Import LDTK maps
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@ -10,6 +10,7 @@
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typedef int32_t sys_i32;
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typedef uint8_t sys_color;
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typedef uint8_t sys_maptile;
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typedef uint32_t sys_screen_color;
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typedef uint64_t sys_glyph;
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typedef struct {
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@ -20,6 +21,11 @@ typedef struct {
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uint32_t width;
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uint32_t height;
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} sys_spritesheet;
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typedef struct {
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sys_maptile* tiles;
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uint32_t width;
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uint32_t height;
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} sys_map;
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sys_screen_color sys_make_screen_color(uint8_t r, uint8_t g, uint8_t b);
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@ -28,4 +34,4 @@ sys_i32 sys_min_i32(sys_i32 x, sys_i32 y);
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sys_i32 sys_abs_i32(sys_i32 x);
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sys_i32 sys_sgn_i32(sys_i32 x);
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#endif // CROCPARTY_SYS_DATA_H
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#endif // CROCPARTY_SYS_DATA_H
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