Use Jinja2, start to support sprites
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@@ -3,10 +3,18 @@
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#include <stdint.h>
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#define SYS_COLOR_TRANSPARENT 255
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#define SYS_COLOR_N 256
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#define SYS_SPRITE_H 8
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#define SYS_SPRITE_W 8
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typedef int32_t sys_i32;
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typedef uint8_t sys_color;
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typedef uint32_t sys_screen_color;
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typedef uint64_t sys_glyph;
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typedef struct {
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sys_color pixels[SYS_SPRITE_H][SYS_SPRITE_W];
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} sys_sprite;
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sys_screen_color sys_make_screen_color(uint8_t r, uint8_t g, uint8_t b);
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@@ -15,7 +23,4 @@ sys_i32 sys_min_i32(sys_i32 x, sys_i32 y);
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sys_i32 sys_abs_i32(sys_i32 x);
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sys_i32 sys_sgn_i32(sys_i32 x);
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#define SYS_COLOR_TRANSPARENT 255
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#define SYS_COLOR_N 256
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#endif // CROCPARTY_SYS_DATA_H
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