Metaregions 1

This commit is contained in:
2023-09-21 16:11:34 -07:00
parent ae0c62b010
commit 9ad13f7a5a
6 changed files with 84 additions and 28 deletions

View File

@ -25,7 +25,7 @@ class Generator {
if (canBeVault) {
Vault? suggested = _suggest(vaultTries, requirement);
if (suggested != null) {
return suggested;
return _fillMetaRegions(requirement, suggested);
}
}
@ -213,4 +213,31 @@ class Generator {
//
return vault;
}
Vault _fillMetaRegions(Requirement requirement, Vault vault) {
var geo.Size(:dx, :dy) = vault.size;
var metaregions = regionalize(geo.Rect(0, 0, dx, dy),
(x, y) => vault.tiles.get(x, y) == VaultTile.meta0);
for (var i in metaregions) {
assert(i.isRectangle);
var sz = i.rect.size;
// TODO: Relax these based on our environs -- for instance, if one of our sides doesn't need to be smooth, that metaregion doesn't either
var metaRequirement = Requirement(
sz.dx,
sz.dx,
sz.dy,
sz.dy,
DirectionSet(
{Direction.up, Direction.left, Direction.down, Direction.right}));
var inner = generate(metaRequirement, true);
var dest = Vault(Bitmap.blank(vault.vx, vault.vy, VaultTile.wall),
vault.smooth.clone());
dest.blitFrom(vault, 0, 0);
dest.blitFrom(inner, i.rect.x0, i.rect.y0);
vault = dest;
}
return vault;
}
}

View File

@ -29,44 +29,46 @@ class Vaults {
static Vault loadVault(Region r, Bitmap<VaultTile?> b) {
skreek("Loading vault: $r");
var tiles = [
for (var y = r.rect.top; y < r.rect.bottom; y++)
for (var x = r.rect.left; x < r.rect.right; x++)
for (var y = r.rect.y0; y < r.rect.y1; y++)
for (var x = r.rect.x0; x < r.rect.x1; x++)
r.points.contains((x, y))
? (b.get(x, y) ?? VaultTile.wall)
: VaultTile.wall
];
DirectionSet smooth = DirectionSet(
{Direction.up, Direction.left, Direction.right, Direction.down});
for (var x = r.rect.left; x < r.rect.right; x++) {
if (b.get(x, r.rect.top) == null) {
for (var x = r.rect.x0; x < r.rect.x1; x++) {
if (b.get(x, r.rect.y0) == null) {
smooth.directions.remove(Direction.up);
break;
}
}
for (var x = r.rect.left; x < r.rect.right; x++) {
if (b.get(x, r.rect.bottom - 1) == null) {
for (var x = r.rect.x0; x < r.rect.x1; x++) {
if (b.get(x, r.rect.y1 - 1) == null) {
smooth.directions.remove(Direction.down);
break;
}
}
for (var y = r.rect.top; y < r.rect.bottom; y++) {
if (b.get(r.rect.left, y) == null) {
for (var y = r.rect.y0; y < r.rect.y1; y++) {
if (b.get(r.rect.x0, y) == null) {
smooth.directions.remove(Direction.left);
break;
}
}
for (var y = r.rect.top; y < r.rect.bottom; y++) {
if (b.get(r.rect.right - 1, y) == null) {
for (var y = r.rect.y0; y < r.rect.y1; y++) {
if (b.get(r.rect.x1 - 1, y) == null) {
smooth.directions.remove(Direction.right);
break;
}
}
return Vault(Bitmap(geo.Size(r.rect.width, r.rect.height), tiles), smooth);
return Vault(Bitmap(r.rect.size, tiles), smooth);
}
}
enum VaultTile {
meta0,
exit,
door,
bspfloor,
@ -75,21 +77,28 @@ enum VaultTile {
}
VaultTile? colorToVaultTile(int c) {
switch (c) {
// RGBA
case 0x000000FF:
case 0x707070FF:
switch (c ~/ 256) {
// RGB (originally rgba)
// == spacers ==
case 0x007F00: // deep green
return null; // separates vaults
// == metasyntax ==
case 0x00FF00: // green
return VaultTile.meta0; // call back into BSP
// == level elements ==
case 0x000000:
case 0x707070:
return VaultTile.wall;
case 0xFFFFFFFF:
case 0xFFFF00FF:
case 0xFF00FFFF:
case 0xFFFFFF:
case 0xFFFF00:
case 0xFF00FF:
return VaultTile.floor;
case 0x0087FFFF:
case 0x0087FF:
return VaultTile.door;
case 0xFF0000FF:
case 0xFF0000:
return VaultTile.exit;
case 0x007F00FF:
return null;
default:
throw Exception("unrecognized pixel: $c");
}