Metaregions 1
This commit is contained in:
parent
ae0c62b010
commit
9ad13f7a5a
Binary file not shown.
Before Width: | Height: | Size: 735 B After Width: | Height: | Size: 737 B |
@ -2,6 +2,8 @@
|
|||||||
// and I strongly prefer half-open bounds
|
// and I strongly prefer half-open bounds
|
||||||
//
|
//
|
||||||
// So: Here's a reimplementation of the geometry I need
|
// So: Here's a reimplementation of the geometry I need
|
||||||
|
import 'package:dartterm/skreek.dart';
|
||||||
|
|
||||||
class Size {
|
class Size {
|
||||||
final int dx;
|
final int dx;
|
||||||
final int dy;
|
final int dy;
|
||||||
@ -10,6 +12,11 @@ class Size {
|
|||||||
assert(dx >= 0);
|
assert(dx >= 0);
|
||||||
assert(dy >= 0);
|
assert(dy >= 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@override
|
||||||
|
String toString() {
|
||||||
|
return "$dx x $dy";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class Offset {
|
class Offset {
|
||||||
@ -17,6 +24,11 @@ class Offset {
|
|||||||
final int y;
|
final int y;
|
||||||
|
|
||||||
const Offset(this.x, this.y);
|
const Offset(this.x, this.y);
|
||||||
|
|
||||||
|
@override
|
||||||
|
String toString() {
|
||||||
|
return "@($x, $y)";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class Rect {
|
class Rect {
|
||||||
@ -33,6 +45,8 @@ class Rect {
|
|||||||
assert(dy >= 0);
|
assert(dy >= 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Size get size => Size(dx, dy);
|
||||||
|
|
||||||
bool contains(int x, int y) {
|
bool contains(int x, int y) {
|
||||||
return x0 <= x && x < x1 && y0 <= y && y < y1;
|
return x0 <= x && x < x1 && y0 <= y && y < y1;
|
||||||
}
|
}
|
||||||
@ -44,4 +58,9 @@ class Rect {
|
|||||||
bool containsRect(Rect rect) {
|
bool containsRect(Rect rect) {
|
||||||
return x0 <= rect.x0 && y0 <= rect.y0 && rect.x1 <= x1 && rect.y1 <= y1;
|
return x0 <= rect.x0 && y0 <= rect.y0 && rect.x1 <= x1 && rect.y1 <= y1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@override
|
||||||
|
String toString() {
|
||||||
|
return "@($x0, $y0) $size";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,10 +3,10 @@ import 'dart:math' as math;
|
|||||||
import 'package:dartterm/algorithms/geometry.dart' as geo;
|
import 'package:dartterm/algorithms/geometry.dart' as geo;
|
||||||
|
|
||||||
class Region {
|
class Region {
|
||||||
final math.Rectangle<int> rect;
|
final geo.Rect rect;
|
||||||
final Set<(int, int)> points;
|
final Set<(int, int)> points;
|
||||||
|
|
||||||
bool get isRectangle => points.length == rect.width * rect.height;
|
bool get isRectangle => points.length == rect.dx * rect.dy;
|
||||||
|
|
||||||
Region(this.rect, this.points);
|
Region(this.rect, this.points);
|
||||||
|
|
||||||
@ -16,8 +16,7 @@ class Region {
|
|||||||
int yMin = s.map<int>((xy) => xy.$2).reduce(math.min);
|
int yMin = s.map<int>((xy) => xy.$2).reduce(math.min);
|
||||||
int xMax = s.map<int>((xy) => xy.$1).reduce(math.max);
|
int xMax = s.map<int>((xy) => xy.$1).reduce(math.max);
|
||||||
int yMax = s.map<int>((xy) => xy.$2).reduce(math.max);
|
int yMax = s.map<int>((xy) => xy.$2).reduce(math.max);
|
||||||
var rect = math.Rectangle.fromPoints(
|
var rect = geo.Rect(xMin, yMin, xMax - xMin + 1, yMax - yMin + 1);
|
