Bounding boxes: origins
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@ -58,6 +58,9 @@ sys_color sys_pixel_get(sys_i32 x, sys_i32 y) {
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}
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void sys_print(char* str, sys_i32 x, sys_i32 y, sys_color col) {
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x += sys_cam_dx;
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y += sys_cam_dy;
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sys_i32 x_orig = x;
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for (sys_i32 i = 0;; i++) {
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uint8_t c = str[i];
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@ -135,6 +138,11 @@ void sys_oval_fill(
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void sys_oval_draw_ext(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c, bool fill
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) {
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x0 += sys_cam_dx;
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y0 += sys_cam_dy;
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x1 += sys_cam_dx;
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y1 += sys_cam_dy;
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assert(sys_get_initialized());
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if (x0 == x1 || y0 == y1) { return; }
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@ -186,6 +194,11 @@ void sys_oval_draw_ext(
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void sys_line_draw(
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sys_i32 x0, sys_i32 y0, sys_i32 x1, sys_i32 y1, sys_color c
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) {
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x0 += sys_cam_dx;
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y0 += sys_cam_dy;
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x1 += sys_cam_dx;
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y1 += sys_cam_dy;
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assert(sys_get_initialized());
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if (x0 == x1 || y0 == y1) { return; }
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@ -254,6 +267,9 @@ void sys_sprite_draw_ext(
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sys_i32 w, sys_i32 h,
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bool flip_x, bool flip_y
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) {
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x += sys_cam_dx;
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y += sys_cam_dy;
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// map n to a specific entity on the spritesheet
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// (this is necessary for w and h)
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for (int sy = 0; sy < h; sy++) {
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@ -283,6 +299,10 @@ void sys_map_draw(
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sys_i32 tile_x, sys_i32 tile_y,
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sys_i32 tile_w, sys_i32 tile_h
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) {
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// no need to do this, sys_sprite_draw does it
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// sx += sys_cam_dx;
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// sy += sys_cam_dy;
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for (sys_i32 ty = 0; ty < tile_h; ty++) {
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for (sys_i32 tx = 0; tx < tile_w; tx++) {
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sys_i32 real_tx = tx + tile_x;
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