Basic menuing

This commit is contained in:
2023-09-10 19:00:06 -07:00
parent 969089eee5
commit 8b8006d4cb
9 changed files with 483 additions and 181 deletions

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part of '../terminal.dart';
typedef Callback = Future<void> Function();
class Act {
String label;
Callback callback;
// If true, then push this to the top of the menu.
// Note that if multiple actions are isDefault, then they just get a section of their own
bool isDefault;
// If true, then left clicking can trigger this.
// If false, then the user must _always_ right click.
bool canBeDefaultedTo;
// If true, then right clicking can open a menu where this is the only item.
// (Ordinary command buttons will never be interesting.)
// Note that if canBeDefaultedTo is false and yet this is the only item,
//then isInteresting will be ignored.
bool isInteresting;
Act(
{required this.label,
required this.callback,
this.isDefault = false,
this.canBeDefaultedTo = true,
this.isInteresting = true});
}
int _compareAct(Act a1, Act a2) {
// compare on defaultness
final dl1 = a1.isDefault ? 1 : 0;
final dl2 = a2.isDefault ? 1 : 0;
final compare0 = dl1.compareTo(dl2);
if (compare0 != 0) {
return -compare0; // higher defaulting levels go towards the top
}
// compare on label
return a1.label.compareTo(a2.label);
}
Future<void> _waitMenu(Terminal t, bool modal) async {
var oldState = t._state;
t._state = _State.waitMenu;
loop:
await for (var inp in t.rawInput()) {
switch (inp) {
case Click(button: var btn, x: var x, y: var y):
final i = t._fromXY(x, y);
List<Act> acts = [];
if (i != null) {
final tile = t._tiles[i];
acts = tile.actions;
if (!modal && acts.isEmpty) {
break loop;
} // if not modal, then skip out on clicking an empty tile
}
var menu = _Menu(acts, x, y);
switch (btn) {
case Button.left:
var act = menu.defaultAct;
if (act != null) {
await act.callback();
break loop;
}
case Button.right:
if (menu.canShow) {
await _showMenu(t, menu);
break loop;
}
}
break;
default:
}
}
t._state = oldState;
}
Future<void> _showMenu(Terminal t, _Menu menu) async {
// First of all, save the old state of the view
var oldTiles = t._tiles;
t._tiles = [for (Tile tile in oldTiles) tile.fadeDisable()];
menu.draw();
await _waitMenu(t, false);
t._tiles = oldTiles;
}
class _Menu {
List<Act> acts = [];
Act? defaultAct;
bool canShow = false;
int displayX = 0;
int displayY = 0;
int displayWidth = 0;
int displayHeight = 0;
_Menu(List<Act> a, int mouseX, int mouseY) {
// == compute act list ==
acts.addAll(a);
acts.sort(_compareAct);
// == compute defaulting status ==
var hasDefaulting = false;
if (acts.isEmpty) {
hasDefaulting = false;
canShow = false;
} else if (acts.length == 1) {
hasDefaulting = acts[0].canBeDefaultedTo;
if (acts[0].isInteresting || !hasDefaulting) {
canShow = true;
}
} else {
var def1 = acts[0].isDefault;
hasDefaulting = acts[0].canBeDefaultedTo;
canShow = true;
for (var i = 1; hasDefaulting && i < acts.length; i++) {
if (acts[i].isDefault == def1) {
hasDefaulting = false;
}
}
}
if (hasDefaulting) {
defaultAct = acts[0];
}
// == compute dimensions ==
final (int h, int w) = (Font.normal.cellHeight, Font.normal.cellWidth);
displayHeight = h * 2;
for (var a in acts) {
displayWidth = math.max(displayWidth, (a.label.length + 4) * w);
displayHeight += h;
}
displayX = mouseX - w * 2;
displayY = mouseY - h;
// TODO: Do this with math
while (displayX + displayWidth > Terminal.width) {
displayX -= 1;
}
while (displayY + displayHeight > Terminal.height) {
displayY -= 1;
}
}
void draw() {
final (int h, int w) = (Font.normal.cellHeight, Font.normal.cellWidth);
for (var y = 0; y < displayHeight; y += h) {
for (var x = 0; x < displayWidth; x += w) {
at(displayX + x, displayY + y)
.bg(Palette.defaultBg)
.fg(Palette.defaultFg)
.putc(0xb0);
}
}
for (var i = 0; i < acts.length; i++) {
at(displayX + w * 2, displayY + (i + 1) * h)
.bg(Palette.defaultBg)
.fg(Palette.defaultFg)
.highlight()
.act(Act(
label: acts[i].label,
callback: acts[i].callback,
isInteresting: false))
.puts(acts[i].label);
}
}
}

