9 Commits

Author SHA1 Message Date
f4149fa1f3 Music fork 2022-12-21 21:26:54 -08:00
e2334f55f7 Allow reeling in 2022-12-21 19:54:09 -08:00
6658f71ba2 Correct when the rope crashes into the other side of something 2022-12-21 19:12:21 -08:00
672f1b3951 Hint text for certain levels 2022-12-21 18:11:19 -08:00
a27cc2e6ef Re-center rope 2022-12-21 17:50:06 -08:00
0606c0417f New crate sprites 2022-12-20 23:22:27 -08:00
838214c5c5 Prototype tutorial (#12)
Prototype tutorial starting at level 10 using existing mechanics.

Reviewed-on: #12
Co-authored-by: Kistaro Windrider <kistaro@gmail.com>
Co-committed-by: Kistaro Windrider <kistaro@gmail.com>
2022-12-21 07:22:11 +00:00
6be3fd51b0 Player can only walk into pit if they want to 2022-12-20 21:57:22 -08:00
d2ee3d2078 Rewrite rope (#11)
Rope rewrite, part one

We should only care about anchors on the old path

Add comment expressing uncertainty

Add further algo notes

One final note

Well, this is closer to right!!

Elide points as needed

Save current changes

First version I couldn't immediately break

Everything _seems_ to work

Clean up some residual messes

Tidy up more loose ends

Co-authored-by: Nyeogmi <economicsbat@gmail.com>
Reviewed-on: #11
2022-12-21 05:44:15 +00:00

View File

@ -305,7 +305,7 @@ function level:advance()
self:reinit(self.ix+1)
end
pitpal = {[0]=1,[7]=0}
pitpal = {[0]=1,[7]=0,[6]=1,[4]=1}
function level:draw()
cls(1)
pal(1,0)
@ -450,7 +450,7 @@ function level:reanchor()
local old=anch_old[k]
if old then
anch_new[k]=old
old.ax,old.ay,old.adx,old.ady=new.ax,new.ay,new.adx,new.ady
old.ax_old,old.ay_old,old.ax,old.ay,old.adx,old.ady=old.ax,old.ay,new.ax,new.ay,new.adx,new.ady
old.dropped=nil
end
end
@ -459,6 +459,17 @@ function level:reanchor()
for k,_ in pairs(self._anch) do
add(self._anch_keys,{key=k})
end
shellsort(self._anch_keys)
for point in self:anchor_points() do
if point.ax_old!=nil then
if (player.rope!=nil) player.rope:be_pushed_by(point,point.ax_old,point.ay_old)
point.ax_old=nil
point.ay_old=nil
end
end
for point in self:anchor_points() do
assert(not point.dropped)
end
if (player.rope!=nil) player.rope:relax()
end
@ -601,6 +612,9 @@ function level:can_move(
if is_player and self:win_at(mx0+dmx,my0+dmy) then
return true
end
if is_player and self:get_open_pit(mx0+dmx,my0+dmy) then
return wrongbleep:adequately_warned()
end
if self:mcoll(mx0+dmx,my0+dmy) then
return false
@ -614,13 +628,13 @@ function level:can_move(
if player.rope then
local chk=false
if dmx==0 and dmy==-1 then
chk=player.rope:collide_mrect(mx0,my0-1,1,2,exclude_src,exclude_dst)
chk=player.rope:collide_mrect(mx0+0.4,my0-0.8,0.2,1.6,exclude_src,exclude_dst)
elseif dmx==0 and dmy==1 then
chk=player.rope:collide_mrect(mx0,my0,1,2,exclude_src,exclude_dst)
chk=player.rope:collide_mrect(mx0+0.4,my0+0.2,0.2,1.6,exclude_src,exclude_dst)
elseif dmx==-1 and dmy==0 then
chk=player.rope:collide_mrect(mx0-1,my0,2,1,exclude_src,exclude_dst)
chk=player.rope:collide_mrect(mx0-0.8,my0+0.4,1.6,0.2,exclude_src,exclude_dst)
elseif dmx==1 and dmy==0 then
chk=player.rope:collide_mrect(mx0,my0,2,1,exclude_src,exclude_dst)
chk=player.rope:collide_mrect(mx0+0.2,my0+0.4,1.6,0.2,exclude_src,exclude_dst)
end
if (chk) return false
@ -757,7 +771,7 @@ function player:update()
self.rope=rope:new(
x+0.5-dx*0.5,y+0.5-dy*0.5,
self.x+0.5,self.y+0.1,
self.x+0.5,self.y+0.5,
level:get_latch(dx,dy,x*8,y*8)
)
@ -768,17 +782,28 @@ function player:update()
}}
elseif kbd:btnp(5) then
if self.rope!=nil then
if (not self.rope:tug()) wrongbleep:bleep(7)
if (not self.rope:tug()) wrongbleep:bleep(9)
end
end
end
end
if self.rope then
self.rope:update()
end
_apply(self,self.todo)
if self.rope then
self.rope:update()
self.rope:drag_dst(self.x+self.px/8+0.5,self.y+self.py/8+0.1)
if self.rope:done_reeling() then
self.x=self.rope.latch.rec.mx+self.rope.latch.dx
self.y=self.rope.latch.rec.my+self.rope.latch.dy
end
local rx=self.x+self.px/8+0.5
local ry=self.y+self.py/8+0.5
-- do the hokey pokey to work out kinks in the rope
self.rope:drag_dst(rx,ry)
local tdx,tdy=self.rope:tug_orientxy()
if (tdx!=0) self.orientx=tdx
@ -812,8 +837,9 @@ function player:_fall()
end
function player:draw()
local px=self.x*8+self.px
local py=self.y*8+self.py
local px=self.x*8+self.px+wrongbleep:vibrate()
local py=self.y*8+self.py+wrongbleep:vibrate()
local head=1-self.orienty
@ -856,17 +882,29 @@ function player:draw()
end
end
local rx,ry=self.x*8+self.px+1,self.y*8+self.py+2
if (self.orientx==1) rx+=6
if self.rope then
local rx_adj,ry_adj=self.rope:affected_src_xy(rx,ry)
if rx_adj!=nil then
local drx,dry=rx_adj-rx,ry_adj-ry
rx,ry=rx+drx,ry+dry
px,py=px+drx,py+dry
end
end
if self.orientx==-1 then
setpal()
spr(16,px+6,py-2,1,1)
spr(17,px+1,py,1,1)
if (self.rope and invis_level<=0.25) pal() self.rope:draw(-2,-1) setpal()
if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+1,self.y*8+self.py+2) setpal()
spr(head,px-3,py-3,1,1)
else
setpal()
spr(16,px-6,py-2,1,1,true)
spr(17,px-1,py,1,1,true)
if (self.rope and invis_level<=0.25) pal() self.rope:draw(2,-1) setpal()
if (self.rope and invis_level<=0.25) pal() self.rope:draw(self.x*8+self.px+7,self.y*8+self.py+2) setpal()
spr(head,px+3,py-3,1,1,true)
end
pal()
@ -905,13 +943,17 @@ function rope:done()
return self.state.name=="done"
end
function rope:done_reeling()
return self.state.name=="done" and self.state.reelin
end
function rope:update()
if self.state.name=="cast" then
self.state.frame+=1
if (self.state.frame>=3) self.state={name="latched"}
elseif self.state.name=="latched" then
if (self.latch==nil) wrongbleep:bleep(3) self:destroy() return
if (self.latch==nil) wrongbleep:bleep(5) self:destroy() return
if
self.latch!=nil and
