Everything _seems_ to work
This commit is contained in:
parent
c71cd312b1
commit
c98194550e
415
chameleonic.p8
415
chameleonic.p8
@ -116,29 +116,6 @@ function _mnmx(x,y)
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return x,y
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end
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function _rastn(
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x0,y0,x1,y1,dx,dy
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)
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-- todo: more optimized implementation?
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local iter=_rast(x0,y0,x1,y1)
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local prevx,prevy=nil,nil
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local done=false
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return function()
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while not done do
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local x,y=iter()
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if (x==nil) done=true return x1, y1
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local x8 = x\dx
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local y8 = y\dy
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if not (x8==prevx and y8==prevy) then
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prevx,prevy=x8,y8
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return x,y
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end
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end
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end
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end
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function _rast(
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x0,y0,x1,y1
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@ -161,7 +138,7 @@ function _rast(
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if (x==x1) done=true return x1,y1
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local oldx,oldy=x,y
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err-=dy
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if (err<0) y+=sy err+=dx+dy return oldx,y
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if (err<0) y+=sy err+=dx
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x+=sx
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return oldx,oldy
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end
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@ -172,17 +149,13 @@ function _rast(
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if (y==y1) done=true return x1,y1
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local oldx,oldy=x,y
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err-=dx
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if (err<0) x+=sx err+=dy+dx return x,oldy
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if (err<0) x+=sx err+=dy
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y+=sy
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return oldx,oldy
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end
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end
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end
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function _point_eq(p1,p2)
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return p1.x==p2.x and p1.y==p2.y
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end
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-->8
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-- input
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kbd={}
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@ -232,6 +205,33 @@ function kbd:release(i)
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self.down&=~(1<<i)
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end
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function tostring(any)
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if type(any)=="function" then
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return "function"
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end
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if any==nil then
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return "nil"
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end
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if type(any)=="string" then
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return any
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end
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if type(any)=="boolean" then
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if any then return "true" end
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return "false"
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end
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if type(any)=="table" then
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local str = "{ "
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for k,v in pairs(any) do
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str=str..tostring(k).."->"..tostring(v).." "
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end
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return str.."}"
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end
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if type(any)=="number" then
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return ""..any
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end
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return "unknown" -- should never show
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end
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-->8
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-- title screen
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title={}
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@ -293,7 +293,7 @@ function level:reinit(n)
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self.todo={}
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self.bigx=(n%8)
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self.bigy=(n\8)
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self.cache_can_stretch=dcache:new()
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self.next_crate_id=1
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self:load_dynobjs()
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self:recollide()
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@ -327,15 +327,15 @@ function level:draw()
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pal()
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pal(1,0)
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end
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end
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for _,crate in pairs(self._crates) do
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spr(crate.s,crate.px,crate.py)
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end
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end
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pal()
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end
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function level:busy()
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for _,crate in pairs(self.crates) do
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for _,crate in pairs(self._crates) do
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if (#crate.todo>0) return true
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end
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return false
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@ -379,10 +379,12 @@ function level:load_dynobjs()
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if def then
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self._crates[mxy]={
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s=s,def=def,
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id=self.next_crate_id,
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mx=mx,my=my,
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px=px,py=py,
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todo={}
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}
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self.next_crate_id+=1
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end
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if s==28 then -- pit
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@ -399,15 +401,17 @@ end
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function level:recollide()
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self._coll={}
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self._coll_nocrate={}
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for mx=0,15 do
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for my=0,15 do
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local mxy=_mix(mx,my)
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self._coll_nocrate[mxy]=
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fget(self:_mget(mx,my),7)
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self._coll[mxy]=
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fget(self:_mget(mx,my),7) or
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self._coll_nocrate[mxy] or
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self._crates[mxy]!=nil
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end
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end
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self.cache_can_stretch:clear()
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end
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function add_adjacent_anchors(tbl,mx,my)
