Compare commits
No commits in common. "f5f5e2c20bbbca04899916d1a6e0c71136aba2df" and "df1d1450e71e0b81fd63f09e47ef1e3ddbb70cc9" have entirely different histories.
f5f5e2c20b
...
df1d1450e7
@ -5,7 +5,6 @@ cc_library(
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name = "game",
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srcs = glob(["*.c"]) + [
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"art/game_collectibles.c",
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"art/game_npcs.c",
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"art/game_player.c",
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"art/game_tiles.c",
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"map/game_map.c",
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@ -18,7 +17,6 @@ cc_library(
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add_sprites(name="game_collectibles", n=24)
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add_sprites(name="game_player", n=96)
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add_sprites(name="game_npcs", n=64)
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add_sprites(name="game_tiles", n=120)
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run_binary(
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Binary file not shown.
@ -1,8 +0,0 @@
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#ifndef GAME_NPCS_H
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#define GAME_NPCS_H
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#include "sys/sys.h"
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extern sys_spritesheet spr_game_npcs;
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#endif // GAME_NPCS_H
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Binary file not shown.
Before Width: | Height: | Size: 500 B |
@ -15,8 +15,11 @@ const char* game_title() {
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void game_init() {
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sys_init();
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game_collectibles_preinit();
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map_game_map_create_entities();
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game_collectibles_init();
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game_palette_init();
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game_player_init();
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}
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@ -30,7 +33,6 @@ void game_update() {
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game_frame += 1;
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game_collectibles_update();
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game_npcs_update();
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game_player_update();
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}
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@ -42,7 +44,6 @@ void game_draw() {
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sys_map_draw(map_game_map, spr_game_tiles, 0, 0, 0, 0, map_game_map.width, map_game_map.height);
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game_collectibles_draw();
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game_npcs_draw();
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game_player_draw();
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sys_camera_reset();
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@ -4,7 +4,6 @@
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#include "game_collectible.h"
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#include "game_collision.h"
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#include "game_math.h"
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#include "game_npc.h"
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#include "game_palette.h"
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#include "game_player.h"
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@ -20,6 +20,8 @@ struct {
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sys_i32 game_collectible_wobb_frame = 0;
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void game_collectibles_preinit() {
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}
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void game_collectible_create(sys_i32 x, sys_i32 y, game_collectible_type type) {
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assert(game_collectible_next < GAME_COLLECTIBLES_N && "too many collectibles");
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@ -29,6 +31,10 @@ void game_collectible_create(sys_i32 x, sys_i32 y, game_collectible_type type) {
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game_collectibles[id].type = type;
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}
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void game_collectibles_init() {
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}
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sys_i32 game_collectible_wobb() {
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return game_wobb3(game_collectible_wobb_frame & 0xff);
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}
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@ -17,8 +17,10 @@ typedef struct {
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bool collected;
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} game_collectible;
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void game_collectibles_preinit();
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void game_collectible_create(sys_i32 x, sys_i32 y, game_collectible_type type);
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void game_collectibles_init();
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void game_collectibles_update();
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void game_collectibles_draw();
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@ -1,91 +0,0 @@
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#include <assert.h>
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#include "art/game_npcs.h"
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#include "sys/sys.h"
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#include "game.h"
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// If this isn't enough, raise the number
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#define GAME_NPCS_N 32
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typedef struct {
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uint8_t main;
