Kistaro Windrider
4a53992c3a
This gets rid of the (substantial!) overhead of preparing a list and then iterating over it, in exchange for a bit of bookkeeping to simulate the prior behavior of the for loop, which is much cheaper.
1620 lines
51 KiB
Lua
1620 lines
51 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
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version 38
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__lua__
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modules={}
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frame=0
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function _init()
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_doall("init") end
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function _update()
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frame+=1
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if (frame%1==0) _doall("update") end
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function _draw()
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_doall("draw") end
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mnames={}
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function names(root)
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local n=mnames[root]
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if(n)return all(n)
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n={root.."0", root, root.."2", root.."3"}
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mnames[root]=n
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return all(n)
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end
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function _doall(x)
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for n in names(x) do
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for mod in all(modules) do
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local f=mod[n]
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if (f) f(mod)
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end
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end
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end
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-- source: https://www.lexaloffle.com/bbs/?pid=78990
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gaps=split"57,23,10,4,1"
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--{701,301,132,57,23,10,4,1}
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function shellsort(a)
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for gap in all(gaps) do
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for i=gap+1,#a do
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local x,j=a[i],i-gap
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while j>=1 and a[j].key>x.key do
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a[j+gap]=a[j]
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j-=gap
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end
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a[j+gap]=x
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end
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end
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end
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function linefill(ax,ay,bx,by,r,c)
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if(c) color(c)
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local dx,dy=bx-ax,by-ay
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-- avoid overflow
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-- credits: https://www.lexaloffle.com/bbs/?tid=28999
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local d=max(abs(dx),abs(dy))
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local n=min(abs(dx),abs(dy))/d
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d*=sqrt(n*n+1)
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if(d<0.001) return
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local ca,sa=dx/d,-dy/d
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-- polygon points
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local s={
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{0,-r},{d,-r},{d,r},{0,r}
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}
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local u,v,spans=s[4][1],s[4][2],{}
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local x0,y0=ax+u*ca+v*sa,ay-u*sa+v*ca
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for i=1,4 do
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local u,v=s[i][1],s[i][2]
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local x1,y1=ax+u*ca+v*sa,ay-u*sa+v*ca
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local _x1,_y1=x1,y1
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if(y0>y1) x0,y0,x1,y1=x1,y1,x0,y0
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local dx=(x1-x0)/(y1-y0)
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if(y0<0) x0-=y0*dx y0=-1
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local cy0=y0\1+1
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-- sub-pix shift
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x0+=(cy0-y0)*dx
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for y=y0\1+1,min(y1\1,127) do
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-- open span?
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local span=spans[y]
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if span then
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rectfill(x0,y,span,y)
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else
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spans[y]=x0
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end
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x0+=dx
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end
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x0,y0=_x1,_y1
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end
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end
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function _apply(x,ts,a)
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local t=deli(ts,1)
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for k,v in pairs(t) do
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if k=="update" then
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if not v(x,a) then
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add(ts,t,1)
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end
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else
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x[k]=v