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@ -420,33 +424,72 @@ function add_adjacent_anchors(tbl,mx,my)
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end
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function level:reanchor()
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self._anch={}
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local anch_new={}
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for dxy in all{{-1,-1},{1,-1},{-1,1},{1,1}} do
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local dx,dy=unpack(dxy)
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assert(dx!=0 and dy!=0)
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for mx0=0,15 do
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for my0=0,15 do
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local mx1,my1=mx0+dx,my0+dy
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if (
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self:mcoll(mx0,my0) and
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self:mcoll_nocrate(mx0,my0) and
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not self:mcoll(mx0,my1) and
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not self:mcoll(mx1,my0) and
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not self:mcoll(mx1,my1)
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) then
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add(self._anch, {
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local key="GEOM"..mx0..","..my0..","..dx..","..dy
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anch_new[key]= {
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ax=max(mx0,mx1),ay=max(my0,my1),adx=-dx,ady=-dy
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})
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}
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end
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end
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end
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for _,cr in pairs(self._crates) do
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local key="CRATE"..cr.id..","..dx..","..dy
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local mx0,my0=cr.mx,cr.my
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local mx1,my1=mx0+dx,my0+dy
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anch_new[key]={
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ax=max(mx0,mx1),ay=max(my0,my1),adx=-dx,ady=-dy
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}
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end
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end
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local anch_old=self._anch
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if (anch_old==nil) anch_old={}
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for _,old in pairs(anch_old) do
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old.dropped=true
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end
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for k,new in pairs(anch_new) do
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local old=anch_old[k]
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if old then
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anch_new[k]=old
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old.ax,old.ay,old.adx,old.ady=new.ax,new.ay,new.adx,new.ady
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old.dropped=nil
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end
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end
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self._anch=anch_new
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self._anch_keys={}
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for k,_ in pairs(self._anch) do
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add(self._anch_keys,{key=k})
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end
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if (player.rope!=nil) player.rope:relax()
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end
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function level:win_at(mx,my)
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return self._wins[_mix(mx,my)]
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end
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function level:anchor_points()
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return pairs(self._anch)
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keys=all(self._anch_keys)
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return function()
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local k=keys()
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if (k==nil) return nil
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return self._anch[k.key]
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end
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end
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function level:get_open_pit(mx,my)
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@ -499,6 +542,9 @@ end
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function level:mcoll(mx,my)
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return self._coll[_mix(mx,my)]!=false
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end
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function level:mcoll_nocrate(mx,my)
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return self._coll_nocrate[_mix(mx,my)]!=false
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end
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function level:pcoll(px,py)
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return self:mcoll(px\8,py\8)
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@ -574,6 +620,8 @@ function level:get_latch(dx,dy,px,py)
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return {
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el="eyehook",
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dx=dx1,dy=dy1,
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ax_offset=dx1*0.5,
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ay_offset=dy1*0.5,
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mx=mx,my=my
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}
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end
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@ -597,16 +645,15 @@ function level:can_move(
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-- todo: check tongue collision
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if player.rope then
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local px,py=mx0*8,my0*8
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local chk=false
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if dmx==0 and dmy==-1 then
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chk=player.rope:collide_rect(px+3,py-5,px+4,py+5,exclude_src,exclude_dst)
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chk=player.rope:collide_mrect(mx0,my0-1,1,2,exclude_src,exclude_dst)
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elseif dmx==0 and dmy==1 then
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chk=player.rope:collide_rect(px+3,py+3,px+4,py+13,exclude_src,exclude_dst)
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chk=player.rope:collide_mrect(mx0,my0,1,2,exclude_src,exclude_dst)
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elseif dmx==-1 and dmy==0 then
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chk=player.rope:collide_rect(px-5,py+3,px+5,py+4,exclude_src,exclude_dst)
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chk=player.rope:collide_mrect(mx0-1,my0,2,1,exclude_src,exclude_dst)
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elseif dmx==1 and dmy==0 then
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chk=player.rope:collide_rect(px+3,py+3,px+13,py+4,exclude_src,exclude_dst)
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chk=player.rope:collide_mrect(mx0,my0,2,1,exclude_src,exclude_dst)
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end
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if (chk) return false
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@ -639,74 +686,6 @@ function level:tug_crate(mx0,my0,dmx,dmy)
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self:recollide()
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self:reanchor(false)
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end
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-->8
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-- collision checks
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function level:can_stretch(
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p1,p2
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)
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local key=p1.x..","..p1.y..","..p2.x..","..p2.y
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return self.cache_can_stretch:wrap(key,function()
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return self:_can_stretch(p1,p2)
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end)
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end
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function level:_can_stretch(
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p1,p2
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)
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-- faster implementation for straight lines
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if p1.y\8==p2.y\8 then
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local my=p2.y\8