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lib/terminal/cursor.dart Normal file
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part of '../terminal.dart';
var _nextHighlightGroup = 0;
class Cursor {
final Terminal t;
int x, y;
Color? _bg, _fg;
Font font = Font.normal;
int? highlightGroup;
final List<Act> _acts = [];
// TODO: Clip
Cursor({required this.t, required this.x, required this.y});
void clear() {
t._tiles = [for (var i = 0; i < nTiles; i += 1) Tile()];
}
void putc(int c) {
for (var dx = 0; dx < font.cellWidth; dx += 1) {
for (var dy = 0; dy < font.cellHeight; dy += 1) {
var i = t._fromXY(x + dx, y + dy);
if (i != null) {
final (sourceCx, sourceCy) = (
(c % font.nCellsW) * font.cellWidth + dx,
(c ~/ font.nCellsW) * font.cellHeight + dy
);
t._tiles[i].content = Content(font.imageName, sourceCx, sourceCy);
final (bg, fg) = (_bg, _fg);
if (bg != null) {
t._tiles[i].bg = bg;
}
if (fg != null) {
t._tiles[i].fg = fg;
}
if (highlightGroup != null) {
t._tiles[i].highlightGroup = highlightGroup;
}
t._tiles[i].actions.addAll(_acts);
}
}
}
}
void puts(String s) {
var startX = x;
for (final c in toCp437String(s)) {
if (c == 10) {
// newline
x = startX;
y += font.cellHeight;
continue;
}
if (c == 13) {
// carriage return
x = startX;
continue;
}
putc(c);
x += font.cellWidth;
}
}
Cursor fg(Color c) {
_fg = c;
return this;
}
Cursor bg(Color c) {
_bg = c;
return this;
}
Cursor small() {
font = Font.small;
return this;
}
Cursor normal() {
font = Font.normal;
return this;
}
Cursor big() {
font = Font.big;
return this;
}
Cursor highlight() {
highlightGroup = _nextHighlightGroup;
_nextHighlightGroup += 1;
return this;
}
Cursor act(Act a) {
_acts.add(a);
return this;
}
}

