Ellipses!
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10
.vscode/settings.json
vendored
10
.vscode/settings.json
vendored
@ -1,5 +1,13 @@
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{
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"files.associations": {
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"stdbool.h": "c"
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"*.h": "c",
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"stdbool.h": "c",
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"chrono": "c",
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"cmath": "c",
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"cstdlib": "c",
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"format": "c",
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"ratio": "c",
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"xlocnum": "c",
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"xutility": "c"
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}
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}
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16
README.md
16
README.md
@ -1,3 +1,17 @@
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# Croc Party!
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A tiny platform game in C/SDL.
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A tiny platform game in C/SDL.
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# Commands
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## Run (release)
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```
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$ bazel run -c opt sdl_host.exe
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```
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## Run
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```
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$ bazel run sdl_host.exe
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```
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23
game/game.c
23
game/game.c
@ -4,6 +4,16 @@
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uint32_t game_frame;
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int32_t ellipse_x0 = 32;
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int32_t ellipse_y0 = 32;
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int32_t ellipse_dx0 = 1;
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int32_t ellipse_dy0 = 2;
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int32_t ellipse_x1 = 96;
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int32_t ellipse_y1 = 96;
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int32_t ellipse_dx1 = 3;
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int32_t ellipse_dy1 = 4;
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const char* game_title() {
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return "Croc Party!";
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}
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@ -35,6 +45,16 @@ void game_destroy() {
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void game_update() {
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game_frame += 4;
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ellipse_x0 += ellipse_dx0;
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if (ellipse_x0 < 0 || ellipse_x0 > DEVICE_W) { ellipse_dx0 *= -1; }
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ellipse_y0 += ellipse_dy0;
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if (ellipse_y0 < 0 || ellipse_y0 > DEVICE_W) { ellipse_dy0 *= -1; }
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ellipse_x1 += ellipse_dx1;
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if (ellipse_x1 < 0 || ellipse_x1 > DEVICE_H) { ellipse_dx1 *= -1; }
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ellipse_y1 += ellipse_dy1;
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if (ellipse_y1 < 0 || ellipse_y1 > DEVICE_H) { ellipse_dy1 *= -1; }
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}
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void game_draw() {
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@ -58,4 +78,7 @@ void game_draw() {
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for (int i = 0; i < DEVICE_BUTTON_N; i++) {
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sys_pixel_set(i, 0, device_buttons[i] ? 0x00 : 0xff);
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}
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sys_oval_draw_ext(ellipse_x0, ellipse_y0, ellipse_x1, ellipse_y1, 10, true);
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sys_oval_draw_ext(ellipse_x0, ellipse_y0, ellipse_x1, ellipse_y1, 245, false);
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}
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@ -8,6 +8,9 @@ sys_color sys_dpal[256];
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// primitives (forward declare)
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void sys_pixel_internal_set(sys_i32 x, sys_i32 y, sys_color c);
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void sys_scanline_internal_set(
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sys_i32 x0, sys_i32 x1, sys_i32 y, sys_color c, bool fill
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);
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// == public ==
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void sys_clip_set(sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1) {
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@ -75,7 +78,89 @@ void sys_camera_reset() {
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sys_camera_set(0, 0);
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}
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// TODO: Continue from sys_circ_draw_ext
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// Based on bresenham implementations by alois zingl
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// https://zingl.github.io/bresenham.html
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void sys_circ_draw(sys_i32 x, sys_i32 y, sys_i32 r, sys_color c) {
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assert(sys_get_initialized());
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sys_circ_draw_ext(x, y, r, c, false);
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}
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void sys_circ_fill(sys_i32 x, sys_i32 y, sys_i32 r, sys_color c) {
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assert(sys_get_initialized());
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sys_circ_draw_ext(x, y, r, c, true);
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}
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void sys_circ_draw_ext(
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sys_i32 x, sys_i32 y, sys_i32 r, sys_color c, bool fill
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) {
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assert(sys_get_initialized());
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if (r < 0) { return; }
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sys_oval_draw_ext(x - r, y - r, x + r + 1, y + r + 1, c, fill);
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}
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void sys_oval_draw(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c
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) {
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assert(sys_get_initialized());
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sys_oval_draw_ext(x0, y0, x1, y1, c, false);
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}
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void sys_oval_fill(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c
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) {
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assert(sys_get_initialized());
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sys_oval_draw_ext(x0, y0, x1, y1, c, true);
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}
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void sys_oval_draw_ext(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c, bool fill
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) {
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if (x0 == x1 || y0 == y1) { return; }
