Golf keyboard
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1be4846698
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@ -143,47 +143,37 @@ kbd={}
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add(real_modules,kbd)
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add(real_modules,kbd)
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function kbd:init()
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function kbd:init()
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self.real=btn()
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self.real=btn()
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self.down=0
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self.state={btn=0}
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end
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end
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function kbd:update()
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function kbd:update()
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-- figure out what keys are _really_ pressed
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-- figure out what keys are _really_ pressed
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local now_real=btn()
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local now_real,was_real=btn(),self.real
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local was_real=self.real
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self.real=now_real
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self.real=now_real
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-- add keys that are really pressed
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-- add keys that are really pressed
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-- if they weren't really pressed before
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-- if they weren't really pressed before
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-- (they may have been force-
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-- (they may have been force-
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-- released by :release())
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-- released by :release())
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local real_pressed=(~was_real)&now_real
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local real_pressed=~was_real&now_real
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local now_down=(self.down&now_real)|real_pressed
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local state=self.state
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local was_down=self.down
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local now_down=state.btn&now_real|real_pressed
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self.down=now_down
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local was_down=state.btn
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-- deduce pressed/released by changes in down
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-- deduce pressed/released by changes in down
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local pressed=(~was_down)&now_down
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state.btn,state.btnp,state.btnr=
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local released=(~now_down)&was_down
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now_down,
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~was_down&now_down,
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self.pressed=pressed
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~now_down&was_down
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self.released=released
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end
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end
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function kbd:btn(i)
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for _kbdi in all(split"btn,btnp,btnr") do
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return self.down&(1<<i)!=0
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kbd[_kbdi]=function(self,i,t) return 1<<i&self.state[_kbdi]!=0 end
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end
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function kbd:btnp(i)
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return self.pressed&(1<<i)!=0
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end
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function kbd:btnr(i)
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return self.released&(1<<i)!=0
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end
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end
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function kbd:release(i)
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function kbd:release(i)
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self.down&=~(1<<i)
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self.state.btn&=~(1<<i)
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end
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end
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function tostring(any)
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function tostring(any)
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