_y = float_y - *y_new;
}
// == mouse ==
typedef struct mouse_body_t {
body_t body;
} mouse_body_t;
mouse_body_t mouse_body;
void mouse_init() {
body_init(&mouse_body.body);
}
void mouse_update() {
POINT xy;
GetCursorPos(&xy);
int32_t new_x, new_y;
body_update(&mouse_body.body, xy.x, xy.y, &new_x, &new_y);
SetCursorPos(new_x, new_y);
}
// == window ==
typedef struct window_body_t {
HWND window;
body_t body;
} window_body_t;
size_t n_windows;
window_body_t* windows;
size_t _n_new_windows;
window_body_t* _new_windows;
void window_init() {
n_windows = 0;
windows = calloc(sizeof(window_body_t), MAX_WINDOWS);
_n_new_windows = 0;
_new_windows = calloc(sizeof(window_body_t), MAX_WINDOWS);
}
BOOL CALLBACK window_handle_enum(HWND window, LPARAM _) {
if (_n_new_windows >= MAX_WINDOWS) {
return 0;
}
if (!IsWindowVisible(window)) {
return 1;
}
window_body_t new;
new.window = window;
body_init(&new.body);
for (size_t i = 0; i < n_windows; i++) {
if (windows[i].window == new.window) {
new.body = windows[i].body;
break;
}
}
_new_windows[_n_new_windows++] = new;
return 1;
}
void window_enumerate() {
EnumWindows(window_handle_enum, 0);
// do the swap
window_body_t* tmp_windows = windows;
n_windows = _n_new_windows;
windows = _new_windows;
_n_new_windows = 0;
_new_windows = tmp_windows;
}
void window_update() {
window_enumerate();
for (size_t i = 0; i < n_windows; i++) {
RECT rect;
GetWindowRect(windows[i].window, &rect);
int32_t x = rect.left;
int32_t y = rect.bottom;
body_update(&windows[i].body, x, y, &x, &y);
int32_t height = rect.bottom - rect.top;
uint32_t flags = SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOZORDER | SWP_ASYNCWINDOWPOS;
SetWindowPos(windows[i].window, 0, x, y - height, -1, -1, flags);
}
}
int main() {
globals_init();
mouse_init();
window_init();
while (1) {
// mouse_update();
window_update();
Sleep(1000/120);
}
}