Load Ultimate Lizard Total Destruction spritesheet
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@ -3,6 +3,6 @@
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#include "sys/sys.h"
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sys_sprite game_demo_sprites[256];
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extern sys_spritesheet game_demo_sprites;
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#endif // CROCPARTY_GAME_DEMO_SPRITES_H
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10
game/game.c
10
game/game.c
@ -1,3 +1,4 @@
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#include "art/game_demo_sprites.h"
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#include "device/device.h"
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#include "game.h"
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#include "sys/sys.h"
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@ -91,4 +92,13 @@ void game_draw() {
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sys_line_draw(x0, y0, x1, y1, 254);
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sys_print("Hello, blood\nsources!", x1, y1, 224);
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sys_dpal_reset();
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sys_sprite_draw_ext(
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game_demo_sprites,
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0,
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x1, y1-64,
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16, 8,
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false, false
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);
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}
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