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if (x0 > x1) { sys_i32 tmp = x0; x0 = x1; x1 = tmp; }
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if (y0 > y1) { sys_i32 tmp = y0; y0 = y1; y1 = tmp; }
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// alois' algorithm for this implies the bounds are inclusive
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x1 -= 1; y1 -= 1;
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int64_t a = x1 - x0;
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int64_t b = y1 - y0;
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int64_t b1 = b & 1;
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int64_t dx = 4 * (1 - a) * b * b;
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int64_t dy = 4 * (b1 + 1) * a * a;
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int64_t err = dx + dy + b1 * a * a;
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y0 += (b + 1) / 2;
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y1 = y0 - b1;
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a *= 8 * a;
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b1 = 8 * b * b;
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do {
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// draw the points at the edge of the line
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sys_scanline_internal_set(x0, x1, y0, c, false);
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sys_scanline_internal_set(x0, x1, y1, c, false);
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int64_t e2 = 2 * err;
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if (e2 <= dy) {
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if (fill) {
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// draw the whole line
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sys_scanline_internal_set(x0, x1, y0, c, true);
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sys_scanline_internal_set(x0, x1, y1, c, true);
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}
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y0++; y1--; dy += a; err += dy;
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}
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if (e2 >= dx || 2 * err > dy) { x0++; x1--; dx += b1; err += dx; }
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} while (x0 <= x1);
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while (y0 - y1 < b) {
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sys_scanline_internal_set(x0 - 1, x1 + 1, y0, c, fill); y0++;
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sys_scanline_internal_set(x0 - 1, x1 + 1, y1, c, fill); y1--;
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}
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}
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void sys_spal_set(sys_color c0, sys_screen_color rc1) {
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assert(sys_get_initialized());
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@ -123,4 +208,17 @@ void sys_pixel_internal_set(sys_i32 x, sys_i32 y, sys_color c) {
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assert(y < DEVICE_H);
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device_pixels[y][x] = realc;
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}
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void sys_scanline_internal_set(
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sys_i32 x0, sys_i32 x1, sys_i32 y, sys_color c,
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bool fill
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) {
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if (fill) {
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for (sys_i32 x = x0; x <= x1; x++) {
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sys_pixel_internal_set(x, y, c);
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}
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} else {
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sys_pixel_internal_set(x0, y, c);
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sys_pixel_internal_set(x1, y, c);
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}
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}
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/**
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* Draw or fill a circle at `(x, y)` with radius `r`.
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*
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* The circle consists of a "stroke" region and a "fill" region which the user
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* can decide individually on whether or not to fill.
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* The circle is centered at the center of the pixel, not at the junction
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* between pixels.
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*
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* If r is negative, the circle is not drawn.
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*
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* This is a special case of sys_circ_oval_draw_ext.
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*/
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void sys_circ_draw_ext(sys_i32 x, sys_i32 y, sys_i32 r, sys_color c, bool stroke, bool fill);
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void sys_circ_draw(sys_i32 x, sys_i32 y, sys_i32 r, sys_color c);
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void sys_circ_fill(sys_i32 x, sys_i32 y, sys_i32 r);
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void sys_circ_draw_ext(sys_i32 x, sys_i32 y, sys_i32 r, sys_color c, bool fill);
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/**
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* Draw or fill an oval in the rectangle from `(x0, y0)` to `(x1, y1)`
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*
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* The oval consists of a "stroke" region and a "fill" region which the user
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* can decide individually on whether or not to fill.
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*/
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void sys_oval_draw_ext(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c,
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bool stroke, bool fill
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);
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void sys_oval_draw(sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c);
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void sys_oval_fill(sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c);
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void sys_oval_draw_ext(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c, bool fill
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);
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/**
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* Draw a line from x0 to y0.
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@ -107,12 +103,11 @@ void sys_line_draw(sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c);
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/**
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* Draw or fill a rectangle `(x, y, w, h)`
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*/
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void sys_rect_draw_ext(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c,
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bool stroke, bool fill
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);
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void sys_rect_draw(sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c);
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void sys_rect_fill(sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c);
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void sys_rect_draw_ext(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c, bool fill
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);
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/**
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* Set screen palette.
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