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d2e1e9274c
...
16aba34869
228
chameleonic.p8
228
chameleonic.p8
@ -309,7 +309,6 @@ function level:reanchor(remove)
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end
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end
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end
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if (player.rope!=nil) player.rope:make_dirty()
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end
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function level:win_at(mx,my)
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@ -760,7 +759,6 @@ function rope:new(
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ancs={},
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dst={x=x,y=y,todo={}},
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state={name="cast",dx=dx,dy=dy},
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dirty=true,
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latch=nil,
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latch_frame=0,
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}
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@ -774,6 +772,12 @@ end
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function rope:done()
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return self.state.name=="done"
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--[[
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return self.latch_frame>=2 and (
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self.latch==nil or
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self.under_destruction
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)
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]]
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end
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function rope:busy()
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@ -784,14 +788,6 @@ function rope:busy()
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end
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function rope:update()
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local was_busy=self:busy()
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for i=0,#self.ancs+1 do
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local anc=self:_anc(i)
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_apply(anc,anc.todo,i)
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end
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local is_busy=self:busy()
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if (was_busy and not is_busy) self.dirty=true
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if self.state.name=="cast" then
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self:continue_cast()
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elseif self.state.name=="latched" then
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@ -800,6 +796,26 @@ function rope:update()
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self.latch_frame=10
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end
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self:_make_consistent()
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elseif self.state.name=="destroy" then -- destroy
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self.state.frame+=1
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if (self.state.frame>=5) self.state={name="done"}
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else --
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assert(false, "todo")
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end
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end
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function rope:destroy()
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if (self.state.name=="destroy" or self.state.name=="done") return
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self.state={name="destroy",frame=0}
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end
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function rope:_make_consistent()
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for i=0,#self.ancs+1 do
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local anc=self:_anc(i)
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_apply(anc,anc.todo,i)
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end
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if (self.latch==nil) self:destroy() return
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if
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@ -814,24 +830,20 @@ function rope:update()
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if #self.latch.rec.todo==0 then
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if self.latch.rec.dead==true then
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self:destroy()
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return
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end
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for i=0,#self.ancs do
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local a0=self:_anc(i)
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local a1=self:_anc(i+1)
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if not self:_can_stretch(a0, a1) then
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self:destroy()
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return
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end
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end
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end
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if (not is_busy) self:_tidy_up_gen()
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elseif self.state.name=="destroy" then -- destroy
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self.state.frame+=1
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if (self.state.frame>=5) self.state={name="done"}
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else
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-- done state
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end
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end
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function rope:destroy()
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if (self.state.name=="destroy" or self.state.name=="done") return
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self.state={name="destroy",frame=0}
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end
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function rope:continue_cast()
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local dx,dy=self.state.dx,self.state.dy
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local x0=self.src.x
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@ -863,7 +875,7 @@ function rope:_reindex()
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end
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function rope:draw()
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local points,highlight=self:_tug(true)
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local points=self:_anchors_simplified()
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if (self.state.name=="done") return
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local perc_to_show=1.0
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if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/5)^2
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@ -890,28 +902,19 @@ function rope:draw()
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local coef=min(len_here/dist_base,1.0)
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dx,dy=dx*coef,dy*coef
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local color=8
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if (highlight==i) color=14
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linefill(x,y,x+0.25*dx,y+0.25*dy,1.0,color)
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linefill(x+0.25*dx,y+0.25*dy,x+1*dx,y+1*dy,0.5,color)
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linefill(x+0.9*dx,y+0.9*dy,x+dx,y+dy,1.0,color)
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circfill(x+dx+0.5,y+dy+0.5,1.0,color)
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linefill(x,y,x+0.25*dx,y+0.25*dy,1.0,8)
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linefill(x+0.25*dx,y+0.25*dy,x+1*dx,y+1*dy,0.5,8)
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linefill(x+0.9*dx,y+0.9*dy,x+dx,y+dy,1.0,8)
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circfill(x+dx+0.5,y+dy+0.5,1.0,8)
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end
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end
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for i=0,#self.ancs+1 do
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p=self:_anc(i)
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local c=12
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if (p.dirty) c=13
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rectfill(p.x-1,p.y-1,p.x+1,p.y+1,c)
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print(tostr(p.id)..":"..p.x..","..p.y..","..#p.todo,0,-8+i*8,9)
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for i,p in ipairs(self.ancs) do
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rectfill(p.x-1,p.y-1,p.x+1,p.y+1,12)
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print(p.id..":"..p.x..","..p.y..","..#p.todo,0,-8+i*8,9)
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end
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for _,p in pairs(level._anch) do
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pset(p.x,p.y,11)