@ -931,34 +973,31 @@ function rope:update()
elseif self.state.name=="destroy" then -- destroy
self.state.frame+=1
if (self.state.frame>=5) self.state={name="done"}
if (self.state.frame>=5) self.state={name="done",reelin=self.state.reelin}
else
-- done state
end
end
function rope:destroy()
function rope:destroy(reelin)
if (self.state.name=="destroy" or self.state.name=="done") return
self.state={name="destroy",frame=0}
self.state={name="destroy",frame=0,reelin=reelin}
end
function rope:draw(artificial_dx,artificial_dy)
local points,highlight=self:_tug(true)
if (self.state.name=="done") return
local perc_to_show=1.0
if (self.state.name=="cast") perc_to_show=self.state.frame/2
if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/5)^2
function rope:affected_src_xy(artificial_px,artificial_py)
-- this is the loop from :draw but simplified
if (not self.state.reelin) return
points[#points]={x=points[#points].x+artificial_dx,y=points[#points].y+artificial_dy}
perc_to_show=(1.0-self.state.frame/8)^2
local points=self:_anchors_simplified()
points[#points]={x=artificial_px,y=artificial_py}
local len=0
for i=1,#points-1 do
len+=distance(points[i],points[i+1])
end
for i=1,#points-1 do len+=distance(points[i],points[i+1]) end
local len_to_show=perc_to_show*len
local len_cumulative=0
for i=#points-1,1,-1 do
for i=1,#points-1 do
local src=points[i]
local dst=points[i+1]
@ -971,7 +1010,54 @@ function rope:draw(artificial_dx,artificial_dy)
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
dx,dy=dx*coef,dy*coef
return x+dx-dx*coef,y+dy-dy*coef
end
end
return points[1]
end
function rope:draw(artificial_px,artificial_py)
local points,highlight=self:_tug(true)
if (self.state.name=="done") return
local perc_to_show=1.0
local from_end=false
if (self.state.name=="cast") perc_to_show=self.state.frame/2
if (self.state.name=="destroy") perc_to_show=(1.0-self.state.frame/8)^2
if (self.state.reelin) from_end=true
points[#points]={x=artificial_px,y=artificial_py}
local len=0
for i=1,#points-1 do
len+=distance(points[i],points[i+1])
end
local len_to_show=perc_to_show*len
local len_cumulative=0
local ia,iz,istep=#points-1,1,-1
if (from_end) ia,iz,istep=1,#points-1,1
for i=ia,iz,istep do
local src=points[i]
local dst=points[i+1]
local x,y=dst.x,dst.y
local dx,dy=src.x-x,src.y-y
local len_here=len_to_show-len_cumulative
local dist_base=distance_dxy(dx,dy)
len_cumulative+=dist_base
if len_here>0 and dist_base>0 then
local coef=min(len_here/dist_base,1.0)
if from_end then
x,y=x+dx-dx*coef,y+dy-dy*coef
dx,dy=dx*coef,dy*coef
else
dx,dy=dx*coef,dy*coef
end
local color=8
if (highlight==i) color=12
@ -984,7 +1070,7 @@ function rope:draw(artificial_dx,artificial_dy)
end
-- draw latch
if self.latch!=nil and self.latch.rec and perc_to_show>=1.0 then
if self.latch!=nil and self.latch.rec and (perc_to_show>=1.0 or from_end) then
local x,y=self.latch.rec.px,self.latch.rec.py
local ldx,ldy=self.latch.dx,self.latch.dy
local color=8
@ -1026,7 +1112,7 @@ function rope:draw(artificial_dx,artificial_dy)
--assert(not (adx==0 and ady==0))
local c=3
if (n1.associated_with.dropped) c=8
if (n1.associated_with.dropped) c=4
rectfill(x+2,y+2,x+4,y+4,c)
pset(x+adx*2,y,9)
pset(x,y+ady*2,9)
@ -1079,6 +1165,20 @@ function rope:relax()
n=n.next
end
local n0=self.src
while true do
local n1=n0.next
if (n1==nil) break
local n2=n1.next
if n0.ax==n1.ax and n0.ay==n1.ay then
n0.next=n2
n2.prev=n0
else
n0=n0.next
end
end
local n0=self.src
while true do
if (n0==nil) return
@ -1109,7 +1209,7 @@ function rope:relax()
end
function rope:_check_sane()
if (self.state.name!="latched") return true
if (not self:latched()) return true
if (level:busy()) return true
local n0=self.src
@ -1183,7 +1283,6 @@ end
function would_stick(x0,y0,anchor,x2,y2)
local x1,y1=anchor.ax,anchor.ay
if (x0>x2) x0,y0,x2,y2=x2,y2,x0,y0
local dx=x2-x0
local dy=y2-y0
@ -1191,6 +1290,7 @@ function would_stick(x0,y0,anchor,x2,y2)
local adx,ady
local x1_new,y1_new
if abs(dx)>abs(dy) then
if (x0>x2) dx,x0,y0,x2,y2=-dx,x2,y2,x0,y0
local dprop=(x1-x0)/dx
x1_new,y1_new=x1,y0+dprop*(y2-y0)
ady=sgn0(y1_new-y1)
@ -1198,25 +1298,66 @@ function would_stick(x0,y0,anchor,x2,y2)
if (y0>y2) adx=ady
if (y0<y2) adx=-ady
else
if (y0>y2) dy,x0,y0,x2,y2=-dy,x2,y2,x0,y0
local dprop=(y1-y0)/dy
x1_new,y1_new=x0+dprop*(x2-x0),y1
adx=sgn0(x1_new-x1)
ady=0
if (y0>y2) ady=adx
if (y0<y2) ady=-adx
if (x0>x2) ady=adx
if (x0<x2) ady=-adx
end
local wouldnt=anchor.dropped or (anchor.adx==-adx or anchor.ady==-ady)
local wouldnt=anchor.dropped or (anchor.adx!=adx or anchor.ady!=ady)
return not wouldnt,x1_new,y1_new,adx,ady
end
function rope:be_pushed_by(anchor,ax_old,ay_old)
local n0=self.src
local ax_new,ay_new=anchor.ax,anchor.ay
while true do
n1=n0.next
if (n1==nil) return
local nx0,ny0=n0.ax,n0.ay
local nx1,ny1=n1.ax,n1.ay
if
not (anchor.ax==nx0 and anchor.ay==ny0) and
not (anchor.ax==nx1 and anchor.ay==ny1) and
(_which_side(ax_old,ay_old,nx0,ny0,nx1,ny1)!=
_which_side(ax_new,ay_new,nx0,ny0,nx1,ny1)
) and would_stick(nx0,ny0,anchor,nx1,ny1)
then
local nx05,ny05
if ax_new==ax_old then
nx05=anchor.ax
ny05=ny0+(nx05-nx0)/(nx1-nx0) * (ny1-ny0)
--printh("found (x): "..tostring({nx05,ny05}))
elseif ay_new==ay_old then
ny05=anchor.ay
nx05=nx0+(ny05-ny0)/(ny1-ny0) * (nx1-nx0)
--printh("found (y): "..tostring({nx05,ny05}))
else
assert(false,"wtf?")
end
local n05={ax=nx05,ay=ny05,associated_with=anchor,prev=n0,next=n1}
--printh("adding: "..tostring({nx05,ny05,anchor}))
n0.next=n05
n1.prev=n05
self:_drag(n05,anchor.ax,anchor.ay)
-- printh("dragged: "..tostring({n05.ax,n05.ay,anchor}))
-- printh("local: "..tostring(n0.associated_with).."->"..tostring(n05.associated_with).."->"..tostring(n1.associated_with))
else
n0=n0.next
end
end
end
function rope:_drag(n1,ax1_new,ay1_new)
local function _sweep_radar(ax_pivot,ay_pivot,ax_far0,ay_far0,ax_far1,ay_far1)
if (ax_far0==ax_far1 and ay_far0==ay_far1) return nil
local function crossed(x,y)
return x!=y
end
if ax_far0==ax_far1 then
local ax_far=ax_far0
@ -1231,8 +1372,8 @@ function rope:_drag(n1,ax1_new,ay1_new)
not (anchor.ax==ax_far1 and anchor.ay==ay_far1) and
(ax0<=anchor.ax and anchor.ax<=ax1) and
would_stick(ax_pivot,ay_pivot,anchor,ax_far,ay_far_new) and
crossed(
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_old),
(
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_old) !=
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far,ay_far_new)
)
then
@ -1254,8 +1395,8 @@ function rope:_drag(n1,ax1_new,ay1_new)
not (anchor.ax==ax_far1 and anchor.ay==ay_far1) and
would_stick(ax_pivot,ay_pivot,anchor,ax_far_new,ay_far) and
(ay0<=anchor.ay and anchor.ay<=ay1) and
crossed(
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_old,ay_far),
(
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_old,ay_far) !=
_which_side(anchor.ax,anchor.ay,ax_pivot,ay_pivot,ax_far_new,ay_far)
)
then
@ -1341,11 +1482,6 @@ function rope:collide_mrect(mx0,my0,mw,mh,exclude_src,exclude_dst)
local mx1,my1=mx0+mw,my0+mh
local n0=self.src
mx0+=0.4
my0+=0.4
mx1-=0.4
my1-=0.4
while true do
local n1=n0.next
if (n1==nil) return false
@ -1434,6 +1570,18 @@ function rope:_tug(hypothetically)
end
local latch=self.latch
if latch!=nil and latch.el=="eyehook" then
if (hypothetically) return ancs,0
player.todo={{
update=function(s)
if s.rope==nil or s.rope:done() then
return true
end
end
}}
self:destroy(true)
return true
end
if latch!=nil and latch.el=="crate" then
local dmx,dmy=
sgn0(latch.dx),
@ -1598,17 +1746,48 @@ wrongbleep={}
add(real_modules,wrongbleep)
function wrongbleep:init()
self.duration=0
self.continuous=0
end
function wrongbleep:update()
if (self.duration>5) self.duration=5
if (self.duration>0) sfx(63,3)
self.duration=max(self.duration-1,-2)
if self.duration>0 then sfx(63,3) self.continuous+=1
else self.continuous=0 end
self.duration=max(self.duration-1,-4)
end
function wrongbleep:bleep(duration)
self.duration+=duration or 2
end
function wrongbleep:vibrate(duration)
if (self.continuous<10) return 0
return (rnd()*2-1)*min(self.continuous/10,2)
end
function wrongbleep:adequately_warned(duration)
return self.continuous>45
end
-->8
-- text
level_text={by_lvl={}}
add(real_modules,level_text)
level_text_raw={
"9`9`11`\f7\#0press 🅾️ to mlem & unmlem",
"9`33`17`\f7\#0❎ to yoink"
}
function level_text:init()
for i=0,32 do level_text.by_lvl[i]={} end
for row in all(level_text_raw) do
if row then
lvl,x,y,s=unpack(split(row,"`"))
add(level_text.by_lvl[lvl],{x,y,s})
end
end
end
function level_text:draw()
for xys in all(level_text.by_lvl[level.ix]) do
print(xys[3],xys[1],xys[2],6)
end
end
__gfx__
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003333300000332200333330000cc0cc0000cc0000000000000000000cc0000000bb0bb0bbbb0bbbbb0bbbbb0bbb0000dddddddd000000000000500000000000
@ -1642,14 +1821,14 @@ eeee0000cc0440550044440000000000000000000000888888800000000000000000000000000000
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