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// alt0 and alt1 are ramps
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uint8_t alt0_0; uint8_t alt0_1;
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uint8_t alt1_0; uint8_t alt1_1;
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uint8_t eye_0; uint8_t eye_1;
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uint8_t pupil;
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uint8_t adornment;
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uint8_t shine;
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} game_npc_palette;
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game_npc_palette game_npc_palettes[1] = {
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{14, 12, 13, 6, 7, 6, 7, 0, 8, 7}
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};
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#define GAME_NPC_N_PALETTES (sizeof(game_npc_palettes)/sizeof(game_npc_palettes[0]))
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sys_i32 game_npc_next = 0;
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game_npc game_npcs[GAME_NPCS_N];
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game_npc* game_npc_create(sys_i32 x, sys_i32 y) {
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assert(game_npc_next < GAME_NPCS_N && "too many NPCs");
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sys_i32 id = game_npc_next++;
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game_npc npc = {
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.x = x,
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.y = y,
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.sprite_id = 0,
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.palette_id = 0,
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.inflict_id = 0,
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.face_left = false,
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.n_dialogues = 0,
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.no_cake_dialogue = NULL,
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/* .dialogues = { doesn't matter }, */
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.present = true,
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.n_dialogues_seen = 0,
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};
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game_npcs[id] = npc;
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return &game_npcs[id];
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}
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void game_npcs_update() {
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// TODO
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}
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void game_npcs_draw() {
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for (sys_i32 i = 0; i < game_npc_next; i++) {
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game_npc* n = &game_npcs[i];
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if (!n->present) { continue; }
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game_npc_palette palette =
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game_npc_palettes[game_npcs[i].palette_id % GAME_NPC_N_PALETTES];
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sys_dpal_set(14, palette.main);
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sys_dpal_set(12, palette.alt0_0);
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sys_dpal_set(13, palette.alt0_1);
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sys_dpal_set(6, palette.alt1_0);
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sys_dpal_set(7, palette.alt1_1);
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sys_dpal_set(9, palette.eye_0);
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sys_dpal_set(10, palette.eye_1);
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sys_dpal_set(1, palette.pupil);
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sys_dpal_set(8, palette.adornment);
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sys_dpal_set(11, palette.shine);
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// TODO: Palette
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sys_sprite_draw_ext(
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spr_game_npcs,
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n->sprite_id,
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n->x / PIXEL_SZ_MICROPIXEL - 8,
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n->y / PIXEL_SZ_MICROPIXEL - 8,
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2,
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2,
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n->face_left,
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false
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);
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sys_dpal_reset();
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}
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}
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@ -1,31 +0,0 @@
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#ifndef GAME_NPC_H
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#define GAME_NPC_H
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#include "sys/sys.h"
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#define GAME_NPC_MAX_N_DIALOGUES 16
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typedef struct {
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sys_i32 x;
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sys_i32 y;
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uint8_t sprite_id;
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uint8_t palette_id;
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uint8_t inflict_id;
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bool face_left;
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int n_dialogues;
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const char* no_cake_dialogue;
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const char* dialogues[GAME_NPC_MAX_N_DIALOGUES];
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bool present;
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int n_dialogues_seen;
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} game_npc;
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// pointer goes to data section and will be valid forever
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game_npc* game_npc_create(sys_i32 x, sys_i32 y);
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void game_npcs_update();
