Fix another rope bug
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6d8ac03f48
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15a9ac5c2e
@ -910,17 +910,12 @@ function rope:update()
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if (not self.latch) wrongbleep:bleep(5) self:destroy() return
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if (not self.latch) wrongbleep:bleep(5) self:destroy() return
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if self.latch.rec then
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if self.latch.rec then
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self:drag_src{
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self.latch.rec.mx+0.5+self.latch.ax_offset,
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self.latch.rec.my+0.5+self.latch.ay_offset
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}
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if self.latch.rec.dead==true then
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if self.latch.rec.dead==true then
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self:destroy()
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self:destroy()
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end
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end
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end
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end
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if (not self:_check_sane()) self:destroy()
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if (not self:_check_pinch()) self:destroy()
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elseif self.state.name=="destroy" then -- destroy
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elseif self.state.name=="destroy" then -- destroy
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self.state.frame+=1
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self.state.frame+=1
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@ -1047,27 +1042,24 @@ function rope:draw(artificial_px,artificial_py)
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while true do
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while true do
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if (n1==nil) break
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if (n1==nil) break
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local anch=level:anchor_at(n1)
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local anch=level:anchor_at(n1)
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local x=n1.ax*8
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local ax,ay=_anch_unpack(n1)
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local y=n1.ay*8
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local x=ax*8
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local y=ay*8
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if anch then
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if anch then
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if (anch.adx>0) x-=1
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if (anch.adx>0) x-=1
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if (anch.ady>0) y-=1
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if (anch.ady>0) y-=1
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end
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end
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rectfill(x-1,y-1,x+1,y+1,12)
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rectfill(x-1,y-1,x+1,y+1,12)
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print("ax="..n1.ax..",ay="..n1.ay,72,sy)
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print("ax="..ax..",ay="..ay,72,sy)
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sy+=7
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sy+=7
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local n0=n1.prev
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local n0=n1.prev
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local n2=n1.next
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local n2=n1.next
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if n0!=nil and n2!=nil then
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if n0!=nil and n2!=nil then
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if anch then
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if anch then
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local _,_,_=would_stick(anch,n0.ax,n0.ay,n1.ax,n1.ay,n2.ax,n2.ay)
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rectfill(x+2,y+2,x+4,y+4,3)
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local c=3
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if (anch.dropped) c=4
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rectfill(x+2,y+2,x+4,y+4,c)
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else
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else
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rectfill(x+2,y+2,x+4,y+4,2)
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rectfill(x+2,y+2,x+4,y+4,2)
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end
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end
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else
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else
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rectfill(x+2,y+2,x+4,y+4,4)
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rectfill(x+2,y+2,x+4,y+4,4)
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@ -1077,24 +1069,21 @@ function rope:draw(artificial_px,artificial_py)
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end
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end
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for _,p in pairs(level._anch) do
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for _,p in pairs(level._anch) do
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local x,y=p.ax*8,p.ay*8
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local ax,ay=_anch_unpack(p)
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local x,y=ax*8,ay*8
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if (p.adx>0) x-=1
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if (p.adx>0) x-=1
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if (p.ady>0) y-=1
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if (p.ady>0) y-=1
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pset(x,y,11)
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pset(x,y,11)
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pset(x+p.adx,y,11)
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pset(x+p.adx,y,11)
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pset(x,y+p.ady,11)
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pset(x,y+p.ady,11)
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end
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end
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]]
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]]
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end
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end
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function rope:drag_dst(xy)
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function rope:drag_dst(xy)
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self:drag(self.dst,xy)
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self:drag(self.dst,xy)
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end
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end
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function rope:drag_src(xy)
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self:drag(self.src,xy)
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end
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function rope:drag(n1,axy)
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function rope:drag(n1,axy)
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self:relax()
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self:relax()
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self:_drag(n1,{axy[1],n1[2]})
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self:_drag(n1,{axy[1],n1[2]})
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@ -1131,7 +1120,7 @@ function rope:relax()
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end
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end
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end
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end
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function rope:_check_sane()
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function rope:_check_pinch()
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if (not self:latched()) return true
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if (not self:latched()) return true
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if (level:busy()) return true
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if (level:busy()) return true
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@ -1233,8 +1222,18 @@ function would_stick(anchor,xy0,xy1,xy2)
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end
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end
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function rope:experience_anchor_moves(moves)
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function rope:experience_anchor_moves(moves)
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local latch=self.latch
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self:_be_dragged_by(moves)
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self:_be_dragged_by(moves)
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self:_be_pushed_by(moves)
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self:_be_pushed_by(moves)
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if latch.rec then
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self:_drag(self.src,{
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latch.rec.mx+0.5+latch.ax_offset,
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latch.rec.my+0.5+latch.ay_offset
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})
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end
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self:relax()
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self:relax()
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end
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end
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