||||||
math.Point(xMin, yMin), math.Point(xMax + 1, yMax + 1));
|
|
||||||
return Region(rect, s);
|
return Region(rect, s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -38,7 +38,6 @@ void main() async {
|
|||||||
var cursor = at(x * 2, y * 2).big();
|
var cursor = at(x * 2, y * 2).big();
|
||||||
switch (output.tiles.get(x, y)) {
|
switch (output.tiles.get(x, y)) {
|
||||||
case VaultTile.bspfloor:
|
case VaultTile.bspfloor:
|
||||||
case null:
|
|
||||||
cursor.puts(" ");
|
cursor.puts(" ");
|
||||||
case VaultTile.floor:
|
case VaultTile.floor:
|
||||||
cursor.puts(".");
|
cursor.puts(".");
|
||||||
@ -48,6 +47,9 @@ void main() async {
|
|||||||
cursor.puts("#");
|
cursor.puts("#");
|
||||||
case VaultTile.exit:
|
case VaultTile.exit:
|
||||||
cursor.puts("X");
|
cursor.puts("X");
|
||||||
|
case VaultTile.meta0:
|
||||||
|
case null:
|
||||||
|
cursor.puts("?");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,7 +25,7 @@ class Generator {
|
|||||||
if (canBeVault) {
|
if (canBeVault) {
|
||||||
Vault? suggested = _suggest(vaultTries, requirement);
|
Vault? suggested = _suggest(vaultTries, requirement);
|
||||||
if (suggested != null) {
|
if (suggested != null) {
|
||||||
return suggested;
|
return _fillMetaRegions(requirement, suggested);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -213,4 +213,31 @@ class Generator {
|
|||||||
//
|
//
|
||||||
return vault;
|
return vault;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vault _fillMetaRegions(Requirement requirement, Vault vault) {
|
||||||
|
var geo.Size(:dx, :dy) = vault.size;
|
||||||
|
var metaregions = regionalize(geo.Rect(0, 0, dx, dy),
|
||||||
|
(x, y) => vault.tiles.get(x, y) == VaultTile.meta0);
|
||||||
|
|
||||||
|
for (var i in metaregions) {
|
||||||
|
assert(i.isRectangle);
|
||||||
|
var sz = i.rect.size;
|
||||||
|
// TODO: Relax these based on our environs -- for instance, if one of our sides doesn't need to be smooth, that metaregion doesn't either
|
||||||
|
var metaRequirement = Requirement(
|
||||||
|
sz.dx,
|
||||||
|
sz.dx,
|
||||||
|
sz.dy,
|
||||||
|
sz.dy,
|
||||||
|
DirectionSet(
|
||||||
|
{Direction.up, Direction.left, Direction.down, Direction.right}));
|
||||||
|
var inner = generate(metaRequirement, true);
|
||||||
|
var dest = Vault(Bitmap.blank(vault.vx, vault.vy, VaultTile.wall),
|
||||||
|
vault.smooth.clone());
|
||||||
|
dest.blitFrom(vault, 0, 0);
|
||||||
|
dest.blitFrom(inner, i.rect.x0, i.rect.y0);
|
||||||
|
vault = dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
return vault;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,44 +29,46 @@ class Vaults {
|
|||||||
static Vault loadVault(Region r, Bitmap<VaultTile?> b) {
|
static Vault loadVault(Region r, Bitmap<VaultTile?> b) {
|
||||||
skreek("Loading vault: $r");
|
skreek("Loading vault: $r");
|
||||||
var tiles = [
|
var tiles = [
|
||||||
for (var y = r.rect.top; y < r.rect.bottom; y++)
|
for (var y = r.rect.y0; y < r.rect.y1; y++)
|
||||||
for (var x = r.rect.left; x < r.rect.right; x++)
|
for (var x = r.rect.x0; x < r.rect.x1; x++)
|
||||||
r.points.contains((x, y))
|
r.points.contains((x, y))
|
||||||
? (b.get(x, y) ?? VaultTile.wall)
|
? (b.get(x, y) ?? VaultTile.wall)
|
||||||
