Reorient head based on tongue angle
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047f180632
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823b3edc30
@ -425,6 +425,10 @@ function level:can_move(
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return false
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end
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if player.x==mx0+dmx and player.y==my0+dmy then
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return false
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end
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-- todo: check tongue collision
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if player.rope then
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local px,py=mx0*8,my0*8
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@ -588,6 +592,10 @@ function player:update()
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local rx,ry=self:_rope_pos()
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self.rope:drag_dst(rx,ry)
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local tdx,tdy=self.rope:tug_orientxy()
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if (tdx!=0) self.orientx=tdx
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if (tdy!=0) self.orienty=tdy
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if self.rope:done() then
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self.rope=nil
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add(self.todo,{})
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@ -1214,6 +1222,23 @@ end
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-->8
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-- moved here because it's complicated
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function rope:tug_orientxy()
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local a1=self:_anc(#self.ancs+1)
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local a0=self:_anc(#self.ancs)
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local dx=a0.x-a1.x
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local tdx=0
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if (dx>3) tdx=1
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if (dx<-3) tdx=-1
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local dy=a0.y-a1.y
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local tdy=0
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if abs(dy)>abs(dx)/2 then
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if (dy>3) tdy=1
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if (dy<-3) tdy=-1
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end
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return tdx,tdy
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end
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function rope:tug()
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self:_make_consistent()
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if (self.under_destruction) return
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