Door placement

This commit is contained in:
2023-09-21 19:29:34 -07:00
parent 01e316d979
commit 354a114e1c
10 changed files with 239 additions and 19 deletions

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@ -0,0 +1,33 @@
import 'package:dartterm/algorithms/union_find.dart';
class Edge<T> {
final int src, dst;
final T value;
final double score; // higher score is better
const Edge(this.src, this.dst, this.value, this.score);
}
List<Edge<T>> kruskal<T>(int nRegions, List<Edge<T>> srcEdges) {
var edges = List.from(srcEdges); // copy so we can mutate it
edges.sort((e0, e1) => -e0.score.compareTo(e1.score));
List<Edge<T>> spanningEdges = [];
var connected = UnionFind(nRegions);
for (var i = 0; i < edges.length; i++) {
var edge = edges[i];
if (connected.find(edge.src) == connected.find(edge.dst)) {
continue;
}
spanningEdges.add(edge);
connected.union(edge.src, edge.dst);
// break early if we run out of regions
nRegions -= 1;
if (nRegions == 1) {
break;
}
}
return spanningEdges;
}

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@ -26,7 +26,8 @@ class Region {
}
}
List<Region> regionalize(geo.Rect rect, bool Function(int, int) isAccessible) {
(List<Region>, Map<(int, int), int>) regionalize(
geo.Rect rect, bool Function(int, int) isAccessible) {
int nextRegion = 0;
Map<(int, int), int> regions = {};
@ -62,7 +63,7 @@ List<Region> regionalize(geo.Rect rect, bool Function(int, int) isAccessible) {
}
}
}
return _toExplicit(regions, nextRegion);
return (_toExplicit(regions, nextRegion), regions);
}
List<Region> _toExplicit(Map<(int, int), int> pointRegions, int nRegions) {

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@ -0,0 +1,78 @@
// Copyright (c) 2012, scribeGriff (Richard Griffith)
// https://github.com/scribeGriff/graphlab
// All rights reserved. Please see the LICENSE.md file.
//
// Converted to modern Dart by Pyrex Panjakar.
/// A disjoint sets ADT implemented with a Union-Find data structure.
///
/// Performs union-by-rank and path compression. Elements are represented
/// by ints, numbered from zero.
///
/// Each disjoint set has one element designated as its root.
/// Negative values indicate the element is the root of a set. The absolute
/// value of a negative value is the number of elements in the set.
/// Positive values are an index to where the root was last known to be.
/// If the set has been unioned with another, the last known root will point
/// to a more recent root.
///
/// var a = new UnionFind(myGraph.length);
///
/// var u = a.find(myGraph[i][0]);
/// var v = a.find(myGraph[i][1]);
/// a.union(u, v);
///
/// Reference: Direct port of Mark Allen Weiss' UnionFind.java
class UnionFind {
late final List<int> array;
/// Construct a disjoint sets object.
///
/// numElements is the initial number of elements--also the initial
/// number of disjoint sets, since every element is initially in its
/// own set.
UnionFind(int numElements) {
// The array is zero based but the vertices are 1 based,
// so we extend the array by 1 element to account for this.
array = [for (var i = 0; i < numElements; i++) -1];
}
/// union() unites two disjoint sets into a single set. A union-by-rank
/// heuristic is used to choose the new root.
///
/// a is an element in the first set.
/// b is an element in the first set.
void union(int a, int b) {
int rootA = find(a);
int rootB = find(b);
if (rootA == rootB) return;
if (array[rootB] < array[rootA]) {
// root_b has more elements, so leave it as the root.
// first, indicate that the set represented by root_b has grown.
array[rootB] += array[rootA];
// Then, point the root of set a at set b.
array[rootA] = rootB;
} else {
array[rootA] += array[rootB];
array[rootB] = rootA;
}
}
/// find() finds the (int) name of the set containing a given element.
/// Performs path compression along the way.
///
/// x is the element sought.
/// returns the set containing x.
int find(int x) {
if (array[x] < 0) {
return x; // x is the root of the tree; return it
} else {
// Find out who the root is; compress path by making the root
// x's parent.
array[x] = find(array[x]);
return array[x]; // Return the root
}
}
}

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@ -1,6 +1,7 @@
import 'dart:math' as math;
import 'package:dartterm/assets.dart';
import 'package:dartterm/algorithms/geometry.dart' as geo;
import 'package:dartterm/colors.dart';
import 'package:dartterm/gen/generator.dart';
import 'package:dartterm/input.dart';
import 'package:dartterm/skreek.dart';
@ -38,11 +39,12 @@ void main() async {
var cursor = at(x * 2, y * 2).big();
switch (output.tiles.get(x, y)) {
case VaultTile.bspfloor:
cursor.puts(" ");
case VaultTile.floor:
cursor.puts(".");
cursor.puts(" ");
case VaultTile.doorpronefloor:
cursor.puts("-");
case VaultTile.door:
cursor.puts("d");
cursor.fg(Palette.subtitle).puts("+");
case VaultTile.wall:
case VaultTile.defaultwall:
cursor.puts("#");
@ -60,7 +62,7 @@ void main() async {
}
inpLoop:
await for (var inp in rawInput()) {
skreek("$inp");
skreek("$inp $seed");
switch (inp) {
case Keystroke(text: "a"):
seed -= 1;