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end
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end
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end
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function sgn0(x)
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if (x==0) return x
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return sgn(x)
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end
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function _mnmx(x,y)
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if (x>y)return y,x
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return x,y
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end
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-->8
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level={}
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add(modules,level)
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function level:init()
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level:reinit(0)
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end
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function level:reinit(n)
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self.ix=n
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self.todo={}
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self.bigx=(n%16)
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self.bigy=(n\16)
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self:load_dynobjs()
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self:recollide()
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self:reanchor(true)
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self:spawn_exit()
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end
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function level:restart()
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self:reinit(self.ix)
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end
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function level:advance()
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self:reinit(self.ix+1)
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end
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pitpal = {[0]=1, [7]=0}
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function level:draw()
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cls(1)
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pal(1,0)
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map(
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self.bigx*16,self.bigy*16,
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0,0,16,16,
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64 -- flag 6: visible
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)
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for _,pit in pairs(self._pits) do
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spr(pit.s,pit.px,pit.py)
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if pit.contents then
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pal(pitpal)
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palt(0,false)
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spr(pit.contents,pit.px,pit.py)
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pal()
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pal(1,0)
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end
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for _,crate in pairs(self._crates) do
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spr(crate.s,crate.px,crate.py)
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end
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end
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pal()
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end
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function level:busy()
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for _,crate in pairs(self.crates) do
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if (#crate.todo>0) return true
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end
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return false
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end
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function level:update()
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_apply(self, self.todo)
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local remove={}
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for cix,crate in pairs(self._crates) do
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_apply(crate, crate.todo)
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if #crate.todo==0 then
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local pit=self._pits[_mix(crate.mx,crate.my)]
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if pit and not pit.contents then
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add(remove,cix)
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crate.dead=true
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pit.contents=crate.s
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end
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end
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end
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for cix in all(remove) do
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self._crates[cix]=nil
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end
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if #remove>0 then
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self:recollide()
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self:reanchor(true)
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end
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end
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function level:load_dynobjs()
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self._crates={}
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self._pits={}
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for mx=0,15,1 do
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for my=0,15,1 do
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local mxy=_mix(mx,my)
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local px,py=mx*8,my*8
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local s=self:_mget(mx,my)
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local def=self:_get_cratedef(s)
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if def then
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self._crates[mxy]={
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s=s,def=def,
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mx=mx,my=my,
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px=px,py=py,
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todo={}
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}
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end
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if s==28 then -- pit
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self._pits[mxy]={
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s=s,
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mx=mx,my=my,
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px=px,py=py,
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contents=nil
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}
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end
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end
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end
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end
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function level:recollide()
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self._coll={}
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for mx=0,15 do
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for my=0,15 do
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local mxy=_mix(mx,my)
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self._coll[mxy]=
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fget(self:_mget(mx,my),7) or
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self._crates[mxy]!=nil
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end
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end
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end
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function level:reanchor(remove)
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if remove or not self._anch then
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self._anch={}
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end
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for ax0=0,31 do
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local ax1 = ax0-1+2*(ax0%2)
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local mx0,mx1 = ax0\2,ax1\2
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for ay0=0,31 do
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local ay1=ay0-1+2*(ay0%2)
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local my0,my1=ay0\2,ay1\2
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if (
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not self:mcoll(mx0,my0) and
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not self:mcoll(mx0,my1) and
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not self:mcoll(mx1,my0) and
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self:mcoll(mx1,my1)
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) then
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local px0,py0=level:a2p(ax0,ay0)
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self._anch[_amix(ax0,ay0)]={ax=ax0,ay=ay0,x=px0,y=py0}
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end
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end
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end
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end
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function level:win_at(mx,my)
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return self._wins[_mix(mx,my)]
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end
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function level:anchor_points()
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return pairs(self._anch)
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end
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function level:anchors_in(px0,py0,px1,py1)
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local anch,ax,xlim,sy,ylim=self._anch,px0\4,(px1+3)\4,py0\4,(py1+3)\4
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local ay=sy-1
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return function()
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while true do
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ay+=1
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if(ay>ylim)ay,ax=sy,ax+1
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if(ax>xlim)return nil
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local anc=anch[_amix(ax,ay)]
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if (anc) return anc
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end
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end
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end
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function level:get_open_pit(mx,my)
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local pit=self._pits[_mix(mx,my)]
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if (pit and pit.contents==nil) return pit
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end
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function level:point_anchor(px,py)
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local ax,ay=self:p2a(px,py)
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local anc=self._anch[_amix(ax,ay)]
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return anc
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end
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function level:spawn_exit()
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self._wins={}
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local spawned=false
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local spawn_at=function(x,y)
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if (self:_mget(x,y)!=1) return
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assert(not spawned,x..","..y)
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spawned=true
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player:reinit(x,y)
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player.orientx=-1
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if (x<8) player.orientx=1
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end
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local win_at=function(x,y)
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if (self:_mget(x,y)!=4) return
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for n in all(neighbors{x=x,y=y}) do
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if n.x<0 or n.y<0 or n.x>15 or n.y>15 then
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self._wins[_mix(n.x,n.y)]=true
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end
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end
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end
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for f in all{spawn_at,win_at} do
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for x=1,14 do f(x,0) f(x,15) end
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for y=0,15 do f(0,y) f(15,y) end
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end
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assert(spawned)
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end
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function level:p2a(px,py)
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return px\4,py\4
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end
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function level:a2p(ax,ay)
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local px=ax*4+3*(ax%2)
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local py=ay*4+3*(ay%2)
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return px,py
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end
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function level:mcoll(mx,my)
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return self._coll[_mix(mx,my)]!=false
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end
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function level:pcoll(px,py)
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return self:mcoll(px\8,py\8)
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end
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function level:get_crate(mx,my)
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return self._crates[_mix(mx,my)]
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end
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function level:_mget(mx,my)
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return mget(
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self.bigx*16+mx,
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self.bigy*16+my
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)
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end
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function _amix(ax,ay)
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return ax..","..ay
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--if (ax<0 or ay<0 or ax>31 or ay>31) return nil
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--return ay*32+ax
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end
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function _mix(mx,my)
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return mx..","..my
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--if (mx<0 or my<0 or mx>15 or my>15) return nil
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--return my*16+mx
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end
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function level:_get_cratedef(s)
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if (s<64 or s>=80) return nil
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local s2=s-64
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return {
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up=s2&1!=0,
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right=s2&2!=0,
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down=s2&4!=0,
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left=s2&8!=0
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}
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end
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function level:get_latch(dx,dy,px,py)
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local mx,my=px\8,py\8
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local mxy=_mix(mx,my)
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local crate=self._crates[mxy]
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if crate then
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if
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(crate.def.up and dy>0) or
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(crate.def.down and dy<0) or
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(crate.def.left and dx>0) or
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(crate.def.right and dx<0)
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then
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return {
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el="crate",
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dx=-dx,dy=-dy,
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px_offset=px-crate.px-sgn0(dx),
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py_offset=py-crate.py-sgn0(dy),
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rec=crate
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}
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end
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end
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local m=self:_mget(mx,my)
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if
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(m==60 and dy>0) or
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(m==61 and dx<0) or
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(m==62 and dy<0) or
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(m==63 and dx>0)
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then
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return {
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el="eyehook",
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dx=-dx,dy=-dy,
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mx=mx,my=my
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}
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end
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end
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function level:can_move(
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is_player,
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mx0,my0,dmx,dmy,exclude_src,exclude_dst
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)
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if is_player and self:win_at(mx0+dmx,my0+dmy) then
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return true
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end
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if self:mcoll(mx0+dmx,my0+dmy) then
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return false
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end
