Add further algo notes
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@ -1108,6 +1108,14 @@ function rope:_drag1(n1,ax1_new,ay1_new)
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-- Really our goal is to figure out if moving the end of the
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-- path crosses over the anchor, which feels like a point/triangle
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-- collision
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-- We also want to pick the anchor that the ray sweeps over first, not
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-- the closest one.
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-- Maybe we should
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-- (1) sort by angle difference from the original line
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-- (2) ignore cases where the angle is not between the two lines
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-- (3) ignore cases where the created point is further from the original point
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-- than the _intended_ one would be
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--
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_in_box(anchor.ax,anchor.ay,ax0,ay0,ax1_old,ay1_old) and
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_which_side(anchor.ax,anchor.ay,ax0,ay0,ax1_old,ay1_old) !=
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_which_side(anchor.ax,anchor.ay,ax0,ay0,ax1_new,ay1_new)
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