Load spritesheet

This commit is contained in:
2024-02-26 17:04:37 -08:00
parent d05e382063
commit 79eb52e282
6 changed files with 132 additions and 4 deletions

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@ -1,7 +1,23 @@
load("@bazel_skylib//rules:run_binary.bzl", "run_binary")
cc_library(
name = "game",
srcs = glob(["*.c"]),
hdrs = glob(["*.h"]),
srcs = glob(["*.c"]) + [":art/game_demo_sprites.c"],
hdrs = glob(["*.h"]) + [":art/game_demo_sprites.h"],
visibility = ["//visibility:public"],
deps = ["//device:device", "//sys:sys"]
)
run_binary(
name = "game_demo_sprites",
args = [
"game_demo_sprites",
"256", # n sprites
"0", # key color
"$(location :art/game_demo_sprites.png)",
"$(location :art/game_demo_sprites.c)"
],
srcs = [":art/game_demo_sprites.png"],
outs = [":art/game_demo_sprites.c"],
tool = "//pytools:spritesheet",
)

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@ -0,0 +1,8 @@
#ifndef CROCPARTY_GAME_DEMO_SPRITES_H
#define CROCPARTY_GAME_DEMO_SPRITES_H
#include "sys/sys.h"
sys_sprite game_demo_sprites[256];
#endif // CROCPARTY_GAME_DEMO_SPRITES_H

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