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if player.x==mx0+dmx and player.y==my0+dmy then
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return false
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end
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-- todo: check tongue collision
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if player.rope then
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local px,py=mx0*8,my0*8
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local chk=false
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if dmx==0 and dmy==-1 then
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chk=player.rope:collide_rect(px+3,py-5,px+4,py+5,exclude_src,exclude_dst)
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elseif dmx==0 and dmy==1 then
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chk=player.rope:collide_rect(px+3,py+3,px+4,py+13,exclude_src,exclude_dst)
|
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elseif dmx==-1 and dmy==0 then
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chk=player.rope:collide_rect(px-5,py+3,px+5,py+4,exclude_src,exclude_dst)
|
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elseif dmx==1 and dmy==0 then
|
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chk=player.rope:collide_rect(px+3,py+3,px+13,py+4,exclude_src,exclude_dst)
|
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end
|
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|
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if (chk) return false
|
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end
|
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|
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return true
|
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end
|
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|
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function level:tug_crate(mx0,my0,dmx,dmy)
|
||
local mxy0=_mix(mx0,my0)
|
||
local existing=self._crates[mxy0]
|
||
if (existing==nil) return
|
||
|
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self._crates[mxy0]=nil
|
||
|
||
local mx1,my1=mx0+dmx,my0+dmy
|
||
local mxy1=_mix(mx1,my1)
|
||
existing.mx=mx1
|
||
existing.my=my1
|
||
existing.todo={
|
||
{px=mx0*8+dmx*2,py=my0*8+dmy*2},
|
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{px=mx0*8+dmx*7,py=my0*8+dmy*7},
|
||
{px=mx1*8,py=my1*8,update=function()
|
||
self:reanchor(true)
|
||
return true
|
||
end}
|
||
}
|
||
|
||
self._crates[mxy1]=existing
|
||
self:recollide()
|
||
self:reanchor(false)
|
||
end
|
||
-->8
|
||
player={}
|
||
add(modules,player)
|
||
|
||
function player:init()
|
||
--self:reinit(8,14)
|
||
|
||
-- don't change this on reinit:
|
||
-- it stays the same when the level is changed or reloaded
|
||
self.vanish_frame=0
|
||
end
|
||
|
||
function player:reinit(x,y)
|
||
self.x=x
|
||
self.y=y
|
||
self.px=0
|
||
self.py=0
|
||
self.todo={}
|
||
|
||
self.fall_frame=0
|
||
self.reset_frame=0
|
||
|
||
self.orientx=-1
|
||
self.orienty=0
|
||
|
||
self.rope=nil
|
||
end
|
||
|
||
function player:any_busy()
|
||
if (#self.todo>0) return true
|
||
if (level:busy()) return true
|
||
if (self.rope!=nil and self.rope:busy()) return true
|
||
return false
|
||
end
|
||
|
||
function player:update()
|
||
local _addall=function(t,xs)
|
||
for i in all(xs) do
|
||
add(t,i)
|
||
end
|
||
end
|
||
|
||
local f4 = function(xs)
|
||
-- todo: other anim stuff
|
||
xs[#xs].px=0
|
||
xs[#xs].py=0
|
||
return xs
|
||
end
|
||
|
||
-- this is a non-gameplay action that takes precedence over
|
||
-- all gameplay actions
|
||
self:_vanish_if_requested()
|
||
|
||
if not self:any_busy() then
|
||
if level:win_at(self.x,self.y) then
|
||
level:advance()
|
||
return
|
||
end
|
||
if level:get_open_pit(self.x,self.y) then
|
||
self.todo={{update=self._fall}}
|
||
return
|
||
end
|
||
|
||
if btn(⬅️) then
|
||
if level:can_move(true,self.x,self.y,-1,0,0,2) then
|
||
self.todo=f4({{orientx=-1,orienty=0,px=-2},{px=-7},{x=self.x-1}})
|
||
else
|
||
self.orientx=-1
|
||
self.orienty=0
|
||
end
|
||
elseif btn(➡️) then
|
||
if level:can_move(true,self.x,self.y,1,0,0,2) then
|
||
self.todo=f4({{orientx=1,orienty=0,px=2},{px=7},{x=self.x+1}})
|
||
else
|
||
self.orientx=1
|
||
self.orienty=0
|
||
end
|
||
elseif btn(⬆️) then
|
||
if level:can_move(true,self.x,self.y,0,-1,0,2) then
|
||
self.todo=f4({{orienty=-1,py=-2},{py=-7},{y=self.y-1}})
|
||
else
|
||
self.orienty=-1
|
||
end
|
||
elseif btn(⬇️) then
|
||
if level:can_move(true,self.x,self.y,0,1,0,2) then
|
||
self.todo=f4({{orienty=1,py=2},{py=7},{y=self.y+1}})
|
||
else
|
||
self.orienty=1
|
||
end
|
||
elseif btn(🅾️) then
|
||
if self.rope==nil then
|
||
local rx,ry,rx2,ry2=self:_rope_pos()
|
||
local dx,dy=12*self.orientx,12*self.orienty
|
||
if (dy!=0) dx=0
|
||
self.rope=rope:new(rx,ry,rx2,ry2,dx,dy)
|
||
|
||
self.todo={{
|
||
update=function()
|
||
return self.rope==nil or not self.rope:casting()
|
||
end
|
||
},{},{}}
|
||
else
|
||
self.rope:tug()
|
||
self.todo={{},{},{}}
|
||
end
|
||
elseif btn(❎) then
|
||
if self.rope!=nil then
|
||
self.rope=nil
|
||
end
|
||
end
|
||
end
|
||
|
||
_apply(self,self.todo)
|
||
|
||
if self.rope then
|
||
self.rope:update()
|
||
local rx,ry=self:_rope_pos()
|
||
self.rope:drag_dst(rx,ry)
|
||
|
||
local tdx,tdy=self.rope:tug_orientxy()
|
||
if (tdx!=0) self.orientx=tdx
|
||
if (tdy!=0) self.orienty=tdy
|
||
|
||
if self.rope:done() then
|
||
self.rope=nil
|
||
add(self.todo,{})
|
||
add(self.todo,{})
|
||
add(self.todo,{})
|
||
end
|
||
end
|
||
end
|
||
|
||
function player:_vanish_if_requested()
|
||
local bvan=btn(❎)
|
||
if self.bvan and not bvan then
|
||
self.vanishing=false
|
||
elseif not self.bvan and bvan then
|
||
self.vanishing=true
|
||
end
|
||
self.bvan=bvan
|
||
|
||
if self.vanishing then
|
||
self.vanish_frame+=1
|
||
|
||
if (self.fall_frame>0 or self.vanish_frame>20) then
|
||
level:restart()
|
||
self.vanish_frame=20
|
||
self.vanishing=false
|
||
end
|
||
else
|
||
self.vanish_frame-=1
|
||
end
|
||
|
||
self.vanish_frame=max(self.vanish_frame,0)
|
||
end
|
||
|
||
function player:_fall()
|
||
if (self.fall_frame<10) self.fall_frame+=1
|
||
end
|
||
|
||
function player:_rope_pos()
|
||
local px=self.x*8+self.px
|
||
local px2=px+4
|
||
if self.orientx==-1 then
|
||
px+=2
|
||
else
|
||
px+=6
|
||
end
|
||
local py=self.y*8+self.py+2
|
||
local py2=py+1
|
||
return px,py,px2,py2
|
||
end
|
||
|
||
function player:draw()
|
||
local px=self.x*8+self.px
|
||
local py=self.y*8+self.py
|
||
|
||
local head=2-self.orienty
|
||
|
||
local vanish_level=self.vanish_frame/20
|
||
local invis_level=max(self.fall_frame/10,4*(vanish_level-0.75))