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for mx=p1.x\8,p2.x\8 do
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if (level:mcoll(mx,my)) return false
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end
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end
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if p1.x\8==p2.x\8 then
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local mx=p2.x\8
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for my=p1.y\8,p2.y\8 do
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if (level:mcoll(mx,my)) return false
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end
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end
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if (level:pcoll(p1.x,p1.y)) return false
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if (level:pcoll(p2.x,p2.y)) return false
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local res=true
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for x,y in _rastn(p1.x,p1.y,p2.x,p2.y,8,8) do
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if level:pcoll(x,y) then
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res=false
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break
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end
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end
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return res
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end
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-->8
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--cache impl for collision checks
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dcache={}
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dcache.__index=dcache
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function dcache:new()
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local d={}
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setmetatable(d,dcache)
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d:clear()
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return d
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end
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function dcache:clear()
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self.old,self.new,self.new_n={},{},0
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end
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function dcache:wrap(key,f)
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local el=self.new[key]
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if (el!=nil) return el
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local el=self.old[key]
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if (el==nil) el=f()
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self.new[key]=el
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self.new_n+=1
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if (self.new_n>1000) self.old,self.new,self.new_n=self.new,{},0
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return el
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end
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-->8
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--player handling
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@ -815,7 +794,7 @@ function player:update()
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self.rope=rope:new(
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x+0.5-dx*0.5,y+0.5-dy*0.5,
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self.x+0.5,self.y+0.5,
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self.x+0.5,self.y+0.1,
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level:get_latch(dx,dy,x*8,y*8)
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)
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@ -836,7 +815,7 @@ function player:update()
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if self.rope then
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self.rope:update()
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self.rope:drag_dst(self.x+0.5,self.y+0.5)
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self.rope:drag_dst(self.x+0.5,self.y+0.1)
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local tdx,tdy=self.rope:tug_orientxy()
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if (tdx!=0) self.orientx=tdx
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@ -853,6 +832,7 @@ function player:_vanish_if_requested()
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self.vanish_frame+=1
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if (self.fall_frame>0 or self.vanish_frame>20) then
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self.rope=nil
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level:restart()
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kbd:release(5)
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self.vanish_frame=20
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@ -975,8 +955,8 @@ function rope:update()
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self.latch.rec!=nil
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then
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self:drag_src(
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self.latch.rec.mx+0.5+self.latch.ax_offset,
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self.latch.rec.my+0.5+self.latch.ay_offset
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self.latch.rec.px/8+0.5+self.latch.ax_offset,
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self.latch.rec.py/8+0.5+self.latch.ay_offset
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)
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if #self.latch.rec.todo==0 then
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@ -986,6 +966,8 @@ function rope:update()
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end
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end
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if (not self:_check_sane()) self:destroy()
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elseif self.state.name=="destroy" then -- destroy
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self.state.frame+=1
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if (self.state.frame>=5) self.state={name="done"}
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@ -1057,13 +1039,14 @@ function rope:draw(artificial_dx,artificial_dy)
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end
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end
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local n1=self.src
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--[[
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local sy=0
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while true do
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if (n1==nil) break
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local x=n1.ax*8
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local y=n1.ay*8
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rectfill(x-1,y-1,x+1,y+1,12)
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--print("ax="..n1.ax..",ay="..n1.ay,0,sy)
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print("ax="..n1.ax..",ay="..n1.ay,0,sy)
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sy+=7
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local n0=n1.prev
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@ -1075,7 +1058,9 @@ function rope:draw(artificial_dx,artificial_dy)
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assert(ady==-1 or ady==0 or ady==1)
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--assert(not (adx==0 and ady==0))
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rectfill(x+2,y+2,x+4,y+4,3)
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local c=3
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if (n1.associated_with.dropped) c=8
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rectfill(x+2,y+2,x+4,y+4,c)
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pset(x+adx*2,y,9)
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pset(x,y+ady*2,9)
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else
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@ -1093,17 +1078,6 @@ function rope:draw(artificial_dx,artificial_dy)
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pset(p.ax*8+p.adx,p.ay*8,11)
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pset(p.ax*8,p.ay*8+p.ady,11)
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end
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--[[
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print("dirty:"..tostr(self.dirty),32,0,9)
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print("busy:"..tostr(self:busy()),32,7,9)
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print("state:"..tostr(self.state.name),32,14,9)
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if self.all_ops!=nil then
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for i,o in ipairs(self.all_ops) do
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rect(o.mx*8,o.my*8,o.mx*8+7,o.my*8+7,4)
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--print(o.mx..","..o.my,0,i*8,3)
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end
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end
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]]--
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end
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@ -1116,13 +1090,25 @@ function rope:drag_src(x,y)
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end
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function rope:drag(n1,ax_new,ay_new)
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-- TODO: stepwise?
