Better debug mouse

Debug mouse is now its own module, so it can be separated from the hint system, since it is useful for more than just positioning hints. It now has the following enhancements:

1. Clock-based table cyclng now has a helper function (cycle)
2. Debug mouse color cycling is distinct from hint color cycling, so debug position readout remains legible
3. Debug position readout now stays on screen even when the cursor is near or past the edges
4. Debug cursor cycles between a mouse sprite specifically marking the exact pixel that is being sampled, an "X" for text character sizing, and a "□" for positioning the centered 3x3 characters often used as hint target markers
5. Map cell coordinates (in square brackets) are displayed in addition to pixel coordnates (in parentheses)

Sprite 50 is now the mouse cursor. Color 15 is color cycling for debug readouts.

Debug mouse features can be disabled by commenting out `add(real_modules, debugmouse)`.

I've done a little bit of golfing but this is stiill a token expense. I'm going to write a crappy sprintf function to save tokens everywhere we're assembling strings from their component parts.
This commit is contained in:
Kistaro Windrider 2023-01-01 12:06:22 -08:00
parent 693cdaa11d
commit aefdfeb99c
Signed by: kistaro
SSH Key Fingerprint: SHA256:TBE2ynfmJqsAf0CP6gsflA0q5X5wD5fVKWPsZ7eVUg8

View File

@ -33,6 +33,11 @@ function gsv(s)
return ret
end
function cycle(tbl,period)
period = period or 1
return tbl[t()%period*#tbl\period+1]
end
mnames={}
function names(root)
local n=mnames[root]
@ -1766,20 +1771,12 @@ function hints:init()
end
menuitem(1,"get hint",function() level.hintlevel+=1 end)
menuitem(2,"hide hints",function() level.hintlevel=0 end)
-- debug mode: enable mouse
poke(0x5f2d,1)
end
hintflicker={7,10,9,8,8,9,10,7}
hintflicker=split"7,10,9,8,8,9,10,7"
function hints:draw2()
pal()
local c=hintflicker[t()%1*#hintflicker\1+1]
-- debug mode: mouse coord display
if stat(34) != 0 then
local mousex, mousey = stat(32), stat(33)
print("x ("..mousex..", "..mousey..")",mousex,mousey,c)
end
local c=cycle(hintflicker)
for i,h in ipairs(self[level.ix]) do
if (i > level.hintlevel) return
@ -1789,6 +1786,32 @@ function hints:draw2()
end
end
-->8
-- debug mouse support
debugmouse = {}
-- comment this out to disable debug mode
add(real_modules, debugmouse)
function debugmouse:init()
poke(0x5f2d,1)
end
debugflicker=split"5,6,7,15,14,8,2,4,9,10,11,3,12,13"
debugchs = split" ,x, ,□"
function debugmouse:draw3()
if (stat(34) == 0) return
pal(15,cycle(debugflicker,1.5))
local x, y, c = stat(32), stat(33), cycle(debugchs,2)
if (c == " ") spr(50,x,y)
print(c,x,y,15)
local px, py = mid(0,x,89), mid(0, y > 111 and y - 12 or y + 6, 117)
print("("..x..", "..y..")\n["..(x\8)..", "..(y\8).."]",px,py,15)
pal()
end
__gfx__
000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110005000000000000
003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110000500000000000
@ -1814,10 +1837,10 @@ eeee0000cc04405500444400efeeee5e11111111e5eeeefeeeeeeeeeeeeeeeeeffffffffffffffff
0a000aa4441a91a1bbabbbbbeffeeeeeeeeeeeeeeeeeeffeff1ff1ff11111111ff1111ff00000000000000000000000000000000000000000000000000000000
00a0044449a110a1bbbbbbbbeeffffffffffffffffffffeeff1ff1ffffffffffffffffff00000000000000000000000000000000000000000000000000000000
000aa111991111103bbbbbb3eeeeeeeeeeeeeeeeeeeeeeeeff1ff1ffffffffffffffffff00000000000000000000000000000000000000000000000000000000
00000000991000000000000000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111999999111111111
00000000990000000000000000000000000000000000000000000000000000000000000000000000000000000000000019911991999999911999999119999999
00000000990000000000000000000000000000000000000000000000000000000000000000000000000000000000000019977991999999911999999119999999
00000000090000000000000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999
0000000099100000f765000000000000000000000000000000000000000000000000000000000000000000000000000011111111111111111999999111111111
00000000990000007700000000000000000000000000000000000000000000000000000000000000000000000000000019911991999999911999999119999999
00000000990000006060000000000000000000000000000000000000000000000000000000000000000000000000000019977991999999911999999119999999
00000000090000005005000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999
00000000aa0000000000000000000000000000000000000000000000000000000000000000000000000000000000000019911991999117111991199111711999
0000000077a000000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911997799119999999
00000007777a00000000000000000000000000000000000000000000000000000000000000000000000000000000000019999991999999911991199119999999