hints through room 3; two line hints #19
@ -1743,20 +1743,41 @@ function rot13(s)
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end
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return chr(unpack(sord))
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end
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--hint file format:
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-- each row is one hint. 4 columns per row
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-- separated with a grave (`) character
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-- room# ` X (screen px) ` Y (screen px) ` message
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-- message is ROT13d; works for a-zA-Z
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-- each row is one hint.
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-- 4 or 5 columns
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-- separated with a
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-- grave (`) character
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-- [1] room#
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-- [2] x coord
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-- [3] y coord
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-- [4] message line 1 (rot13)
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-- [5] message llne 2 (rot13)
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-- row 5 can be omitted
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-- for a 1-line hint
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--
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-- multiple hints for the same
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-- room are revealed in order
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hints = {}
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add(real_modules,hints)
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function hints:init()
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local h = gsv[[0`64`64`zYRZ
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0`32`32`fCYHOC]]
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local h = gsv[[0`42`57`🅾️ yVPX` ■
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0`42`73`❎, ❎ cHYY
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1`35`34`⁘ sVYY
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1`99`82`■ cHYY
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1`42`98`⁘`VTABER
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2`75`65`i <`⁘
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2`104`73` ■`cHYY
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2`27`42`⁘
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3`51`106`■ cHYY
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3`27`81`⁘ HAOYBPX ZR
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3`91`33`■ FGNAQ` URER]]
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for rec in all(h) do
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rec[4]=rot13(rec[4])
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if(rec[5]) rec[5]=rot13(rec[5])
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local lh = self[rec[1]]
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if lh then
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add(lh,rec)
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@ -1770,6 +1791,11 @@ function hints:init()
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poke(0x5f2d,1)
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end
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function shdprint(txt,x,y,c)
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print(txt,x-1,y+1,1)
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print(txt,x,y,c)
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end
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hintflicker={7,10,9,8,8,9,10,7}
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function hints:draw2()
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pal()
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@ -1783,9 +1809,9 @@ function hints:draw2()
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for i,h in ipairs(self[level.ix]) do
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if (i > level.hintlevel) return
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local _,x,y,txt=unpack(h)
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print(txt,x-1,y+1,1)
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print(txt,x,y,c)
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local _,x,y,txt,txt2=unpack(h)
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shdprint(txt,x,y,c)
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if (txt2) shdprint(txt2,x,y+8,c)
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end
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end
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