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self:_relax()
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self:relax()
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self:_drag(n1,ax_new,n1.ay)
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self:_drag(n1,ax_new,ay_new)
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self:_relax()
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self:relax()
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end
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function rope:_relax()
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function rope:relax()
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local n=self.src
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while true do
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if (n==nil) break
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if (n.associated_with) then
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self:_drag(n,n.associated_with.ax,n.associated_with.ay)
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end
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n=n.next
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end
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local n0=self.src
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while true do
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if (n0==nil) return
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@ -1132,12 +1118,14 @@ function rope:_relax()
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if (n2==nil) return
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if n1.associated_with!=nil then
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local x0,y0=n0.ax,n0.ay
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local x1,y1=n1.ax,n1.ay
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local x2,y2=n2.ax,n2.ay
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|
||||
local would,x1_new,y1_new=would_stick(x0,y0,n1.associated_with,x2,y2)
|
||||
if not would then
|
||||
if not would and not (n1.ax==x1_new and n1.ay==y1_new) then
|
||||
printh("relaxing: "..tostring(n0.associated_with).."->"..tostring(n1.associated_with).."->"..tostring(n2.associated_with))
|
||||
self:_drag(n1,x1_new,y1_new)
|
||||
n0=n1.prev
|
||||
n2=n1.next
|
||||
@ -1145,11 +1133,56 @@ function rope:_relax()
|
||||
n2.prev=n0
|
||||
n1.next=nil
|
||||
n1.prev=nil
|
||||
--n0=n0.next
|
||||
else n0=n0.next end
|
||||
else n0=n0.next end
|
||||
end
|
||||
end
|
||||
|
||||
function rope:_check_sane()
|
||||
if (self.state.name!="latched") return true
|
||||
if (level:busy()) return true
|
||||
|
||||
printh("start")
|
||||
local n0=self.src
|
||||
|
||||
local qxs,qys={},{}
|
||||
while true do
|
||||
local n1=n0.next
|
||||
if (n1==nil) break
|
||||
|
||||
