dartterm/lib/game/game.dart

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2023-09-23 01:35:47 +00:00
import 'dart:math' as math;
import 'package:dartterm/assets.dart';
import 'package:dartterm/game/sitemode/sitemode.dart';
import 'package:dartterm/gen/generator.dart';
import 'package:dartterm/skreek.dart';
import 'package:dartterm/terminal.dart';
import 'package:dartterm/world/level.dart';
void main() async {
var level = await getLevel();
await sitemode(level);
}
/*
void main() async {
var descriptor = "generic";
while (true) {
at(0, 0).clear();
at(0, 0).puts("Hello, bats!");
at(0, 2).fg(Palette.subtitle).small().puts("Beware of the bat!");
at(4, 4)
.bg(Palette.subtitle)
.fg(Palette.defaultBg)
.big()
.highlight()
.act(Act(
isDefault: true,
label: "Strong!",
callback: () async {
log("strong!");
descriptor = "strong";
}))
.act(Act(
label: "Nocturnal!",
callback: () async {
log("nocturnal!");
descriptor = "nocturnal";
}))
.puts("ALTER BAT");
at(4, 8).normal().puts("A $descriptor bat!");
// await zzz(1.0);
await waitMenu();
}
}
*/
Future<Level> getLevel() async {
Vaults vaults;
while (true) {
Vaults? maybeVaults =
getVaultsIfAvailable("assets/images/vaults/house1.png");
if (maybeVaults != null) {
vaults = maybeVaults;
break;
}
await zzz(0.1);
}
return Generator(math.Random(0), vaults).generateLevel(Requirement(
16,
32,
16,
18,
DirectionSet({
Direction.up,
Direction.down,
Direction.left,
Direction.right,
})));
}