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lib/terminal/painter.dart Normal file
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part of '../terminal.dart';
class TerminalCustomPainter extends CustomPainter {
Terminal t;
double scalingFactor;
static const int cellW = 8;
static const int cellH = 8;
TerminalCustomPainter(this.t, this.scalingFactor);
@override
bool shouldRepaint(TerminalCustomPainter oldDelegate) {
return true;
}
@override
void paint(Canvas canvas, Size size) {
var pr = ui.PictureRecorder();
var smallSize = Size((cellW * Terminal.width).toDouble(),
(cellH * Terminal.height).toDouble());
var virtualCanvas = Canvas(pr, const Offset(0, 0) & smallSize);
virtualPaint(virtualCanvas, smallSize);
var image = pr
.endRecording()
// Renderer does something bizarre if I don't multiply by something greater than 1
.toImageSync(cellW * Terminal.width * 1, cellH * Terminal.height * 1);
double x0, y0, xSz, ySz;
(x0, y0) = (0.0, 0.0);
(xSz, ySz) = (size.width, size.height);
for (var multiplierBase = 16.0; multiplierBase >= 1; multiplierBase -= 1) {
final multiplier = multiplierBase / scalingFactor;
final candidateXSz = (multiplier * cellW * Terminal.width).toDouble();
final candidateYSz = (multiplier * cellH * Terminal.height).toDouble();
if (candidateXSz <= size.width && candidateYSz <= size.height) {
xSz = candidateXSz;
ySz = candidateYSz;
x0 = (size.width - xSz) / 2;
y0 = (size.height - ySz) / 2;
x0 = (x0 * scalingFactor).floor() / scalingFactor;
y0 = (y0 * scalingFactor).floor() / scalingFactor;
break;
}
}
canvas.drawImageRect(
image,
const Offset(0, 0) & smallSize,
Offset(x0, y0) & Size(xSz, ySz),
Paint()..filterQuality = FilterQuality.none);
notifyScreenDimensions(
ScreenDimensions(x0: x0, y0: y0, xSz: xSz, ySz: ySz));
image.dispose();
}
void virtualPaint(Canvas canvas, Size size) {
// == Figure out where the mouse is ==
var lsm = t._lastSeenMouse;
int? activeHighlightGroup;
if (t._state == _State.waitMenu && lsm != null) {
final (x, y) = lsm;
final ti = t._fromXY(x, y);
if (ti != null) {
activeHighlightGroup = t._tiles[ti].highlightGroup;
}
}
final paint = Paint();
var todos = Todos();
// == Draw the background and foreground of every tile ==
for (var i = 0; i < nTiles; i++) {
final (pcxDst, pcyDst) = t._toXY(i) ?? (0, 0);
final (pxDst, pyDst) = (pcxDst * cellW, pcyDst * cellH);
final rectDst = Rect.fromLTWH(pxDst.toDouble(), pyDst.toDouble(),
cellW.toDouble(), cellH.toDouble());
final tile = t._tiles[i];
var (bg, fg) = (tile.bg, tile.fg);
if (tile.highlightGroup != null &&
tile.highlightGroup == activeHighlightGroup) {
(fg, bg) = (bg, fg);
}
var bgRect = Rect.fromLTWH(0, 0, cellW.toDouble(), cellH.toDouble());
todos.add(Font.bg.imageName, bgRect, rectDst, bg);
var c = tile.content;
if (c != null) {
var fgRect = Rect.fromLTWH(c.sourceCx.toDouble() * cellW,
c.sourceCy.toDouble() * cellH, cellW.toDouble(), cellH.toDouble());
todos.add(c.sourceImage, fgRect, rectDst, fg);
}
}
for (var t in todos.imageTodos) {
final atlas = t.atlas;
if (atlas != null) {
canvas.drawAtlas(atlas, t.transforms, t.rects, t.colors,
BlendMode.modulate, null, paint);
}
}
}
}
class Todos {
List<ImageTodos> imageTodos = [];
Map<String, int> imageTodoIx = {};
void add(String source, Rect src, Rect dst, Color color) {
var ix = imageTodoIx[source];
if (ix == null) {
ix = imageTodos.length;
var image = assets.getImageIfAvailable(source);
imageTodos.add(ImageTodos(image));
imageTodoIx[source] = ix;
}
imageTodos[ix].add(src, dst, color);
}
}
class ImageTodos {
ui.Image? atlas;
List<RSTransform> transforms = [];
List<Rect> rects = [];
List<Color> colors = [];
ImageTodos(this.atlas);
void add(Rect src, Rect dst, Color color) {
transforms.add(RSTransform.fromComponents(
rotation: 0.0,
scale: 1.0,
anchorX: 0.0,
anchorY: 0.0,
translateX: dst.left,
translateY: dst.top,
));
rects.add(src);
colors.add(color);
}
}

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part of '../terminal.dart';
Terminal _terminal = Terminal();
const int width = Terminal.width;
const int height = Terminal.height;
const int nTiles = Terminal.nTiles;
Widget toWidget(BuildContext context) {
return _terminal.toWidget(context);
}
void notifyInput(Input i) {
_terminal._notifyInput(i);
}
void notifyScreenDimensions(ScreenDimensions sd) {
_terminal._notifyScreenDimensions(sd);
}
void clear() {
at(0, 0).clear();
}
Cursor at(int x, int y) {
return Cursor(t: _terminal, x: x, y: y);
}
Future<void> zzz(double t) async {
await Future.delayed(Duration(milliseconds: (t * 1000).toInt()));
}
Future<void> waitMenu({bool modal = false}) async {
await _waitMenu(_terminal, modal);
}

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lib/terminal/tile.dart Normal file
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part of '../terminal.dart';
class Tile {
Content? content;
Color bg = Palette.defaultBg;
Color fg = Palette.defaultFg;
int? highlightGroup;
List<Act> actions = [];
Tile();
Tile fadeDisable() {
var t2 = Tile();
t2.content = content;
t2.bg = bg;
t2.fg = fg;
// no highlight group, no actions
return t2;
}
}
class Content {
final String sourceImage;
final int sourceCx;
final int sourceCy;
const Content(this.sourceImage, this.sourceCx, this.sourceCy);
}