Implement hint system and music mute. #18
@ -8,6 +8,7 @@ real_modules={}
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frame=0
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frame=0
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function _init()
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function _init()
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-- printh("restarting")
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-- printh("restarting")
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music_on()
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_doall("init") end
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_doall("init") end
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function _update()
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function _update()
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frame+=1
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frame+=1
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@ -15,6 +16,23 @@ function _update()
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function _draw()
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function _draw()
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_doall("draw") end
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_doall("draw") end
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function music_on()
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music(0)
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menuitem(3, "music: on", music_off)
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end
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function music_off()
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music(-1)
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menuitem(3, "music: off", music_on)
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end
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function gsv(s)
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local ret=split(s,"\n")
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for i,v in ipairs(ret) do
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ret[i] = type(v) == "string" and split(v,"`") or {v} end
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return ret
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end
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mnames={}
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mnames={}
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function names(root)
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function names(root)
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local n=mnames[root]
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local n=mnames[root]
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@ -97,6 +115,15 @@ function sgn0(x)
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return x!=0 and sgn(x) or 0
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return x!=0 and sgn(x) or 0
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end
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end
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function inorder(tbl)
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local prev
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for v in all(tbl) do
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if (prev and v < prev) return
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prev = v
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end
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return true
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end
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function _mnmx(x,y)
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function _mnmx(x,y)
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if (x>y)return y,x
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if (x>y)return y,x
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return x,y
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return x,y
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@ -266,6 +293,7 @@ function level:init()
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end
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end
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function level:reinit(n)
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function level:reinit(n)
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self.hintlevel = 0
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self.ix=n
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self.ix=n
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self.todo={}
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self.todo={}
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self.bigx,self.bigy=n%8,n\8
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self.bigx,self.bigy=n%8,n\8
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@ -1704,6 +1732,63 @@ function level_text:draw()
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print(xys[4],xys[2],xys[3],6)
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print(xys[4],xys[2],xys[3],6)
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end
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end
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end
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end
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-->8
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--hint system
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function rot13(s)
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local sord = pack(ord(s,1,#s))
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for i,c in ipairs(sord) do
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if (inorder{65, c, 77} or inorder{97, c, 109}) sord[i]=c+13
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if (inorder{78, c, 90} or inorder{110, c, 122}) sord[i]=c-13
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end
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return chr(unpack(sord))
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end
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--hint file format:
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-- each row is one hint. 4 columns per row
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-- separated with a grave (`) character
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-- room# ` X (screen px) ` Y (screen px) ` message
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-- message is ROT13d; works for a-zA-Z
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hints = {}
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add(real_modules,hints)
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function hints:init()
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local h = gsv[[0`64`64`zYRZ
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0`32`32`fCYHOC]]
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for rec in all(h) do
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rec[4]=rot13(rec[4])
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local lh = self[rec[1]]
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if lh then
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add(lh,rec)
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else
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kistaro marked this conversation as resolved
Outdated
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self[rec[1]] = {rec}
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end
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end
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menuitem(1,"get hint",function() level.hintlevel+=1 end)
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menuitem(2,"hide hints",function() level.hintlevel=0 end)
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-- debug mode: enable mouse
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poke(0x5f2d,1)
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end
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hintflicker={7,10,9,8,8,9,10,7}
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function hints:draw2()
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pal()
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local c=hintflicker[t()%1*#hintflicker\1+1]
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-- debug mode: mouse coord display
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if stat(34) != 0 then
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local mousex, mousey = stat(32), stat(33)
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print("x ("..mousex..", "..mousey..")",mousex,mousey,c)
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end
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for i,h in ipairs(self[level.ix]) do
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if (i > level.hintlevel) return
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local _,x,y,txt=unpack(h)
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print(txt,x-1,y+1,1)
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print(txt,x,y,c)
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end
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end
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__gfx__
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__gfx__
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000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110005000000000000
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000030000000002200003000eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeff1ff1ff1fffffff1ffffff1fffffff1dddddddd111111110005000000000000
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003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110000500000000000
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003333300000332200333330eeffffffffffffffffffffeee5e555e55e555e5eff1ff1ffffffffffffffffffffffffffdddddddd111111110000500000000000
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Reference in New Issue
Block a user
This bit can be golfed more but I don't care.
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