On reinit, take away the player's rope
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@ -604,6 +604,7 @@ function player:reinit(x,y)
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self.px,self.py=0,0
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self.px,self.py=0,0
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self.todo={}
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self.todo={}
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self.cooldown=4
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self.cooldown=4
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self.rope=nil
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self.fall_frame=0
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self.fall_frame=0
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