|
||
if (invis_level>=1.0) return
|
||
|
||
--px+=sin(vanish_level*16)*max(vanish_level-0.1,0)*1
|
||
local HEAD=14--3
|
||
local BODY=12--12
|
||
local TAIL=14--14
|
||
local IRIS=7--9
|
||
local PUPIL=0--0
|
||
|
||
local setpal=function()
|
||
-- base colors
|
||
pal(13,TAIL)
|
||
pal(14,TAIL)
|
||
pal(15,TAIL)
|
||
pal(4,BODY)
|
||
pal(5,BODY)
|
||
pal(12,BODY)
|
||
pal(2,HEAD)
|
||
pal(3,HEAD)
|
||
pal(9,IRIS)
|
||
pal(10,PUPIL)
|
||
|
||
-- vanish colors
|
||
local vanish=split"13,15,14,5,4,12,2,3,9,10"
|
||
for i,ilc in ipairs(vanish) do
|
||
if (vanish_level>i/#vanish) pal(ilc,1)
|
||
end
|
||
|
||
if self.fall_frame>3 then
|
||
for i=0,15 do pal(i,1) end
|
||
end
|
||
end
|
||
|
||
if self.orientx==-1 then
|
||
setpal()
|
||
spr(16,px+6,py-2,1,1)
|
||
spr(17,px+1,py,1,1)
|
||
if (self.rope and invis_level<=0.25) pal() self.rope:draw() setpal()
|
||
spr(head,px-3,py-3,1,1)
|
||
else
|
||
setpal()
|
||
spr(16,px-6,py-2,1,1,true)
|
||
spr(17,px-1,py,1,1,true)
|
||
if (self.rope and invis_level<=0.25) pal() self.rope:draw() setpal()
|
||
spr(head,px+3,py-3,1,1,true)
|
||
end
|
||
pal()
|
||
|
||
end
|
||
-->8
|
||
|
||
rope={}
|
||
rope.__index=rope
|
||
|
||
function rope:new(
|
||
x,y,src_x,src_y,dx,dy
|
||
)
|
||
local r={
|
||
id=0,
|
||
src={x=src_x,y=src_y,todo={}},
|
||
ancs={},
|
||
dst={x=x,y=y,todo={}},
|
||
cast={dx=dx,dy=dy},
|
||
latch=nil,
|
||
latch_frame=0,
|
||
under_destruction=false,
|
||
}
|
||
setmetatable(r,rope)
|
||
return r
|
||
end
|
||
|
||
function rope:casting()
|
||
return self.cast!=nil
|
||
end
|
||
|
||
function rope:done()
|
||
return self.latch_frame>=2 and (
|
||
self.latch==nil or
|
||
self.under_destruction
|
||
)
|
||
end
|
||
|
||
function rope:busy()
|
||
for i=0,#self.ancs+1 do
|
||
if (#(self:_anc(i).todo)>0) return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function rope:update()
|
||
if self.cast!=nil then
|
||
self:continue_cast()
|
||
return
|
||
end
|
||
self.latch_frame+=1
|
||
|
||
if self.latch_frame>=10 then
|
||
self.latch_frame=10
|
||
end
|
||
|
||
self:_make_consistent()
|
||
end
|
||
|
||
function rope:_make_consistent()
|
||
for i=0,#self.ancs+1 do
|
||
local anc=self:_anc(i)
|
||
_apply(anc,anc.todo,i)
|
||
end
|
||
|
||
if
|
||
not self.under_destruction and
|
||
self.latch!=nil and
|
||
self.latch.rec!=nil
|
||
then
|
||
self:drag_src(
|
||
self.latch.rec.px+self.latch.px_offset,
|
||
self.latch.rec.py+self.latch.py_offset
|
||
)
|
||
|
||
if #self.latch.rec.todo==0 then
|
||
if self.latch.rec.dead==true then
|
||
self.under_destruction=true
|
||
return
|
||
end
|
||
for i=0,#self.ancs do
|
||
local a0=self:_anc(i)
|
||
local a1=self:_anc(i+1)
|
||
if not self:_can_stretch(a0, a1) then
|
||
self.under_destruction=true
|
||
return
|
||
end
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function rope:continue_cast()
|
||
local dx,dy=self.cast.dx,self.cast.dy
|
||
local x0=self.src.x
|
||
local y0=self.src.y
|
||
local x1=x0+dx
|
||
local y1=y0+dy
|
||
|
||
for x,y in self:_rast(
|
||
x0,y0,x1,y1
|
||
) do
|
||
local latch=
|
||
level:get_latch(dx,dy,x,y)
|
||
|
||
if latch!=nil or level:pcoll(x,y) then
|
||
self.latch=latch
|
||
self.cast=nil
|
||
break
|
||
end
|
||
self.src={x=x,y=y,todo={}}
|
||
end
|
||
end
|
||
|
||
function rope:_reindex()
|
||
self.src.ix=0
|
||
self.dst.ix=#self.ancs
|
||
for i,anc in ipairs(self.ancs) do
|
||
anc.ix=i
|
||
end
|
||
end
|
||
|
||
function rope:draw()
|
||
local points=self:_anchors_simplified()
|
||
for i=1,(#points-1) do
|
||
local src=points[i]
|
||
local dst=points[i+1]
|
||
|
||
local x,y=src.x,src.y
|
||
local dx,dy=dst.x-x,dst.y-y
|
||
|
||
linefill(x,y,x+0.25*dx,y+0.25*dy,1.0,8)
|
||
linefill(x+0.25*dx,y+0.25*dy,x+1*dx,y+1*dy,0.5,8)
|
||
linefill(x+0.9*dx,y+0.9*dy,x+dx,y+dy,1.0,8)
|
||
circfill(x+0.5,y+0.5,1.0,8)
|
||
end
|
||
for i,p in ipairs(self.ancs) do
|
||
rectfill(p.x-1,p.y-1,p.x+1,p.y+1,12)
|
||
print(p.id..":"..p.x..","..p.y..","..#p.todo,0,-8+i*8,9)
|
||
end
|
||
for _,p in pairs(level._anch) do
|
||
pset(p.x,p.y,11)
|
||
end
|
||
if self.all_ops!=nil then
|
||
for i,o in ipairs(self.all_ops) do
|
||
rect(o.mx*8,o.my*8,o.mx*8+7,o.my*8+7,4)
|
||
--print(o.mx..","..o.my,0,i*8,3)
|
||
end
|
||
end
|
||
end
|
||
|
||
function rope:_anc(i)
|
||
if (i==0) return self.src
|
||
if (i==#self.ancs+1) return self.dst
|
||
return self.ancs[i]
|
||
end
|
||
|
||
function rope:drag_dst(x,y)
|
||
self:drag(function() return #self.ancs+1 end,x,y)
|
||
end
|
||
|
||
function rope:drag_src(x,y)
|
||
self:drag(function() return 0 end,x,y)
|
||
end
|
||
|
||
function rope:drag(
|
||
i,x,y
|
||
)
|
||
local anc=self:_anc(i())
|
||
local busy=self:busy()
|
||
|
||
for x,y in self:_rast(
|
||
anc.x,anc.y,x,y
|
||
) do
|
||
local a=self:_anc(i())
|
||
if not (_point_eq(a,{x=x,y=y})) then
|
||
a.x=x
|
||
a.y=y
|
||
a.dirty=true
|
||
self.dirty=true
|
||
if (not busy) self:_tidy_up_gen()
|
||
end
|
||
end
|
||
end
|
||
|
||
function rope:_tidy_up_gen()
|
||
if (self.under_destruction) return
|
||
if (not self.dirty) return
|
||
|
||
local settled=true
|
||
local touched={}
|
||
local loop=function(f)
|
||
local a=0
|
||
while a<=#self.ancs+1 do
|
||
local anc=self:_anc(a)
|
||
if anc.dirty then
|
||
anc.seen=true
|
||
if self[f](self,a) then
|
||
settled=false anc.changed=true
|
||
end
|
||
end
|
||
a+=1
|
||
end
|
||
end
|
||
|
||
local mark_unseen=function()
|
||
touched={}
|
||
for a=0,#self.ancs+1,1 do
|
||
local anc=self:_anc(a)
|
||
anc.seen=false
|
||
anc.changed=false
|
||
end
|
||
end
|
||
|
||
local propagate_dirty=function(f)
|
||
for a=0,#self.ancs+1,1 do
|
||
local a1=self:_anc(a)
|
||
if a1.dirty then
|
||
local a0=self:_anc(a-1)
|
||
if (a0!=nil) a0.dirty=true
|
||
|
||
local a2=self:_anc(a+1)
|
||
if (a2!=nil) a2.dirty=true
|
||
end
|
||
end
|
||
end
|
||
|
||
while true do
|
||
settled=true
|
||
|
||
mark_unseen()
|
||
propagate_dirty()
|
||
|
||
loop("_find_needed_anchors")
|
||
loop("_find_touched_anchors")
|
||
loop("_elide_point")
|
||
|
||
for a=0,#self.ancs+1,1 do
|
||
local anc=self:_anc(a)
|
||
if (anc.seen) anc.dirty=anc.changed
|
||
end
|
||
|
||
if (settled) break
|
||
end
|
||
|
||
self.dirty=false
|
||
end
|
||
|
||
function rope:_find_needed_anchors(i)
|
||
if (i<=0) return false
|
||
if (#self.ancs+1<i) return false
|
||
|
||
local a0=self:_anc(i-1)
|
||
local a2=self:_anc(i)
|
||
|
||
if (level:pcoll(a2.x,a2.y)) return false
|
||
if (level:pcoll(a0.x,a0.y)) return false
|
||
if (self:_can_stretch(a0,a2)) return false
|
||
|
||
local anchors_bydist={}
|
||
local x0,x2=_mnmx(a0.x,a2.x)
|
||
local y0,y2=_mnmx(a0.y,a2.y)
|
||
for a1 in level:anchors_in(x0-1,y0-1,x2+1,y2+1) do
|
||
add(anchors_bydist,{el=a1,key=_linedist(a0,a1,a2)})
|
||
end
|
||