: VaultTile.wall
|
: VaultTile.wall
|
||||||
];
|
];
|
||||||
DirectionSet smooth = DirectionSet(
|
DirectionSet smooth = DirectionSet(
|
||||||
{Direction.up, Direction.left, Direction.right, Direction.down});
|
{Direction.up, Direction.left, Direction.right, Direction.down});
|
||||||
for (var x = r.rect.left; x < r.rect.right; x++) {
|
for (var x = r.rect.x0; x < r.rect.x1; x++) {
|
||||||
if (b.get(x, r.rect.top) == null) {
|
if (b.get(x, r.rect.y0) == null) {
|
||||||
smooth.directions.remove(Direction.up);
|
smooth.directions.remove(Direction.up);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (var x = r.rect.left; x < r.rect.right; x++) {
|
for (var x = r.rect.x0; x < r.rect.x1; x++) {
|
||||||
if (b.get(x, r.rect.bottom - 1) == null) {
|
if (b.get(x, r.rect.y1 - 1) == null) {
|
||||||
smooth.directions.remove(Direction.down);
|
smooth.directions.remove(Direction.down);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (var y = r.rect.top; y < r.rect.bottom; y++) {
|
for (var y = r.rect.y0; y < r.rect.y1; y++) {
|
||||||
if (b.get(r.rect.left, y) == null) {
|
if (b.get(r.rect.x0, y) == null) {
|
||||||
smooth.directions.remove(Direction.left);
|
smooth.directions.remove(Direction.left);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (var y = r.rect.top; y < r.rect.bottom; y++) {
|
for (var y = r.rect.y0; y < r.rect.y1; y++) {
|
||||||
if (b.get(r.rect.right - 1, y) == null) {
|
if (b.get(r.rect.x1 - 1, y) == null) {
|
||||||
smooth.directions.remove(Direction.right);
|
smooth.directions.remove(Direction.right);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return Vault(Bitmap(geo.Size(r.rect.width, r.rect.height), tiles), smooth);
|
return Vault(Bitmap(r.rect.size, tiles), smooth);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
enum VaultTile {
|
enum VaultTile {
|
||||||
|
meta0,
|
||||||
|
|
||||||
exit,
|
exit,
|
||||||
door,
|
door,
|
||||||
bspfloor,
|
bspfloor,
|
||||||
@ -75,21 +77,28 @@ enum VaultTile {
|
|||||||
}
|
}
|
||||||
|
|
||||||
VaultTile? colorToVaultTile(int c) {
|
VaultTile? colorToVaultTile(int c) {
|
||||||
switch (c) {
|
switch (c ~/ 256) {
|
||||||
// RGBA
|
// RGB (originally rgba)
|
||||||
case 0x000000FF:
|
// == spacers ==
|
||||||
case 0x707070FF:
|
case 0x007F00: // deep green
|
||||||
|
return null; // separates vaults
|
||||||
|
|
||||||
|
// == metasyntax ==
|
||||||
|
case 0x00FF00: // green
|
||||||
|
return VaultTile.meta0; // call back into BSP
|
||||||
|
|
||||||
|
// == level elements ==
|
||||||
|
case 0x000000:
|
||||||
|
case 0x707070:
|
||||||
return VaultTile.wall;
|
return VaultTile.wall;
|
||||||
case 0xFFFFFFFF:
|
case 0xFFFFFF:
|
||||||
case 0xFFFF00FF:
|
case 0xFFFF00:
|
||||||
case 0xFF00FFFF:
|
case 0xFF00FF:
|
||||||
return VaultTile.floor;
|
return VaultTile.floor;
|
||||||
case 0x0087FFFF:
|
case 0x0087FF:
|
||||||
return VaultTile.door;
|
return VaultTile.door;
|
||||||
case 0xFF0000FF:
|
case 0xFF0000:
|
||||||
return VaultTile.exit;
|
return VaultTile.exit;
|
||||||
case 0x007F00FF:
|
|
||||||
return null;
|
|
||||||
default:
|
default:
|
||||||
throw Exception("unrecognized pixel: $c");
|
throw Exception("unrecognized pixel: $c");
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user