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end
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print("dirty:"..tostr(self.dirty),32,0,9)
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print("busy:"..tostr(self:busy()),32,7,9)
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print("state:"..tostr(self.state.name),32,14,9)
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if self.all_ops!=nil then
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for i,o in ipairs(self.all_ops) do
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rect(o.mx*8,o.my*8,o.mx*8+7,o.my*8+7,4)
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@ -954,26 +957,7 @@ function rope:drag(
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end
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end
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function rope:make_dirty()
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for a=0,#self.ancs+1 do
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self:_anc(a).dirty=true
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end
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self.dirty=true
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end
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function rope:_tidy_up_gen()
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local invalid=false
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for i=0,#self.ancs do
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local a0=self:_anc(i)
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local a1=self:_anc(i+1)
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if not self:_can_stretch(a0,a1) then
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invalid=true
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break
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end
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end
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if (invalid) self:make_dirty()
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local busy=self:busy()
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if (not self:latched()) return
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if (not self.dirty) return
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@ -985,7 +969,7 @@ function rope:_tidy_up_gen()
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local anc=self:_anc(a)
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if anc.dirty then
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anc.seen=true
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if self[f](self,a,busy) then
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if self[f](self,a) then
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settled=false anc.changed=true
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end
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end
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@ -1028,22 +1012,11 @@ function rope:_tidy_up_gen()
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for a=0,#self.ancs+1,1 do
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local anc=self:_anc(a)
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if (anc.seen) anc.dirty=anc.changed
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if (anc.dirty) settled=false
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end
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if (settled) break
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end
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if (self:busy()) return
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for i=0,#self.ancs do
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local a0=self:_anc(i)
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local a1=self:_anc(i+1)
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if not self:_can_stretch(a0,a1) then
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self:destroy()
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end
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end
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self.dirty=false
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end
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@ -1107,7 +1080,7 @@ function rope:_find_touched_anchors(i)
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return false
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end
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function rope:_elide_point(i,busy)
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function rope:_elide_point(i)
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if (i<=0) return false
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if (#self.ancs<i) return false
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@ -1116,10 +1089,10 @@ function rope:_elide_point(i,busy)
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local a2=self:_anc(i+1)
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local level_anc=level:point_anchor(a1.x,a1.y)
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if _point_eq(a0,a1) or _point_eq(a1,a2) or (not busy and level_anc==nil) then
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if _point_eq(a0,a1) or _point_eq(a1,a2) or level_anc==nil then
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-- do it unconditionally
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else
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if _linedist(a0,a1,a2) < 0.01 then
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if _linedist(a0,a1,a2) < 0.1 then
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return false
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end
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@ -1138,8 +1111,6 @@ function rope:_elide_point(i,busy)
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end
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deli(self.ancs,i)
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a0.dirty=true a0.changed=true
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a2.dirty=true a2.changed=true
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return true
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end
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@ -1347,13 +1318,13 @@ function rope:tug_orientxy()
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end
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function rope:tug()
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self:_tidy_up_gen()
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self:_make_consistent()
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if (not self:latched()) return
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self:_tug()
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self:_tidy_up_gen()
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self:_make_consistent()
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end
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function rope:_tug(hypothetically)
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function rope:_tug()
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local ancs=self:_anchors_simplified()
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local touched={}
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@ -1363,46 +1334,24 @@ function rope:_tug(hypothetically)
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add(self.all_ops,o)
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end
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local find_all=function(lhs,rhs,di)
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local ops2do={}
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for i=lhs,rhs,di do
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local o=ops[i]
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local can_do=true
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for o in all(ops) do
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if not level:mcoll(o.mx,o.my) then
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-- great!
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else
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local crate=level:get_crate(o.mx,o.my)
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if crate==nil or touched[_mix(o.mx,o.my)] then
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break
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can_do=false
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else
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if not level:can_move(false,o.mx,o.my,o.dmx,o.dmy,0,0) then
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break
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can_do=false
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end
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end
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add(ops2do,o)
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end
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end
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return ops2do
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if (not can_do) break
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end
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local ops_before_trash=find_all(1,#ops,1)
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local ops_to_do={}
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local corners={}
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if #ops_before_trash>0 then
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ops_to_do=ops_before_trash
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corners[i-1]=true
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else