shellsort(anchors_bydist)
|
||
|
||
for a1 in all(anchors_bydist) do
|
||
a1=a1.el
|
||
if self:_can_stretch(a0,a1) and
|
||
self:_can_stretch(a1,a2)
|
||
then
|
||
local id=self.id
|
||
add(self.ancs,{id=id,x=a1.x,y=a1.y,dirty=true,todo={}},i)
|
||
self.id+=1
|
||
|
||
return true
|
||
end
|
||
end
|
||
end
|
||
|
||
function rope:_find_touched_anchors(i)
|
||
if (i<=0) return false
|
||
if (#self.ancs<i) return false
|
||
|
||
local a0=self:_anc(i-1)
|
||
local a2=self:_anc(i)
|
||
|
||
if (level:pcoll(a0.x,a0.y)) return false
|
||
if (level:pcoll(a2.x,a2.y)) return false
|
||
|
||
for bx,by in self:_rast(a0.x,a0.y,a2.x,a2.y) do
|
||
local a1=level:point_anchor(bx,by)
|
||
if
|
||
a1!=nil and not _point_eq(a0,a1) and not _point_eq(a1,a2)
|
||
and _linedist(a0,a1,a2) == 0.0
|
||
-- and self:_can_stretch(p,a2)
|
||
then
|
||
local id=self.id
|
||
add(self.ancs,{id=id,x=a1.x,y=a1.y,dirty=true,todo={}},i)
|
||
self.id+=1
|
||
|
||
return true
|
||
end
|
||
end
|
||
return false
|
||
end
|
||
|
||
function rope:_elide_point(i)
|
||
if (i<=0) return false
|
||
if (#self.ancs<i) return false
|
||
|
||
local a0=self:_anc(i-1)
|
||
local a1=self:_anc(i)
|
||
local a2=self:_anc(i+1)
|
||
|
||
local level_anc=level:point_anchor(a1.x,a1.y)
|
||
if _point_eq(a0,a1) or _point_eq(a1,a2) or level_anc==nil then
|
||
-- do it unconditionally
|
||
else
|
||
if _linedist(a0,a1,a2) < 0.1 then
|
||
return false
|
||
end
|
||
|
||
if not self:_can_stretch(a0,a2) then
|
||
return false
|
||
end
|
||
|
||
local midpoint={
|
||
x=(a0.x+a2.x)\2,
|
||
y=(a0.y+a2.y)\2
|
||
}
|
||
|
||
if not self:_can_move_midpoint(a0,a1,midpoint,a2) then
|
||
return false
|
||
end
|
||
end
|
||
|
||
deli(self.ancs,i)
|
||
return true
|
||
end
|
||
|
||
function rope:_can_move_midpoint(a0,a1_0,a1_1,a2)
|
||
if (level:pcoll(a0.x,a0.y)) return false
|
||
if (level:pcoll(a2.x,a2.y)) return false
|
||
if (level:pcoll(a1_0.x,a1_0.y)) return false
|
||
if (level:pcoll(a1_1.x,a1_1.y)) return false
|
||
|
||
if not self:_can_stretch(a1_0, a1_1) then
|
||
return false
|
||
end
|
||
if not self:_can_stretch(a0,a1_1) then
|
||
return false
|
||
end
|
||
if not self:_can_stretch(a1_1,a2) then
|
||
return false
|
||
end
|
||
for x,y in self:_rastn(a1_0.x,a1_0.y,a1_1.x,a1_1.y,8,8) do
|
||
local tm={x=x,y=y}
|
||
if not self:_can_stretch(a0,tm) then
|
||
return false
|
||
end
|
||
if not self:_can_stretch(tm,a2) then
|
||
return false
|
||
end
|
||
end
|
||
return true
|
||
end
|
||
|
||
function _linedist(x0,v,x1)
|
||
return 100 * (sum_distance(x0,v,x1)-distance(x0,x1))/distance(x0,x1)
|
||
end
|
||
|
||
function sum_distance(x,y,z)
|
||
return distance(x,y) + distance(y,z)
|
||
end
|
||
|
||
function distance(p1,p2)
|
||
local dx=p2.x-p1.x
|
||
local dy=p2.y-p1.y
|
||
return sqrt(dx*dx+dy*dy)
|
||
end
|
||
|
||
function rope:collide_rect(x1,y1,x2,y2,exclude_src,exclude_dst)
|
||
local last=#self.ancs-exclude_dst
|
||
for i=exclude_src,last,1 do
|
||
local a0=self:_anc(i)
|
||
local a1=self:_anc(i+1)
|
||
if (_line_line(a0.x,a0.y,a1.x,a1.y,x1,y1,x2,y1)) return true
|
||
if (_line_line(a0.x,a0.y,a1.x,a1.y,x1,y1,x1,y2)) return true
|
||
if (_line_line(a0.x,a0.y,a1.x,a1.y,x1,y2,x2,y2)) return true
|
||
if (_line_line(a0.x,a0.y,a1.x,a1.y,x2,y1,x2,y2)) return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function _line_line(x1,y1,x2,y2,x3,y3,x4,y4)
|
||
local denom=((y4-y3)*(x2-x1)-(x4-x3)*(y2-y1))
|
||
|
||
local ua=
|
||
((x4-x3)*(y1-y3)-(y4-y3)*(x1-x3))/denom
|
||
if (ua<0 or ua>1) return false
|
||
|
||
local ub=
|
||
((x2-x1)*(y1-y3)-(y2-y1)*(x1-x3))/denom
|
||
if (ub<0 or ub>1) return false
|
||
|
||
return true
|
||
end
|
||
|
||
function rope:_can_stretch(
|
||
p1,p2
|
||
)
|
||
-- faster implementation for straight lines
|
||
if p1.y\8==p2.y\8 then
|
||
local my=p2.y\8
|
||
for mx=p1.x\8,p2.x\8 do
|
||
if (level:mcoll(mx,my)) return false
|
||
end
|
||
end
|
||
|
||
if p1.x\8==p2.x\8 then
|
||
local mx=p2.x\8
|
||
for my=p1.y\8,p2.y\8 do
|
||
if (level:mcoll(mx,my)) return false
|
||
end
|
||
end
|
||
|
||
if (level:pcoll(p1.x,p1.y)) return false
|
||
if (level:pcoll(p2.x,p2.y)) return false
|
||
|
||
local res=true
|
||
for x,y in self:_rastn(p1.x,p1.y,p2.x,p2.y,8,8) do
|
||
if level:pcoll(x,y) then
|
||
res=false
|
||
break
|
||
end
|
||
end
|
||
|
||
return res
|
||
end
|
||
|
||
function rope:_rastn(
|
||
x0,y0,x1,y1,dx,dy
|
||
)
|
||
-- todo: more optimized implementation?
|
||
local iter=self:_rast(x0,y0,x1,y1)
|
||
local prevx,prevy=nil,nil
|
||
|
||
local done=false
|
||
return function()
|
||
while not done do
|
||
local x,y=iter()
|
||
|
||
if (x==nil) done=true return x1, y1
|
||
|
||
local x8 = x\dx
|
||
local y8 = y\dy
|
||
if not (x8==prevx and y8==prevy) then
|
||
prevx,prevy=x8,y8
|
||
return x,y
|
||
end
|
||
end
|
||
end
|
||
end
|
||
|
||
function rope:_rast(
|
||
x0,y0,x1,y1
|
||
)
|
||
local dx=abs(x1-x0)
|
||
local dy=abs(y1-y0)
|
||
local x=x0
|
||
local y=y0
|
||
|
||
local sx=-1
|
||
local sy=-1
|
||
if (x0<x1) sx=1
|
||
if (y0<y1) sy=1
|
||
|
||
local done=false,err
|
||
if dx>dy then
|
||
err=dx/2.0
|
||
return function()
|
||
if (done) return
|
||
if (x==x1) done=true return x1,y1
|
||
local oldx,oldy=x,y
|
||
err-=dy
|
||
if (err<0) y+=sy err+=dx
|
||
x+=sx
|
||
return oldx,oldy
|
||
end
|
||
else
|
||
err=dy/2.0
|
||
return function()
|
||
if (done) return
|
||
if (y==y1) done=true return x1,y1
|
||
local oldx,oldy=x,y
|
||
err-=dx
|
||
if (err<0) x+=sx err+=dy
|
||
y+=sy
|
||
return oldx,oldy
|
||
end
|
||
end
|
||
end
|
||
|
||
function _point_eq(p1,p2)
|
||
return p1.x==p2.x and p1.y==p2.y
|
||
end
|
||
|
||
function neighbors(p)
|
||
local r={}
|
||
for dx=-1,1,1 do
|
||
for dy=-1,1,1 do
|
||
if dx!=0 or dy!=0 then
|
||
add(r,{x=p.x+dx,y=p.y+dy})
|
||
end
|
||
end
|
||
end
|
||
return r
|
||
end
|
||
|
||
-->8
|
||
-- moved here because it's complicated
|
||
|
||
function rope:tug_orientxy()
|
||
local a1=self:_anc(#self.ancs+1)
|
||
local a0=self:_anc(#self.ancs)
|
||
local dx=a0.x-a1.x
|
||
local tdx=0
|
||
if (dx>3) tdx=1
|
||
if (dx<-3) tdx=-1
|
||
|
||
local dy=a0.y-a1.y
|
||
local tdy=0
|
||
if abs(dy)>abs(dx)/2 then
|
||
if (dy>3) tdy=1
|
||
if (dy<-3) tdy=-1
|
||
end
|
||
return tdx,tdy
|
||
end
|
||
|
||
function rope:tug()
|
||
self:_make_consistent()
|
||
if (self.under_destruction) return
|
||
self:_tug()
|
||
self:_make_consistent()
|
||
end
|
||
|
||
function rope:_tug()
|
||
local ancs=self:_anchors_simplified()
|
||
local touched={}
|
||
|
||
for i=#ancs-1,2,-1 do
|
||
local ops= self:_calc_push(ancs[i+1],ancs[i],ancs[i-1])
|
||
for o in all(ops) do
|
||
add(self.all_ops,o)
|
||
end
|
||
|
||
local can_do=true
|
||
for o in all(ops) do
|
||
if not level:mcoll(o.mx,o.my) then
|
||
-- great!