for qx,qy in _rast(flr(n0.ax*2),flr(n0.ay*2),flr(n1.ax*2),flr(n1.ay*2)) do
|
||||
add(qxs,qx)
|
||||
add(qys,qy)
|
||||
end
|
||||
n0=n1
|
||||
end
|
||||
|
||||
local function _blocked(qx,qy)
|
||||
local mx0=(qx-1)\2
|
||||
local mx1=qx\2
|
||||
local my0=(qy-1)\2
|
||||
local my1=qy\2
|
||||
|
||||
return level:mcoll(mx0,my0) and level:mcoll(mx1,my1)
|
||||
end
|
||||
for i=1,#qxs do
|
||||
if (_blocked(qxs[i],qys[i])) printh("blocked"..qxs[i]..","..qys[i]) return false
|
||||
end
|
||||
|
||||
for i=3,#qxs do
|
||||
local qx1,qy1=qxs[i-1],qys[i-1]
|
||||
if qx1%2==0 and qy1%2==0 then
|
||||
local qx0,qy0=qxs[i-2],qys[i-2]
|
||||
local qx2,qy2=qxs[i],qys[i]
|
||||
local mx0,my0=qx0\2,qy0\2
|
||||
local mx2,my2=qx2\2,qy2\2
|
||||
if (level:mcoll(mx0,my2) and level:mcoll(mx2,my0)) printh("not traversable") return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function would_stick(x0,y0,anchor,x2,y2)
|
||||
local x1,y1=anchor.ax,anchor.ay
|
||||
if (x0>x2) x0,y0,x2,y2=x2,y2,x0,y0
|
||||
@ -1175,7 +1208,9 @@ function would_stick(x0,y0,anchor,x2,y2)
|
||||
if (y0<y2) ady=-adx
|
||||
end
|
||||
|
||||
return anchor.adx!=-adx and anchor.ady!=-ady,x1_new,y1_new,adx,ady
|
||||
local wouldnt=anchor.dropped or (anchor.adx==-adx or anchor.ady==-ady)
|
||||
|
||||
return not wouldnt,x1_new,y1_new,adx,ady
|
||||
end
|
||||
|
||||
-- TODO: Upon adding a point, start from there to see if we need another
|
||||
@ -1193,10 +1228,11 @@ function rope:_drag(n1,ax1_new,ay1_new)
|
||||
|
||||
ay_far_old=ay_far0
|
||||
for ay_far_new in _stepfrom(ay_far0,ay_far1) do
|
||||
for _,anchor in level:anchor_points() do
|
||||
for anchor in level:anchor_points() do
|
||||
if
|
||||
not (anchor.ax==ax_pivot and anchor.ay==ay_pivot) and
|
||||
not (anchor.ax==ax_new and anchor.ay==ay_new) and
|
||||
not (anchor.ax==ax_far0 and anchor.ay==ay_far0) and
|
||||
not (anchor.ax==ax_far1 and anchor.ay==ay_far1) and
|
||||
(ax0<=anchor.ax and anchor.ax<=ax1) and
|
||||
would_stick(ax_pivot,ay_pivot,anchor,ax_far,ay_far_new) and
|
||||
crossed(
|
||||
@ -1215,10 +1251,11 @@ function rope:_drag(n1,ax1_new,ay1_new)
|
||||
|
||||
ax_far_old=ax_far0
|
||||
for ax_far_new in _stepfrom(ax_far0,ax_far1) do
|
||||
for _,anchor in level:anchor_points() do
|
||||
for anchor in level:anchor_points() do
|
||||
if
|
||||
not (anchor.ax==ax_pivot and anchor.ay==ay_pivot) and
|
||||
not (anchor.ax==ax_new and anchor.ay==ay_new) and
|
||||
not (anchor.ax==ax_far0 and anchor.ay==ay_far0) and
|
||||
not (anchor.ax==ax_far1 and anchor.ay==ay_far1) and
|
||||
would_stick(ax_pivot,ay_pivot,anchor,ax_far_new,ay_far) and
|
||||
(ay0<=anchor.ay and anchor.ay<=ay1) and
|
||||
crossed(
|
||||
@ -1245,9 +1282,8 @@ function rope:_drag(n1,ax1_new,ay1_new)
|
||||
if (n0==nil) break
|
||||
local anch=_sweep_radar(n0.ax,n0.ay,ax1_old,ay1_old,ax1_new,ay1_new)
|
||||
if (anch==nil) break
|
||||
if (anch.ax==n0.ax and anch.y==n0.ay) break
