Keyboard input

This commit is contained in:
2024-02-25 16:25:34 -08:00
parent 3f837d7052
commit 4866226840
4 changed files with 55 additions and 0 deletions

View File

@ -1,3 +1,5 @@
#include <stdbool.h>
#include "device.h"
uint32_t device_pixels[DEVICE_H][DEVICE_W];
bool device_buttons[DEVICE_BUTTON_N];

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@ -2,11 +2,27 @@
#define CROCPARTY_DEVICE_H
#include <stdint.h>
#include <stdbool.h>
// 240 x 135 is also cool
#define DEVICE_W 128
#define DEVICE_H 128
typedef enum {
DEVICE_BUTTON_L=0,
DEVICE_BUTTON_R=1,
DEVICE_BUTTON_U=2,
DEVICE_BUTTON_D=3,
DEVICE_BUTTON_0=4,
DEVICE_BUTTON_1=5,
DEVICE_BUTTON_2=6,
DEVICE_BUTTON_3=7,
DEVICE_BUTTON_N=8,
} DeviceButton;
extern uint32_t device_pixels[DEVICE_H][DEVICE_W];
extern bool device_buttons[DEVICE_BUTTON_N];
#endif //CROCPARTY_DEVICE_H

View File

@ -26,4 +26,8 @@ void game_draw() {
device_pixels[y][x] = color;
}
}
for (int i = 0; i < DEVICE_BUTTON_N; i++) {
device_pixels[0][i] = device_buttons[i] ? 0x000000ff : 0xffffffff;
}
}