Keyboard input
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@ -1,3 +1,5 @@
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#include <stdbool.h>
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#include "device.h"
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uint32_t device_pixels[DEVICE_H][DEVICE_W];
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bool device_buttons[DEVICE_BUTTON_N];
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@ -2,11 +2,27 @@
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#define CROCPARTY_DEVICE_H
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#include <stdint.h>
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#include <stdbool.h>
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// 240 x 135 is also cool
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#define DEVICE_W 128
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#define DEVICE_H 128
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typedef enum {
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DEVICE_BUTTON_L=0,
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DEVICE_BUTTON_R=1,
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DEVICE_BUTTON_U=2,
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DEVICE_BUTTON_D=3,
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DEVICE_BUTTON_0=4,
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DEVICE_BUTTON_1=5,
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DEVICE_BUTTON_2=6,
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DEVICE_BUTTON_3=7,
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DEVICE_BUTTON_N=8,
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} DeviceButton;
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extern uint32_t device_pixels[DEVICE_H][DEVICE_W];
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extern bool device_buttons[DEVICE_BUTTON_N];
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#endif //CROCPARTY_DEVICE_H
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@ -26,4 +26,8 @@ void game_draw() {
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device_pixels[y][x] = color;
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}
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}
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for (int i = 0; i < DEVICE_BUTTON_N; i++) {
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device_pixels[0][i] = device_buttons[i] ? 0x000000ff : 0xffffffff;
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}
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}
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