|
||||
if (anch.ax==n1.ax and anch.y==n1.ay) break
|
||||
local n05={ax=anch.ax,ay=anch.ay,associated_with=anch,prev=n0,next=n1}
|
||||
printh("creating post: "..tostring(n0.associated_with).."->"..tostring(n05.associated_with).."->"..tostring(n1.associated_with))
|
||||
n0.next=n05
|
||||
n1.prev=n05
|
||||
n0=n05
|
||||
@ -1258,9 +1294,8 @@ function rope:_drag(n1,ax1_new,ay1_new)
|
||||
if (n2==nil) break
|
||||
local anch=_sweep_radar(n2.ax,n2.ay,ax1_old,ay1_old,ax1_new,ay1_new)
|
||||
if (anch==nil) break
|
||||
if (anch.ax==n1.ax and anch.y==n1.ay) break
|
||||
if (anch.ax==n2.ax and anch.y==n2.ay) break
|
||||
local n15={ax=anch.ax,ay=anch.ay,associated_with=anch,prev=n1,next=n2}
|
||||
printh("creating post: "..tostring(n1.associated_with).."->"..tostring(n15.associated_with).."->"..tostring(n2.associated_with))
|
||||
n1.next=n15
|
||||
n2.prev=n15
|
||||
n2=n15
|
||||
@ -1276,7 +1311,9 @@ function _stepfrom(x0,x1)
|
||||
end
|
||||
end
|
||||
|
||||
local mul=1
|
||||
local mul=0.5
|
||||
x0*=2
|
||||
x1*=2
|
||||
if (x0>x1) x0,x1,mul=-x0,-x1,-mul
|
||||
local i=flr(x0)
|
||||
local top=flr(x1)
|
||||
@ -1320,18 +1357,33 @@ function distance(p1,p2)
|
||||
return sqrt(dx*dx+dy*dy)
|
||||
end
|
||||
|
||||
function rope:collide_rect(x1,y1,x2,y2,exclude_src,exclude_dst)
|
||||
local a0=self.src
|
||||
function rope:collide_mrect(mx0,my0,mw,mh,exclude_src,exclude_dst)
|
||||
local mx1,my1=mx0+mw,my0+mh
|
||||
local n0=self.src
|
||||
|
||||
mx0+=0.1
|
||||
my0+=0.1
|
||||
mx1-=0.1
|
||||
my1-=0.1
|
||||
|
||||
while true do
|
||||
local a1=a0.next
|
||||
if (a1==nil) return false
|
||||
--[[
|
||||
if (_line_line(a0.x,a0.y,a1.x,a1.y,x1,y1,x2,y1)) return true
|
||||
if (_line_line(a0.x,a0.y,a1.x,a1.y,x1,y1,x1,y2)) return true
|
||||
if (_line_line(a0.x,a0.y,a1.x,a1.y,x1,y2,x2,y2)) return true
|
||||
if (_line_line(a0.x,a0.y,a1.x,a1.y,x2,y1,x2,y2)) return true
|
||||
]]--
|
||||
a0=a0.next
|
||||
local n1=n0.next
|
||||
if (n1==nil) return false
|
||||
|
||||
local nd=n0
|
||||
for i=1,exclude_dst do
|
||||
nd=nd.next
|
||||
if (nd==nil) return false
|
||||
end
|
||||
|
||||
if exclude_src<=0 then
|
||||
if (_line_line(n0.ax,n0.ay,n1.ax,n1.ay,mx0,my0,mx1,my0)) return true
|
||||
if (_line_line(n0.ax,n0.ay,n1.ax,n1.ay,mx0,my0,mx0,my1)) return true
|
||||
if (_line_line(n0.ax,n0.ay,n1.ax,n1.ay,mx0,my1,mx1,my1)) return true
|
||||
if (_line_line(n0.ax,n0.ay,n1.ax,n1.ay,mx1,my0,mx1,my1)) return true
|
||||
end
|
||||
exclude_src-=1
|
||||
n0=n1
|
||||
end
|
||||
end
|
||||
|
||||
@ -1391,12 +1443,12 @@ function rope:_tug(hypothetically)
|
||||
local touched={}
|
||||
|
||||
for i=#ancs-1,2,-1 do
|
||||
local ops_before_trash,hit_end1=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
|
||||
local ops_before_trash=self:_calc_push(ancs[i+1],ancs[i],ancs[i-1],ancs[i-2])
|
||||
local ops_to_do,corners={}
|
||||
