Misc golf and perf improvements
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@ -234,10 +234,10 @@ function level:reinit(n)
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self.ix=n
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self.todo={}
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self.bigx,self.bigy=n%8,n\8
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self.dirty=false
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self:load_dynobjs()
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self:recollide()
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self:reanchor(true)
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self:recollide_reanchor()
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self:spawn_exit()
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end
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@ -309,10 +309,12 @@ function level:update()
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end
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for cix in all(remove) do
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self._crates[cix]=nil
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self.dirty=true
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end
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if #remove>0 then
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self:recollide()
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self:reanchor()
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if self.dirty then
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self:recollide_reanchor()
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self.dirty=false
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end
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end
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@ -344,7 +346,7 @@ function level:load_dynobjs()
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end
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end
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function level:recollide()
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function level:recollide_reanchor()
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self._coll={}
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for mx=0,15 do
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for my=0,15 do
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@ -354,9 +356,7 @@ function level:recollide()
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self._crates[mxy]
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end
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end
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end
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function level:reanchor()
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local anch_new={}
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for dxy in all{{-1,-1},{1,-1},{-1,1},{1,1}} do
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local dx,dy=unpack(dxy)
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@ -575,8 +575,7 @@ function level:tug_crate(mx0,my0,dmx,dmy)
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local px1,py1=mx1*8,my1*8
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existing.todo={
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{px=px1+dmx,py=py1+dmy,mx=mx1,my=my1,update=function()
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self:recollide()
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self:reanchor()
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self.dirty=true
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return true
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end},
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{px=px1,py=py1}
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@ -1007,16 +1006,11 @@ function rope:draw(artificial_px,artificial_py)
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local n2=n1.next
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if n0!=nil and n2!=nil then
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if anch then
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local _,_,_,adx,ady=would_stick(anch,n0.ax,n0.ay,n1.ax,n1.ay,n2.ax,n2.ay)
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assert(adx==-1 or adx==0 or adx==1)
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assert(ady==-1 or ady==0 or ady==1)
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--assert(not (adx==0 and ady==0))
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local _,_,_=would_stick(anch,n0.ax,n0.ay,n1.ax,n1.ay,n2.ax,n2.ay)
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local c=3
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if (anch.dropped) c=4
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rectfill(x+2,y+2,x+4,y+4,c)
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pset(x+adx*2,y,9)
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pset(x,y+ady*2,9)
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else
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rectfill(x+2,y+2,x+4,y+4,2)
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end
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@ -1163,33 +1157,35 @@ function rope:_check_sane()
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end
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function would_stick(anchor,x0,y0,x1,y1,x2,y2)
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if (x1==nil or y1==nil) x1,y1=anchor.ax,anchor.ay
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local dx=x2-x0
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local dy=y2-y0
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x1,y1=x1 or anchor.ax,y1 or anchor.ay
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local dx,dy=x2-x0,y2-y0
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if (x1==x0 and y1==y0) return
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if (x1==x2 and y1==y2) return
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local adx,ady
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local x1_new,y1_new
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if abs(dx)>abs(dy) then
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if (x0>x2) dx,x0,y0,x2,y2=-dx,x2,y2,x0,y0
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local dprop=(x1-x0)/dx
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x1_new,y1_new=x1,y0+dprop*(y2-y0)
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ady=sgn0(y1_new-y1)
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adx=sgn0(y0-y2)*ady
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else
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if (y0>y2) dy,x0,y0,x2,y2=-dy,x2,y2,x0,y0
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local dprop=(y1-y0)/dy
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x1_new,y1_new=x0+dprop*(x2-x0),y1
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adx=sgn0(x1_new-x1)
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ady=sgn0(x0-x2)*adx
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local function switch_ends()
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dx,dy,x0,y0,x2,y2=-dx,-dy,x2,y2,x0,y0
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end
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local wouldnt=anchor==nil or (anchor.adx!=adx or anchor.ady!=ady)
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local function signs(douter,dinner)
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local adb=sgn0(dinner)
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return -sgn0(douter)*adb,adb
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end
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return not wouldnt,x1_new,y1_new,adx,ady
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local adx,ady,x1_new,y1_new
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if abs(dx)>abs(dy) then
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if (x0>x2) switch_ends()
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x1_new,y1_new=x1,y0+(x1-x0)/dx*dy
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adx,ady=signs(dy,y1_new-y1)
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else
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if (y0>y2) switch_ends()
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x1_new,y1_new=x0+(y1-y0)/dy*dx,y1
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ady,adx=signs(dx,x1_new-x1)
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end
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return
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anchor and anchor.adx==adx and anchor.ady==ady,
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x1_new,y1_new
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end
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function rope:experience_anchor_moves(moves)
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