Tongue anim and state machine
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@ -569,7 +569,7 @@ function player:update()
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self.todo={{
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update=function()
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return self.rope==nil or not self.rope:casting()
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return self.rope==nil or self.rope:latched()
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end
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},{},{}}
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else
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@ -578,7 +578,7 @@ function player:update()
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end
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elseif btn(❎) then
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if self.rope!=nil then
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self.rope=nil
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self.rope:destroy()
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end
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end
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end
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@ -718,24 +718,26 @@ function rope:new(
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src={x=src_x,y=src_y,todo={}},
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ancs={},
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dst={x=x,y=y,todo={}},
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cast={dx=dx,dy=dy},
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state={name="cast",dx=dx,dy=dy},
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latch=nil,
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latch_frame=0,
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under_destruction=false,
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}
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setmetatable(r,rope)
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return r
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end
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function rope:casting()
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return self.cast!=nil
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function rope:latched()
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return self.state.name=="latched"
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end
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function rope:done()
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return self.state.name=="done"
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--[[
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return self.latch_frame>=2 and (
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self.latch==nil or
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self.under_destruction
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)
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]]
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end
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function rope:busy()
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@ -746,17 +748,26 @@ function rope:busy()
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end
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function rope:update()
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if self.cast!=nil then
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if self.state.name=="cast" then
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self:continue_cast()
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return
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end
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elseif self.state.name=="latched" then
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self.latch_frame+=1
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if self.latch_frame>=10 then
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self.latch_frame=10
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end
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self:_make_consistent()
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elseif self.state.name=="destroy" then -- destroy
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self.state.frame+=1
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if (self.state.frame>=5) self.state={name="done"}
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else --
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assert(false, "todo")
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end
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end
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function rope:destroy()
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if (self.state.name=="destroy" or self.state.name=="done") return
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self.state={name="destroy",frame=0}
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end
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function rope:_make_consistent()
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@ -765,8 +776,9 @@ function rope:_make_consistent()
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_apply(anc,anc.todo,i)
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end
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if (self.latch==nil) self:destroy() return
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if
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not self.under_destruction and
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self.latch!=nil and
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self.latch.rec!=nil
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then
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@ -777,14 +789,14 @@ function rope:_make_consistent()
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if #self.latch.rec.todo==0 then
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if self.latch.rec.dead==true then
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self.under_destruction=true
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self:destroy()
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return
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end
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for i=0,#self.ancs do
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local a0=self:_anc(i)
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local a1=self:_anc(i+1)
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if not self:_can_stretch(a0, a1) then
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self.under_destruction=true
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self:destroy()
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return
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end
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end
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@ -793,7 +805,7 @@ function rope:_make_consistent()
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end
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function rope:continue_cast()
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local dx,dy=self.cast.dx,self.cast.dy
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local dx,dy=self.state.dx,self.state.dy
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local x0=self.src.x
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local y0=self.src.y
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local x1=x0+dx
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@ -807,10 +819,10 @@ function rope:continue_cast()
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if latch!=nil or level:pcoll(x,y) then
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self.latch=latch
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self.cast=nil
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self.state={name="latched"}
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break
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end
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self.src={x=x,y=y,todo={}}
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self.src={x=x,y=y,todo={},dirty=true}
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end
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end
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@ -824,17 +836,37 @@ end
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function rope:draw()
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local points=self:_anchors_simplified()
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for i=1,(#points-1) do
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if (self.state.name=="done") return
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local perc_to_show=1.0
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if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/5)^2
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local len=0
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for i=1,#points-1 do
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len+=distance(points[i],points[i+1])
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end
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local len_to_show=perc_to_show*len
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local len_cumulative=0
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for i=#points-1,1,-1 do
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local src=points[i]
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local dst=points[i+1]
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local x,y=src.x,src.y
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local dx,dy=dst.x-x,dst.y-y
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local x,y=dst.x,dst.y
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local dx,dy=src.x-x,src.y-y
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local len_here=len_to_show-len_cumulative
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local dist_base=distance_dxy(dx,dy)
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len_cumulative+=dist_base
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if len_here>0 and dist_base>0 then
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local coef=min(len_here/dist_base,1.0)
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dx,dy=dx*coef,dy*coef
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linefill(x,y,x+0.25*dx,y+0.25*dy,1.0,8)
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linefill(x+0.25*dx,y+0.25*dy,x+1*dx,y+1*dy,0.5,8)
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linefill(x+0.9*dx,y+0.9*dy,x+dx,y+dy,1.0,8)
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circfill(x+0.5,y+0.5,1.0,8)
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circfill(x+dx+0.5,y+dy+0.5,1.0,8)
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end
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end
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for i,p in ipairs(self.ancs) do
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rectfill(p.x-1,p.y-1,p.x+1,p.y+1,12)
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@ -886,7 +918,7 @@ function rope:drag(
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end
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function rope:_tidy_up_gen()
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if (self.under_destruction) return
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if (not self:latched()) return
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if (not self.dirty) return
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local settled=true
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@ -1077,6 +1109,10 @@ function sum_distance(x,y,z)
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return distance(x,y) + distance(y,z)
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end
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function distance_dxy(dx,dy)
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return sqrt(dx*dx+dy*dy)
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end
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function distance(p1,p2)
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local dx=p2.x-p1.x
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local dy=p2.y-p1.y
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@ -1243,7 +1279,7 @@ end
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function rope:tug()
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self:_make_consistent()
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if (self.under_destruction) return
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if (not self:latched()) return
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self:_tug()
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self:_make_consistent()
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end
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