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@ -679,13 +679,8 @@ function rope:drag(
for x,y in self:_rast(
anc.x,anc.y,x,y
) do
local a=self:_anc(i())
if not (_point_eq(a, {x=x,y=y})) then
a.x=x
a.y=y
a.dirty=true
self:_tidy_up_gen()
end
self:_drag1(i(),x,y)
self:_tidy_up_gen()
end
end
@ -753,6 +748,17 @@ function rope:_tidy_up_gen()
end
end
function rope:_drag1(
i,x,y
)
local a=self:_anc(i)
if (_point_eq(a, {x=x,y=y})) return
a.x=x
a.y=y
a.dirty=true
end
function rope:_find_needed_anchors(i)
if (i<=0) return false
if (#self.ancs+1<i) return false
@ -793,9 +799,6 @@ function rope:_find_touched_anchors(i)
local a0=self:_anc(i-1)
local a2=self:_anc(i)
if (level:pcoll(a0.x,a0.y)) return false
if (level:pcoll(a2.x,a2.y)) return false
for bx,by in self:_rast(a0.x,a0.y,a2.x,a2.y) do
local a1=level:point_anchor(bx,by)
if a1!=nil and not _point_eq(a0,a1) and not _point_eq(a1,a2)
@ -847,11 +850,6 @@ function rope:_elide_point(i)
end
function rope:_can_move_midpoint(a0,a1_0,a1_1,a2)
if (level:pcoll(a0.x,a0.y)) return false
if (level:pcoll(a2.x,a2.y)) return false
if (level:pcoll(a1_0.x,a1_0.y)) return false
if (level:pcoll(a1_1.x,a1_1.y)) return false
if not self:_can_stretch(a1_0, a1_1) then
return false
end
@ -917,21 +915,6 @@ end
function rope:_can_stretch(
p1,p2
)
-- faster implementation for straight lines
if p1.y\8==p2.y\8 then
local my=p2.y\8
for mx=p1.x\8,p2.x\8 do
if (level:mcoll(mx,my)) return false
end
end
if p1.x\8==p2.x\8 then
local mx=p2.x\8
for my=p1.y\8,p2.y\8 do
if (level:mcoll(mx,my)) return false
end
end
if (level:pcoll(p1.x,p1.y)) return false
if (level:pcoll(p2.x,p2.y)) return false
@ -984,27 +967,34 @@ function rope:_rast(
if (y0<y1) sy=1
local done=false,err
local queue={}
if dx>dy then
err=dx/2.0
return function()
if (done) return
if (x==x1) done=true return x1,y1
local oldx,oldy=x,y
err-=dy
if (err<0) y+=sy err+=dx
x+=sx
return oldx,oldy
if (queue==nil) return
if (x==x1) queue=nil return x1,y1
if #queue==0 then
add(queue,{x,y})
err-=dy
if (err<0) y+=sy add(queue,{x,y}) err+=dx
x+=sx
end
return unpack(deli(queue,1))
end
else
err=dy/2.0
return function()
if (done) return
if (y==y1) done=true return x1,y1
local oldx,oldy=x,y
err-=dx
if (err<0) x+=sx err+=dy
y+=sy
return oldx,oldy
if (queue==nil) return
if (y==y1) queue=nil return x1,y1
if #queue==0 then
add(queue,{x,y})
local oldx,oldy=x,y
err-=dx
if (err<0) x+=sx add(queue,{x,y}) err+=dy
y+=sy
end
return unpack(deli(queue,1))
end
end
end