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void game_npcs_draw();
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#endif // GAME_NPC_H
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@ -11,7 +11,7 @@
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||||
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||||
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||||
"nextUid": 131,
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||||
"nextUid": 122,
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||||
"identifierStyle": "Lowercase",
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"toc": [],
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||||
"worldLayout": "Free",
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||||
@ -3477,264 +3477,6 @@
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||||
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||||
"pivotY": 0,
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||||
"fieldDefs": []
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||||
},
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||||
{
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||||
"identifier": "npc",
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||||
"uid": 122,
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||||
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"width": 16,
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"height": 16,
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||||
"resizableX": false,
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"resizableY": false,
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||||
"minWidth": null,
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||||
"maxWidth": null,
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||||
"minHeight": null,
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||||
"maxHeight": null,
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||||
"keepAspectRatio": false,
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||||
"tileOpacity": 1,
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||||
"fillOpacity": 0.08,
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||||
"lineOpacity": 0,
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||||
"hollow": false,
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||||
"color": "#E4A672",
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||||
"renderMode": "Tile",
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||||
"showName": true,
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||||
"tilesetId": 123,
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"tileRenderMode": "FitInside",
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"tileRect": { "tilesetUid": 123, "x": 0, "y": 0, "w": 16, "h": 16 },
|
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"uiTileRect": null,
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"nineSliceBorders": [],
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"maxCount": 0,
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"limitScope": "PerLevel",
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"limitBehavior": "MoveLastOne",
|
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"pivotX": 0,
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"pivotY": 0,
|
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"fieldDefs": [
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||||
{
|
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"identifier": "sprite_id",
|
||||
"doc": null,
|
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"__type": "Int",
|
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|
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},
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"identifier": "palette_id",
|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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}
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]
|
||||
}
|
||||
], "tilesets": [
|
||||
{
|
||||
@ -3802,28 +3544,6 @@
|
||||
"opaqueTiles": "000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
|
||||
"averageColors": "9a86a6969a86a6969a86a6969a86a69600000000000000000000000000000000dc859d94dc858d94bc759d94ac857d95000000000000000000000000000000000f051f050f051f050f051f050f051f0500000000000000000000000000000000ab777ca6ab777ca69a777ca68a776ca600000000000000000000000000000000a9869797a9869797a9869797a9869797000000000000000000000000000000007d555c757d555c857d555c756d564c7600000000000000000000000000000000"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__cWid": 8,
|
||||
"__cHei": 8,
|
||||
"identifier": "game_npcs",
|
||||
"uid": 123,
|
||||
"relPath": "../art/game_npcs.png",
|
||||
"embedAtlas": null,
|
||||
"pxWid": 64,
|
||||
"pxHei": 64,
|
||||
"tileGridSize": 8,
|
||||
"spacing": 0,
|
||||
"padding": 0,
|
||||
"tags": [],
|
||||
"tagsSourceEnumUid": null,
|
||||
"enumTags": [],
|
||||
"customData": [],
|
||||
"savedSelections": [],
|
||||
"cachedPixelData": {
|
||||
"opaqueTiles": "0000000000000000000000000000000000000000000000000000000000000000",
|
||||
"averageColors": "bd8aae896b897d7a86ba8c899c9aae89daac9bbc7c8b489b7d8a69aadaac9bbc49aa5c9b0000000000000000000000007c8b489b00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
|
||||
}
|
||||
}
|
||||
], "enums": [], "externalEnums": [], "levelFields": [] },
|
||||
"levels": [
|
||||
@ -4229,38 +3949,6 @@
|
||||
"fieldInstances": [],
|
||||
"__worldX": 376,
|
||||
"__worldY": 488
|
||||
},
|
||||
{
|
||||
"__identifier": "npc",
|
||||
"__grid": [26,12],
|
||||
"__pivot": [0,0],
|
||||
"__tags": [],
|
||||
"__tile": { "tilesetUid": 123, "x": 0, "y": 0, "w": 16, "h": 16 },
|
||||
"__smartColor": "#E4A672",
|
||||
"iid": "013b9de0-b0a0-11ee-9688-2f8ccd9fe15d",
|
||||
"width": 16,
|
||||
"height": 16,
|
||||
"defUid": 122,
|
||||
"px": [208,96],
|
||||
"fieldInstances": [
|
||||
{ "__identifier": "sprite_id", "__type": "Int", "__value": 0, "__tile": null, "defUid": 125, "realEditorValues": [] },
|
||||
{ "__identifier": "palette_id", "__type": "Int", "__value": 0, "__tile": null, "defUid": 126, "realEditorValues": [] },
|
||||
{ "__identifier": "inflict_id", "__type": "Int", "__value": 0, "__tile": null, "defUid": 127, "realEditorValues": [] },
|
||||
{ "__identifier": "dialogue", "__type": "Array<String>", "__value": [ "Croc! I love you.", "But you should go to the next screen." ], "__tile": null, "defUid": 124, "realEditorValues": [ {
|
||||
"id": "V_String",
|
||||
"params": ["Croc! I love you."]
|
||||
}, {
|
||||
"id": "V_String",
|
||||
"params": ["But you should go to the next screen."]
|
||||
} ] },
|
||||
{ "__identifier": "no_cake_dialogue", "__type": "String", "__value": null, "__tile": null, "defUid": 129, "realEditorValues": [] },
|
||||
{ "__identifier": "face_left", "__type": "Bool", "__value": true, "__tile": null, "defUid": 130, "realEditorValues": [{
|
||||
"id": "V_Bool",
|
||||
"params": [ true ]
|
||||
}] }
|
||||
],
|
||||
"__worldX": 464,
|
||||
"__worldY": 528
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
#include <assert.h>
|
||||
#include "sys/sys.h"
|
||||
#include "game/game.h"
|
||||
#include "game_map.h"
|
||||
@ -36,45 +35,3 @@ void map_game_map_collectible_money_small_create(sys_i32 x, sys_i32 y) {
|
||||
GAME_COLLECTIBLE_TYPE_MONEY_SMALL
|
||||
);
|
||||
}
|
||||
|
||||
game_npc* game_map_npc_in_progress = NULL;
|
||||
|
||||
void map_game_map_npc_create(sys_i32 x, sys_i32 y) {
|
||||
// center NPC
|
||||
game_map_npc_in_progress = game_npc_create(
|
||||
(x + 1) * TILE_SZ_MICROPIXEL,
|
||||
(y + 1) * TILE_SZ_MICROPIXEL
|
||||
);
|
||||
}
|
||||
|
||||
void map_game_map_npc_set_sprite_id(sys_i32 id) {
|
||||
assert(game_map_npc_in_progress && "NPC has to be in progress");
|
||||
game_map_npc_in_progress->sprite_id = id;
|
||||
}
|
||||
|
||||
void map_game_map_npc_set_palette_id(sys_i32 id) {
|
||||
assert(game_map_npc_in_progress && "NPC has to be in progress");
|
||||
game_map_npc_in_progress->palette_id = id;
|
||||
}
|
||||
|
||||
void map_game_map_npc_set_inflict_id(sys_i32 id) {
|
||||
assert(game_map_npc_in_progress && "NPC has to be in progress");
|
||||
game_map_npc_in_progress->inflict_id = id;
|
||||
}
|
||||
|
||||
void map_game_map_npc_set_face_left(bool face_left) {
|
||||
game_map_npc_in_progress->face_left = face_left;
|
||||
}
|
||||
|
||||
void map_game_map_npc_set_no_cake_dialogue(const char* dialogue) {
|
||||
assert(game_map_npc_in_progress && "NPC has to be in progress");
|
||||
game_map_npc_in_progress->no_cake_dialogue = dialogue;
|
||||
}
|
||||
|
||||
void map_game_map_npc_add_dialogue(const char* dialogue) {
|
||||
assert(game_map_npc_in_progress && "NPC has to be in progress");
|
||||
assert(game_map_npc_in_progress->n_dialogues < GAME_NPC_MAX_N_DIALOGUES &&
|
||||
"NPC can't have too many dialogues");
|
||||
sys_i32 ix = game_map_npc_in_progress->n_dialogues++;
|
||||
game_map_npc_in_progress->dialogues[ix] = dialogue;
|
||||
}
|
@ -4,7 +4,6 @@ import shared
|
||||
|
||||
TEMPLATE = """
|
||||
// generated code! be nice
|
||||
#include <stdbool.h>
|
||||
#include "sys/sys.h"
|
||||
|
||||
sys_maptile map_{{map_name}}_data[{{width * height}}] = { {{ tiles|join(",") }} };
|
||||
@ -18,37 +17,15 @@ sys_map map_{{map_name}} = {
|
||||
void map_{{map_name}}_{{entity_type}}_create(sys_i32 x, sys_i32 y);
|
||||
{% endfor %}
|
||||
|
||||
{% for entity_name, field_name, c_type, render_mode in entity_fields %}
|
||||
{% if render_mode == "scalar" %}
|
||||
void map_{{map_name}}_{{entity_name}}_set_{{field_name}}({{c_type}} value);
|
||||
{% elif render_mode == "array" %}
|
||||
void map_{{map_name}}_{{entity_name}}_add_{{field_name}}({{c_type}} value);
|
||||
{% else %}
|
||||
wtf; // {{ render_mode }}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
|
||||
void map_{{map_name}}_create_entities() {
|
||||
{% for entity in entities %}
|
||||
