Reduce CPU hit of level rebuild
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@ -432,11 +432,13 @@ function level:recollide_reanchor()
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for my0=0,15 do
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for my0=0,15 do
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local mx1,my1=mx0+dx,my0+dy
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local mx1,my1=mx0+dx,my0+dy
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-- bypass mcoll for MEGA SPEED
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local c=self._coll
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if (
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if (
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self:mcoll{mx0,my0} and not self:get_crate(mx0,my0) and
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c[mx0..","..my0] and not self:get_crate(mx0,my0) and
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not self:mcoll{mx0,my1} and
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not c[mx0..","..my1] and
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not self:mcoll{mx1,my0} and
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not c[mx1..","..my0] and
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not self:mcoll{mx1,my1}
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not c[mx1..","..my1]
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) then
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) then
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local key=_mix{"GEOM",mx0,my0,dx,dy}
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local key=_mix{"GEOM",mx0,my0,dx,dy}
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anch_new[key]= {
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anch_new[key]= {
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@ -480,10 +482,6 @@ function level:recollide_reanchor()
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if player.rope then
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if player.rope then
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player.rope:experience_anchor_moves(moves)
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player.rope:experience_anchor_moves(moves)
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end
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end
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for point in self:anchor_points() do
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point.moved=nil
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end
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end
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end
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function level:win_at(mx,my)
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function level:win_at(mx,my)
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