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@ -2,6 +2,7 @@ import 'dart:math' as math;
import 'package:dartterm/algorithms/geometry.dart' as geo;
import 'package:dartterm/algorithms/regionalize.dart';
import 'package:dartterm/algorithms/kruskal.dart';
import 'package:dartterm/bitmap.dart';
import 'package:dartterm/skreek.dart';
@ -222,7 +223,7 @@ class Generator {
Vault _fillMetaRegions(Requirement requirement, Vault vault) {
var geo.Size(:dx, :dy) = vault.size;
var metaregions = regionalize(geo.Rect(0, 0, dx, dy),
var (metaregions, _) = regionalize(geo.Rect(0, 0, dx, dy),
(x, y) => vault.tiles.get(x, y) == VaultTile.meta0);
for (var i in metaregions) {
@ -249,22 +250,25 @@ class Generator {
Vault _finalize(Vault subj) {
var vx = subj.vx, vy = subj.vy;
subj = Vault.blankWith(vx, vy, (x, y) {
var bed = VaultTile.defaultwall;
if (x == 0 || x == vx - 1 || y == 0 || y == vy - 1) {
bed = VaultTile.wall;
}
var tile = mergeVaultTile(bed, subj.tiles.get(x, y)!);
return tile;
}, subj.smooth.clone());
bool canSupportArch(VaultTile? tile) {
var orthoOffsets = [(0, -1), (0, 1), (-1, 0), (1, 0)];
// == build arches ==
bool floorlike(VaultTile? tile) {
return tile == VaultTile.bspfloor ||
tile == VaultTile.floor ||
tile == VaultTile.doorpronefloor ||
tile == VaultTile.exit;
}
var orthoOffsets = [(0, -1), (0, 1), (-1, 0), (1, 0)];
bool walkable(VaultTile? tile) {
return tile == VaultTile.bspfloor ||
tile == VaultTile.floor ||
tile == VaultTile.doorpronefloor ||
tile == VaultTile.exit ||
tile == VaultTile.door;
}
List<(int, int)> newArches = [];
for (int x = 0; x < vx; x++) {
for (int y = 0; y < vy; y++) {
@ -273,7 +277,7 @@ class Generator {
var supporters = 0;
for (var (dx, dy) in orthoOffsets) {
VaultTile? neighbor = subj.tiles.get(x + dx, y + dy);
if (canSupportArch(neighbor)) {
if (floorlike(neighbor)) {
supporters++;
}
}
@ -292,6 +296,88 @@ class Generator {
for (var (ax, ay) in newArches) {
subj.tiles.set(ax, ay, VaultTile.floor);
}
// == build doors ==
var (regions, toRegion) =
regionalize(geo.Rect(0, 0, subj.vx, subj.vy), (x, y) {
return walkable(subj.tiles.get(x, y));
});
double doorPoints(int x, int y) {
return subj.tiles.get(x, y) == VaultTile.doorpronefloor ? 0.5 : 0.0;
}
//
List<Edge<(int, int)>> possibleDoors = [];
for (var x = 0; x < subj.vx; x++) {
for (var y = 0; y < subj.vy; y++) {
double points;
int region0, region1;
if (subj.tiles.get(x, y) != VaultTile.wall) {
continue;
}
var regionL = toRegion[(x - 1, y)];
var regionR = toRegion[(x + 1, y)];
var regionU = toRegion[(x, y - 1)];
var regionD = toRegion[(x, y + 1)];
if (regionL != null &&
regionR != null &&
regionU == null &&
regionD == null) {
(region0, region1) = (regionL, regionR);
points = doorPoints(x - 1, y) + doorPoints(x + 1, y);
} else if (regionL == null &&
regionR == null &&
regionU != null &&
regionD != null) {
(region0, region1) = (regionU, regionD);
points = doorPoints(x, y - 1) + doorPoints(x, y + 1);
} else {
continue;
}
if (region0 == region1) {
continue;
}
int roomSize = math.min(
regions[region0].points.length,
regions[region1].points.length,
);
possibleDoors.add(Edge(region0, region1, (x, y),
doorScore(points, roomSize, _random.nextDouble())));
}
}
var minimalDoors = kruskal(regions.length, possibleDoors);
for (var d in minimalDoors) {
var (x, y) = d.value;
subj.tiles.set(x, y, VaultTile.door);
}
for (var x = 0; x < subj.vx; x++) {
for (var y = 0; y < subj.vy; y++) {
if (subj.tiles.get(x, y) == VaultTile.doorpronefloor) {
subj.tiles.set(x, y, VaultTile.floor);
}
}
}
return subj;
}
}
// components:
// - points for placement
// - size of the underlying room
// - random factor
double doorScore(double pointsForPlacement, int roomSize, double randomFactor) {
assert(pointsForPlacement >= 0.0 && pointsForPlacement <= 1.0);
assert(roomSize >= 0 && roomSize < 100000);
assert(randomFactor >= 0.0 && randomFactor < 1.0);
return pointsForPlacement * 100000 +
(100000 - roomSize).toDouble() +
randomFactor;
}

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@ -14,7 +14,8 @@ class Vaults {
static Future<Vaults> load(String name) async {
var basis = await Bitmap.load(name, colorToVaultTile);
var regions = regionalize(basis.rect, (x, y) => basis.get(x, y) != null);
var (regions, _) =
regionalize(basis.rect, (x, y) => basis.get(x, y) != null);
var vs = Vaults();
@ -73,6 +74,8 @@ enum VaultTile {
door,
bspfloor,
floor,
doorpronefloor,
defaultwall, // defaultwall is in generated rooms and is overwritten by anything
archpronewall, // archpronewall cannot overwrite wall or archwall
archwall, // archwall cannot overwrite wall.
@ -98,6 +101,8 @@ VaultTile? colorToVaultTile(int c) {
return VaultTile.archwall;
case 0x7F4000:
return VaultTile.archpronewall;
case 0xBCCFFF:
return VaultTile.doorpronefloor;
case 0xFFFFFF:
case 0xFFFF00:
case 0xFF00FF: