crocparty/game/map/game_map_entities.c

61 lines
1.5 KiB
C

#include "sys/sys.h"
#include "game/game.h"
#include "game_map.h"
sys_i32 game_map_player_start_x;
sys_i32 game_map_player_start_y;
// called by map_game_map_create_entities
void map_game_map_player_spawn_create(sys_i32 x, sys_i32 y) {
// center, because the entity has top-left positioning
game_map_player_start_x = x * TILE_SZ_MICROPIXEL + PIXEL_SZ_MICROPIXEL * 8;
game_map_player_start_y = y * TILE_SZ_MICROPIXEL + PIXEL_SZ_MICROPIXEL * 16;
}
void map_game_map_collectible_cake_create(sys_i32 x, sys_i32 y) {
game_collectible_create(
(x + 2) * TILE_SZ_MICROPIXEL,
(y + 2) * TILE_SZ_MICROPIXEL,
GAME_COLLECTIBLE_TYPE_CAKE
);
}
void map_game_map_collectible_money_big_create(sys_i32 x, sys_i32 y) {
game_collectible_create(
(x + 1) * TILE_SZ_MICROPIXEL,
(y + 1) * TILE_SZ_MICROPIXEL,
GAME_COLLECTIBLE_TYPE_MONEY_BIG
);
}
void map_game_map_collectible_money_small_create(sys_i32 x, sys_i32 y) {
game_collectible_create(
(x + 1) * TILE_SZ_MICROPIXEL,
(y + 1) * TILE_SZ_MICROPIXEL,
GAME_COLLECTIBLE_TYPE_MONEY_SMALL
);
}
void map_game_map_npc_create(sys_i32 x, sys_i32 y) {
// TODO
}
void map_game_map_npc_set_sprite_id(sys_i32 id) {
// TODO
}
void map_game_map_npc_set_inflict_id(sys_i32 id) {
// TODO
}
void map_game_map_npc_set_no_cake_dialogue(const char* dialogue) {
// TODO
}
void map_game_map_npc_set_palette_id(sys_i32 id) {
// TODO
}
void map_game_map_npc_add_dialogue(const char* dialogue) {
// TODO
}