|
||
else
|
||
local crate=level:get_crate(o.mx,o.my)
|
||
if crate==nil or touched[_mix(o.mx,o.my)] then
|
||
can_do=false
|
||
else
|
||
if not level:can_move(false,o.mx,o.my,o.dmx,o.dmy,0,0) then
|
||
can_do=false
|
||
end
|
||
end
|
||
end
|
||
if (not can_do) break
|
||
end
|
||
|
||
if can_do and #ops>=1 then
|
||
local dmx,dmy=ops[1].dmx,ops[1].dmy
|
||
for o in all(ops) do
|
||
touched[_mix(o.mx,o.my)]=true
|
||
touched[_mix(o.mx+dmx,o.my+dmy)]=true
|
||
level:tug_crate(
|
||
o.mx,o.my,dmx,dmy
|
||
)
|
||
end
|
||
for node=ancs[i-1].ix,ancs[i].ix do
|
||
local anc=self:_anc(node)
|
||
local x0,y0=anc.x,anc.y
|
||
|
||
local upd=function(x,y,force)
|
||
return {update=function(s,i)
|
||
if force or not level:pcoll(x,y) then
|
||
s.x=x
|
||
s.y=y
|
||
self.dirty=true
|
||
end
|
||
return true
|
||
end}
|
||
end
|
||
anc.todo={
|
||
{},
|
||
upd(x0+dmx*2,y0+dmy*2),
|
||
upd(x0+dmx*7,y0+dmy*7),
|
||
upd(x0+dmx*8,y0+dmy*8),
|
||
}
|
||
end
|
||
for node=ancs[i-1].ix-1,ancs[i].ix+1 do
|
||
local anc=self:_anc(node)
|
||
end
|
||
return
|
||
end
|
||
end
|
||
|
||
local latch=self.latch
|
||
if (latch==nil) return
|
||
|
||
if latch.el=="crate" then
|
||
local dmx,dmy=
|
||
sgn0(latch.dx),
|
||
sgn0(latch.dy)
|
||
local lanc=ancs[2]
|
||
|
||
local mx0=latch.rec.mx
|
||
local my0=latch.rec.my
|
||
|
||
local mxa=(lanc.x+dmx)\8
|
||
local mya=(lanc.y+dmy)\8
|
||
|
||
local too_far=false
|
||
if
|
||
sgn0(mx0-mxa)!=
|
||
sgn0(mx0+dmx-mxa) or
|
||
|
||
sgn0(my0-mya)!=
|
||
sgn0(my0+dmy-mya)
|
||
then
|
||
too_far=true
|
||
end
|
||
|
||
if not too_far and
|
||
not touched[_mix(mx0,my0)] and
|
||
level:can_move(false,mx0,my0,dmx,dmy,1,0)
|
||
then
|
||
level:tug_crate(
|
||
mx0,my0,
|
||
dmx,dmy
|
||
)
|
||
-- be busy for 4 ticks while the crate moves
|
||
self:_anc(0).todo={{},{},{},{}}
|
||
end
|
||
end
|
||
end
|
||
|
||
function rope:_calc_push(
|
||
an,a0,a1
|
||
)
|
||
local ops={}
|
||
|
||
if a0.x==a1.x then
|
||
local y0,y1=_mnmx(a0.y,a1.y)
|
||
local my0,my1=(y0+1)\8,(y1-1)\8
|
||
|
||
local mx,dmx
|
||
if a0.x%8==0 and a0.x>an.x+7 then
|
||
-- push left
|
||
mx=(a0.x-1)\8
|
||
dmx=-1
|
||
elseif a0.x%8==7 and a0.x<an.x-7 then
|
||
-- push right
|
||
mx=(a0.x+1)\8
|
||
dmx=1
|
||
else
|
||
return {}
|
||
end
|
||
|
||
for my=my0,my1,1 do
|
||
add(ops,{mx=mx,my=my,dmx=dmx,dmy=0})
|
||
end
|
||
end
|
||
|
||
if a0.y==a1.y then
|
||
local x0,x1=_mnmx(a0.x,a1.x)
|
||
local mx0,mx1=(x0+1)\8,(x1-1)\8
|
||
|
||
local my,dmy
|
||
if a0.y%8==0 and a0.y>an.y+6 then
|
||
-- push up
|
||
my=(a0.y-1)\8
|
||
dmy=-1
|
||
|
||
elseif a0.y%8==7 and a0.y<an.y-3 then
|
||
-- push down
|
||
my=(a0.y+1)\8
|
||
dmy=1
|
||
else
|
||
return {}
|
||
end
|
||
|
||
for mx=mx0,mx1,1 do
|
||
add(ops,{mx=mx,my=my,dmx=0,dmy=dmy})
|
||
end
|
||
end
|
||
return ops
|
||
end
|
||
|
||
function rope:_anchors_simplified()
|
||
-- todo: cache this
|
||
self:_reindex()
|
||
|
||
local points={}
|
||
local _slope = function(p0,p1)
|
||
return atan2(p1.y-p0.y,p1.x-p0.x)
|
||
end
|
||
for i=0,#self.ancs+1,1 do
|
||
local anc=self:_anc(i)
|
||
if #points<=1 then
|
||
add(points,anc)
|
||
elseif abs(
|
||
_slope(points[#points-1],points[#points])-
|
||
_slope(points[#points],anc)
|
||
)==0 then -- epsilon?
|
||
points[#points]=anc
|
||
else
|
||
add(points,anc)
|
||
end
|
||
end
|
||
|
||
return points
|
||
end
|
||
|
||
|
||
__gfx__
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
__label__
|
||
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||
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||
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||
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||
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||
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||
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||
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||
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