Tidy up more loose ends
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535fcf7601
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@ -589,7 +589,7 @@ function level:get_latch(dx,dy,px,py)
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dx=dx1,dy=dy1,
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dx=dx1,dy=dy1,
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ax_offset=dx1*0.5,
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ax_offset=dx1*0.5,
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ay_offset=dy1*0.5,
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ay_offset=dy1*0.5,
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mx=mx,my=my
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rec={mx=mx,my=my,px=mx*8,py=my*8},
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}
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}
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end
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end
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end
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end
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@ -778,7 +778,7 @@ function player:update()
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if self.rope then
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if self.rope then
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self.rope:update()
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self.rope:update()
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self.rope:drag_dst(self.x+0.5,self.y+0.1)
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self.rope:drag_dst(self.x+self.px/8+0.5,self.y+self.py/8+0.1)
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local tdx,tdy=self.rope:tug_orientxy()
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local tdx,tdy=self.rope:tug_orientxy()
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if (tdx!=0) self.orientx=tdx
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if (tdx!=0) self.orientx=tdx
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@ -922,12 +922,10 @@ function rope:update()
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self.latch.rec.my+0.5+self.latch.ay_offset
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self.latch.rec.my+0.5+self.latch.ay_offset
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)
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)
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if #self.latch.rec.todo==0 then
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if self.latch.rec.dead==true then
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if self.latch.rec.dead==true then
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self:destroy()
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self:destroy()
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end
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end
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end
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end
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end
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if (not self:_check_sane()) self:destroy()
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if (not self:_check_sane()) self:destroy()
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