map_{{map_name}}_{{entity.type}}_create({{entity.x}}, {{entity.y}});
|
||||
|
||||
{% for field in entity.fields %}
|
||||
{% if field.renderMode == "scalar" %}
|
||||
map_{{map_name}}_{{entity.type}}_set_{{field.name}}({{field.value|safe}});
|
||||
{% elif field.renderMode == "array" %}
|
||||
{% for s in field.value %}
|
||||
map_{{map_name}}_{{entity.type}}_add_{{field.name}}({{s|safe}});
|
||||
{% endfor %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
|
||||
{% endfor %}
|
||||
}
|
||||
""".lstrip()
|
||||
|
||||
def main(map_name, fname_ldtk, fname_c):
|
||||
width, height, tiles, entities, entity_types, entity_fields = load_mapdata(fname_ldtk)
|
||||
print(entity_fields)
|
||||
width, height, tiles, entities = load_mapdata(fname_ldtk)
|
||||
|
||||
with open(fname_c, "wt") as output:
|
||||
output.write(
|
||||
@ -57,9 +34,8 @@ def main(map_name, fname_ldtk, fname_c):
|
||||
tiles=tiles,
|
||||
width=width,
|
||||
height=height,
|
||||
entity_types=sorted(set(i["type"] for i in entities)),
|
||||
entities=entities,
|
||||
entity_types=entity_types,
|
||||
entity_fields=entity_fields,
|
||||
)
|
||||
)
|
||||
|
||||
@ -67,8 +43,6 @@ def main(map_name, fname_ldtk, fname_c):
|
||||
def load_mapdata(fname_ldtk):
|
||||
sparse_tiles = {}
|
||||
entities = []
|
||||
entity_types = set()
|
||||
entity_fields = set()
|
||||
|
||||
with open(fname_ldtk, "rt") as f:
|
||||
data = json.load(f)
|
||||
@ -88,27 +62,11 @@ def load_mapdata(fname_ldtk):
|
||||
if layer["__identifier"] == "entities":
|
||||
for e in layer["entityInstances"]:
|
||||
# TODO: Other fields?
|
||||
entity = {
|
||||
entities.append({
|
||||
"type": e["__identifier"],
|
||||
"x": e["__worldX"] // 8,
|
||||
"y": e["__worldY"] // 8,
|
||||
"fields": []
|
||||
}
|
||||
for f in e["fieldInstances"]:
|
||||
field = {
|
||||
"name": f["__identifier"],
|
||||
}
|
||||
field["value"], field["renderMode"], rendered_type = format_field_value(f["__type"], f["__value"])
|
||||
entity["fields"].append(field)
|
||||
entity_fields.add((
|
||||
entity["type"],
|
||||
field["name"],
|
||||
rendered_type,
|
||||
field["renderMode"]
|
||||
))
|
||||
|
||||
entities.append(entity)
|
||||
entity_types.add(entity["type"])
|
||||
})
|
||||
|
||||
x_min = 0
|
||||
y_min = 0
|
||||
@ -125,24 +83,7 @@ def load_mapdata(fname_ldtk):
|
||||
else:
|
||||
dense_tiles.append(255)
|
||||
|
||||
return width, height, dense_tiles, entities, entity_types, entity_fields
|
||||
|
||||
|
||||
def format_field_value(ty, val):
|
||||
if ty == "Bool":
|
||||
return "true" if val else "false", "scalar", "bool"
|
||||
elif ty == "Int":
|
||||
return str(val), "scalar", "sys_i32"
|
||||
elif ty == "String":
|
||||
if val is None:
|
||||
return "NULL", "scalar", "const char*"
|
||||
return json.dumps(val), "scalar" # this is close enough to being right in C
|
||||
elif ty == "Array<Int>":
|
||||
return [format_field_value("Int", i)[0] for i in val], "array", "sys_i32"
|
||||
elif ty == "Array<String>":
|
||||
return [format_field_value("String", i)[0] for i in val], "array", "const char*"
|
||||
else:
|
||||
assert False, f"unknown type: {ty}"
|
||||
return width, height, dense_tiles, entities
|
||||
|
||||
|
||||
def annot_xy(lst, w, h):
|
||||
|
Loading…
Reference in New Issue
Block a user