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ops_to_do=find_all(#ops,1,-1)
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corners[i]=true
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end
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local do_all=#ops==#ops_to_do
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ops=ops_to_do
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if (do_all) corners[i-1]=true corners[i]=true
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if #ops>0 then
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if (hypothetically) return ancs,i-1
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if can_do and #ops>=1 then
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local dmx,dmy=ops[1].dmx,ops[1].dmy
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for o in all(ops) do
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touched[_mix(o.mx,o.my)]=true
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@ -1420,19 +1369,16 @@ function rope:_tug(hypothetically)
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if force or not level:pcoll(x,y) then
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s.x=x
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s.y=y
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end
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s.dirty=true
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self.dirty=true
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end
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return true
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end}
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end
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local dmxh,dmyh=dmx,dmy
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if (not corners[node]) dmxh,dmyh=0,0
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anc.todo={
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{},
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upd(x0+dmxh*2,y0+dmyh*2),
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upd(x0+dmxh*7,y0+dmyh*7),
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upd(x0+dmxh*8,y0+dmyh*8),
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upd(x0+dmx*2,y0+dmy*2),
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upd(x0+dmx*7,y0+dmy*7),
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upd(x0+dmx*8,y0+dmy*8),
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}
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end
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for node=ancs[i-1].ix-1,ancs[i].ix+1 do
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@ -1443,28 +1389,22 @@ function rope:_tug(hypothetically)
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end
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local latch=self.latch
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if (latch==nil) return ancs,nil
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if (latch==nil) return
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if latch.el=="crate" then
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local dmx,dmy=
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sgn0(latch.dx),
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sgn0(latch.dy)
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local obj_anc=ancs[1]
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local pull_anc=ancs[2]
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local pull_dx=pull_anc.x-obj_anc.x
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local pull_dy=pull_anc.y-obj_anc.y
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local lanc=ancs[2]
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local mx0=latch.rec.mx
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local my0=latch.rec.my
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local mxa=(pull_anc.x+dmx)\8
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local mya=(pull_anc.y+dmy)\8
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local mxa=(lanc.x+dmx)\8
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local mya=(lanc.y+dmy)\8
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local too_far=false
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if
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(dmx!=0 and sgn0(pull_dx)!=dmx) or
|
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(dmy!=0 and sgn0(pull_dy)!=dmy) or
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sgn0(mx0-mxa)!=
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sgn0(mx0+dmx-mxa) or
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@ -1478,18 +1418,14 @@ function rope:_tug(hypothetically)
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not touched[_mix(mx0,my0)] and
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level:can_move(false,mx0,my0,dmx,dmy,1,0)
|
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then
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if (hypothetically) return ancs,1
|
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level:tug_crate(
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mx0,my0,
|
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dmx,dmy
|
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)
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-- be busy for 4 ticks while the crate moves
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self:_anc(0).todo={{},{},{},{},{}}
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self:_anc(0).todo={{},{},{},{}}
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end
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end
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return ancs,nil
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end
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||||
function rope:_calc_push(
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@ -1499,11 +1435,7 @@ function rope:_calc_push(
|
||||
|
||||
if a0.x==a1.x then
|
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local y0,y1=_mnmx(a0.y,a1.y)
|
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local my0,my1,smy=(y0+1)\8,(y1-1)\8,1
|
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if a0.y>a1.y then
|
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my0,my1=my1,my0
|
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smy=-smy
|
||||
end
|
||||
local my0,my1=(y0+1)\8,(y1-1)\8
|
||||
|
||||
local mx,dmx
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if a0.x%8==0 and a0.x>an.x+7 then
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@ -1518,18 +1450,14 @@ function rope:_calc_push(
|
||||
return {}
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||||
end
|
||||
|
||||
for my=my0,my1,smy do
|
||||
for my=my0,my1,1 do
|
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add(ops,{mx=mx,my=my,dmx=dmx,dmy=0})
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||||
end
|
||||
end
|
||||
|
||||
if a0.y==a1.y then
|
||||
local x0,x1=_mnmx(a0.x,a1.x)
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local mx0,mx1,smx=(x0+1)\8,(x1-1)\8,1
|
||||
if a0.x>a1.x then
|
||||
mx0,mx1=mx1,mx0
|
||||
smx=-smx
|
||||
end
|
||||
local mx0,mx1=(x0+1)\8,(x1-1)\8
|
||||
|
||||
local my,dmy
|
||||
if a0.y%8==0 and a0.y>an.y+6 then
|
||||
@ -1537,7 +1465,7 @@ function rope:_calc_push(
|
||||
my=(a0.y-1)\8
|
||||
dmy=-1
|
||||
|
||||
elseif a0.y%8==7 and a0.y<an.y-6 then
|
||||
elseif a0.y%8==7 and a0.y<an.y-3 then
|
||||
-- push down
|
||||
my=(a0.y+1)\8
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||||
dmy=1
|
||||
@ -1545,7 +1473,7 @@ function rope:_calc_push(
|
||||
return {}
|
||||
end
|
||||
|
||||
for mx=mx0,mx1,smx do
|
||||
for mx=mx0,mx1,1 do
|
||||
add(ops,{mx=mx,my=my,dmx=0,dmy=dmy})
|
||||
end
|
||||
end
|
||||
@ -1757,18 +1685,18 @@ __map__
|
||||
0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c000000000044000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0000000000000000000000000000000c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c00000000001c0000000000000000000000000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0000000000000000000000000000410000000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c000000000000000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0100000000001c000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c000000000000000c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c000000000000000c0c0c0c0c0c0c0c0c00000000000020210000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c000000000000000000000c0c0c0c0c0c00000000000030310000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c0c0c0c0c0000000c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0000000000000c00000000000000120100000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
3d00000c4f00003f0c000c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0000000000000000000c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
010000000000000c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c00000c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c00410c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c0c0c0c0c00000000000000120100000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c00000000000000000000000000000c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c0c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
__sfx__
|
||||
01280000050550c05511055180551d05500000000000000000055070550c0550f055130550f0550c0550705501055080550d055140551905500000000000000000055070550f0551305518055130550f0550c055
|
||||
0128000000000000001f0001f055200551f0551d055180551b055000000000000000000000000000000000000000000000000001b0551d0551b05519055140551805500000000000000000000000000000000000
|
||||
|
Loading…
Reference in New Issue
Block a user