Save a few more tokens by removing an assertion
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@ -544,11 +544,7 @@ function level:can_move(
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if player.rope then
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if player.rope then
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local chk=false
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local chk=false
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local w,h=1.6,0.2
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local w,h=1.6,0.2
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if dmx==0 then
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if (dmx==0) w,h=0.2,1.6
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w,h=0.2,1.6
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else
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dmy = 0
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end
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rectx,recty=dmx*(0.4>>>dmx),dmy*(0.4>>>dmy)
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rectx,recty=dmx*(0.4>>>dmx),dmy*(0.4>>>dmy)
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if (player.rope:collide_mrect(mx0+rectx,my0+recty,w,h,exclude_src,exclude_dst)) return false
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if (player.rope:collide_mrect(mx0+rectx,my0+recty,w,h,exclude_src,exclude_dst)) return false
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