if #ops_before_trash>0 then
|
||||
ops_to_do=ops_before_trash
|
||||
else
|
||||
local ops_after_trash,hit_end2=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
|
||||
local ops_after_trash=self:_calc_push(ancs[i-2],ancs[i-1],ancs[i],ancs[i+1])
|
||||
ops_to_do=ops_after_trash
|
||||
end
|
||||
|
||||
@ -1406,39 +1458,9 @@ function rope:_tug(hypothetically)
|
||||
if (hypothetically) return ancs,i-1
|
||||
|
||||
local dmx,dmy=ops[1].dmx,ops[1].dmy
|
||||
local adjacent_ancs={}
|
||||
for o in all(ops) do
|
||||
add_adjacent_anchors(adjacent_ancs,o.mx,o.my)
|
||||
level:tug_crate(o.mx,o.my,o.dmx,o.dmy)
|
||||
end
|
||||
for node=ancs[i-1].ix,ancs[i].ix do
|
||||
local anc=self:_anc(node)
|
||||
local x0,y0=anc.x,anc.y
|
||||
|
||||
local upd=function(x,y,force)
|
||||
return {update=function(s,i)
|
||||
if force or not level:pcoll(x,y) then
|
||||
s.x=x
|
||||
s.y=y
|
||||
end
|
||||
s.dirty=true
|
||||
self.dirty=true
|
||||
return true
|
||||
end}
|
||||
end
|
||||
local dmxh,dmyh=dmx,dmy
|
||||
local ax,ay=level:p2a(x0,y0)
|
||||
if (adjacent_ancs[_amix(ax,ay)]==nil) dmxh,dmyh=0,0
|
||||
anc.todo={
|
||||
{},
|
||||
upd(x0+dmxh*2,y0+dmyh*2),
|
||||
upd(x0+dmxh*7,y0+dmyh*7),
|
||||
upd(x0+dmxh*8,y0+dmyh*8),
|
||||
}
|
||||
end
|
||||
for node=ancs[i-1].ix-1,ancs[i].ix+1 do
|
||||
local anc=self:_anc(node)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
@ -1548,7 +1570,6 @@ function rope:_calc_push(
|
||||
end
|
||||
end
|
||||
|
||||
local hit_end=true
|
||||
local ops2={}
|
||||
for o in all(ops) do
|
||||
if not level:mcoll(o.mx,o.my) then
|
||||
@ -1556,18 +1577,16 @@ function rope:_calc_push(
|
||||
else
|
||||
local crate=level:get_crate(o.mx,o.my)
|
||||
if crate==nil then
|
||||
hit_end=false
|
||||
break
|
||||
else
|
||||
if not level:can_move(false,o.mx,o.my,o.dmx,o.dmy,0,0) then
|
||||
hit_end=false
|
||||
break
|
||||
end
|
||||
end
|
||||
add(ops2,o)
|
||||
end
|
||||
end
|
||||
return ops2,hit_end
|
||||
return ops2
|
||||
end
|
||||
|
||||
function rope:_anchors_simplified()
|
||||
@ -1578,7 +1597,18 @@ function rope:_anchors_simplified()
|
||||
end
|
||||
a=self.src
|
||||
while a!=nil do
|
||||
local point={x=a.ax*8,y=a.ay*8,ax=a.ax,ay=a.ay}
|
||||
local point={
|
||||
x=flr(a.ax*8+0.5),y=flr(a.ay*8+0.5),
|
||||
ax=a.ax,ay=a.ay
|
||||
}
|
||||
if a.associated_with then
|
||||
if (a.associated_with.adx==1) point.x-=1
|
||||
if (a.associated_with.ady==1) point.y-=1
|
||||
elseif a.prev==nil and self.latch then
|
||||
if (self.latch.ax_offset<0) point.x-=1
|
||||
if (self.latch.ay_offset<0) point.y-=1
|
||||
end
|
||||
|
||||
if #points<=1 then
|
||||
add(points,point)
|
||||
elseif abs(
|
||||
@ -1590,7 +1620,6 @@ function rope:_anchors_simplified()
|
||||
add(points,point)
|
||||
end
|
||||
a=a.next
|
||||
assert(#points<100)
|
||||
end
|
||||
return points
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user